A Satellaview research blog.

Explaining BS-X “lockout” – why your Zelda pack won’t play anymore. (sorry dude.)


Ah, this dreaded screen.
Why so dreaded?
This screen says you got no data in your Memory Pack, that’s why.
Wait, what’s that? “I just HAD a game in this 5 minutes ago!”?
Unfortunately, a common realization people don’t tend to have have when purchasing Satellaview 8M Memory Packs that have game data in them is that many of the games are designed to expire. Callis lost the chance to play a Zelda no Densetsu: Kamigami no Triforce pack to this. Poor guy. 🙁

This post was more or less inspired by me talking about this a bit before in a DigitPress thread. Let me repeat a bit of what I said there, and then add some more to it from some additional research.

I’ll start off by repeating this; many Satellaview downloads are designed to expire.
Nintendo and St.GIGA had to think of -something- to prevent people from keeping free games forever; this system is probably one of the earliest examples of DRM in console gaming, and also among the most brutal.
The games expire through a method where, in the end, the data is “locked” in the memory pack, sitting there fully intact, yet being unable to be read.

What games are set to expire? A fairly high amount of them! If it was released at retail, expect any Satellaview download counterpart that doesn’t have any alterations to be expire-able. If it’s Kaizo Choujin Shubibinman Zero, same. If it’s a Soundlink title? Wait, those weren’t designed to boot up to begin with, so these games were already “locked” befroe you even got your hands on them.

What games don’t expire? For some reason, many Nintendo 1st Party downloads, like the BS Kirby no Omachahako line, Special Tee Shot, and special editions of their titles. Also, Squaresoft’s games.

“How” does a game expire? The BS-X checks the header for a value (xFD5) that states how many boot-ups the game has left; This amount seems to be between 1 (0x84) and 5 (0xFC) for every download that can expire (data that doesn’t expire have 0x00 in the header value). If it boots up a game, it’ll subtract from that value. When there’s nothing left (0x80)? The game is “locked”. The BS-X will refuse to read the game, acting as though it’s not even in the Memory Pack. Other data can theoretically be written over it. However, if you believe your data is valuable – which is likely the case – then you’ll probably want to know if you can do something about this.
A ROM Dump of an 8M Pack with “locked” data will allow you to see the contents – Emulators like SNESGT and SNES9Xpp XE will even bypass the lock and boot it up (BSNES, however, won’t – such is the downside of highly accurate emulation, needing to emulate the un-desirable parts.)
If you want a way to un-do the lock in the Memory Pack itself, though… well, good luck to you there. I got nothing to help you with.

Ah, something new! RPG Tsukuru 2 download data.

Took long enough for a (relevant) update, huh?

Today NicoNicoDouga got a nice upload of RPG Tsukuru 2 Custom Data. As I explained earlier (I hope), RPG Tsukuru 2 took 8M Memory Packs as “data carts” where save data could be read and written upon. Many times, St.GIGA would have custom data up for download on the Satellaview, where you’d download it using the BS-X cartridge and then check out the data on RPG Tsukuru 2.

The video I have obtained apparently has footage from a Satellaview-exclusive RPG Tsukuru 2 download, called “Go By Ryoma”.


【RPGツクール2】「龍馬でゆく」(サテラビュー配信作品) 前編少しだけ

UBSCSB Series 1: Sega Pico

There hasn’t been many updates this month, hasn’t there?

Sorry folks, Satellaview progress has been slow. I’d gladly post some more info as it comes along, but quite frankly, there isn’t much I can recall at the moment. In the meantime, since you guys already know that I tend to look at other bits of obscure gaming, I’ll fill up time by posting some things.

Let me start with the Sega Pico. Yes, -that- Sega Pico, if you already are familiar with it in the USA. The “Edutainment” gaming system Sega released in their days of oversaturating the market with Genesis upgrades and derivatives, it seems the Sega Pico actually had a much more startling success story in Japan than in what I believe to be the country of it’s birth…

Read More…Read More…

ROM Release…? …. Nah, I don’t think this counts.

Callis sent me this rom to examine… and… well, it just seemed like a corrupted to me, and I told him that.
He then told me something weird – The Memory Pack this image came from caused his Satellaview to -really- mess up. It gave out an “Error 41” message, according to him.

I looked through my old entry on Errors, and realized I never came across such an error. What is Error 41? He wasn’t able to take a picture. Can someone hack or modify the ROM in such a way that error 41 can be called out? Of course, if someone -could- do that, I’d expect even grander things, like access to many of the “locked” BS-X areas…

This strange download, if one ever dares try making a tool to put new data into a 8M Memory Pack, could replicate this “Error 41” that Callis told me about.

ENTRY REVIVAL: “All Night Nippon and how obscure Japanese culture impacts your Nintendo games”, now with more Satellaview relation!

Someone who’s been backreading on my old Blogspot blog location asked me why I was missing the “All Night Nippon” article (He found it a very interesting read).

I told him that I thought the article was a bit misplaced at the time, but developments were coming along and I thought to revive it. Well, the development I got wasn’t quite what I expected, but I got it!

This one’s a fairly long one, so I’m gonna use that “more” code I haven’t used in a while.

Read More…Read More…

Merchandise; Wearing Satellaview Tsushin on you.

About 2 and a half months ago, I won a Yahoo Japan Auctions clothing lot.

I got to open the contents just this Christmas. Taking a look with me?


Ah, this wasn’t the only one, no…

Admitably, these latter ones are a bit more difficult to make out, but the gist of it should be obvious – they’re all clothing branded with “Satellaview Tsushin”, the Satellaview-themed spinoff of “Famicom Tsushin”.


Feel free to right click -> “Save picture as” to save larger versions.


I unfortunately do not know the circumstances under which these were originally distributed, but I’d imagine they were among the many prizes given out to folks who participated in Satellaview events, or given to subscribers of Satellaview Tsushin.


The T-shirt and Jacket are a size L. While I’m certain I’m gonna have a few Japanese natives laughing at me for this, I’ve put them on my tubby Gaijin self out of sheer enthusiasm and took some pics of how well they fit – surprisingly nicely. This is probably one of the best clothing buys I’ve ever done. O:


Another UNRELATED BUT STILL COOL STORY BRO – on the Japanese Sega Channel

I’ve been having relatively slow progress with finding new Satellaview material lately, but I was kinda tided over by some other stuff. Y’see, I recently learned (thanks to This Hidden Palace Zone Thread) that Japan actually got the Sega Channel. As in, the actual thing.

Yeah, I was kinda behind on that. And apparently I wasn’t the only one. I quickly ran through researching and came across a few articles…

Like this one.

And this one.

And was like “woaaahhmmggg”. I’d like to see the Japanese BIOs cart dumped at some point, now.
Anyway, I continued onward and eventually I came across this – The Japanese webpage for “Dyna Brothers 2 Special” on the Virtual Console

I went into immediate action to try to obtain this game, asking around various communities to see if someone could rip a VC WAD of it for me to extract the ROM from. Eventually, I got help for that thanks mostly to Geno and paul from #acmlm on irc.djbouche.net. Long story short, I got a new Megadrive ROM!

“Dyna Brothers 2” was a standard Megadrive game, but you’re probably wondering what’s in the “Special” edition…. here’s where Youtube comes in handy!

I’m putting the ROM download up here, for anyone who’s interested!

I’m hoping that starting with this, I can learn a lot more about the Japanese version of the Sega Channel.

For info on the US Sega Channel, this article is probably the most immediately informative one.

I would also highly recommend checking out this Sega Channel “Demo Cartridge #4” ROM.

St.GIGA at last.FM?

MadHatter at the BS Zelda forums linked me this the other day;

A profile for “St.GIGA” at last.fm

I don’t really know how this site works, but I have checked out the various listings. In particular, the “tracks” listing has an entry for “BS Tantei Club ending theme”. Hmm…!

There is also a “St.GIGA Radio” option. The musical selection in this is a very bizarre mixed lot of Middle Eastern, Americana, and Japanese.

If this is the same St.GIGA from the old times, I wonder if this would mean well for the archival of Satellaview data…