A Satellaview research blog.

The sound of novelty and horse racing

Here’s a brand new Satellaview Memory Pack dump from Andrew Henderson, with some interesting content, to say the least.

This Memory Pack contains 4 files, filled with brand new undumped content, and everything works.

The first file is オキラクコウザ (お気楽講座), which is actually a first: This is the first dump of a playable Sound Novel Tsukūru DLC!
This is dated June 30th, 1996, and with a bit of a playthrough, this is a very silly one, and it’s fairly hard to find actual information about this.
It starts with a lot of instructions, and a choice between the main story, a minigame and to exit. I did not understand much, unfortunately.

To play it, load the Memory Pack with Sound Novel Tsukuru, select the first option, then the last option, then it should be after the two first samples from the base game.

The second and third file are KANADERU SCORE, which are Ongaku Tsukuru music data. The thing to understand about these files is that they’re basically SRAM backups, not very different in functionality than using ASCII’s Super Turbo File. Loading one of these would replace the SRAM entirely.
What is very interesting however, I believe these are actual downloadable content of some sort because these are some of the actual non converted music used in Ryōma de Yuku!

Normally, you use the convert feature of Ongaku Tsukuru to make a new file compatible with RPG Tsukuru 2 and Sound Novel Tsukuru, but you cannot actually convert back to an editable format, so this is either the Memory Pack of someone who actually made the music, or this was made available via broadcasts.

The fourth file is サテスポDX5号 (Satesupo DX Vol.5), which is a magazine pretty much all about horse racing! You may remember that we have dumped some of these in the past, which also prompted the findings of new Satellaview music (which were in the BS-X ROM the whole time), there’s really not much to say as we don’t really read japanese properly, but we still think these magazines should be preserved too.

The overdump data after those is from a RPG Maker Super Dante title, it cannot be differenciated from any of the Super Dante games like Jewel of Live or Cock-A-Doodle-Doo, there’s nothing to recover.

Here’s the file with the full Memory Pack dump. Again, thanks Andrew Henderson for the dump!

Okirakukouza + Kanaderu Score + Satesupo DX Vol. 5 | お気楽講座 + KANADERU SCORE + サテスポDX5号
ROM Download

And then seperate downloads for each part:

Sound Novel Tsukūru Data – Okirakukouza | 「サウンドノベルツクール」対応データ お気楽講座
ROM Download

KANADERU SCORE – Ryōma de Yuku | KANADERU SCORE – 龍馬でゆく
ROM Download

Dai-1-Kai BS Satellaview SateSupo DX – Dai-5-gou | 第1回BSサテラビュー杯 サテスポ DX第5号
ROM Download

We’re going with 2021 de yuku

Our first release of the year, and this one is pretty special.
Thanks to Latesa and sanmaiwashi, we now have the *complete set* of Ryōma de Yuku (龍馬でゆく) for RPG Tsukuru 2.

A lot of times, we preserve a lot of user content made with the Maker series from Memory Packs, but alongside RPG Tsukuru Super Dante games, there were downloadable content for RPG Tsukuru 2, several sets in fact, with new games, music and graphic packs. Really, entire games made with the Maker series that St. GIGA has provided.

Ryōma de Yuku’s scenario was written by Hikari Ōta (太田 光) of the Bakushō Mondai comedy duo, who are very present on Satellaview programs, radio and even seen inside BS-X as NPCs.
It says the maps are designed by Silicon Valley? (it says シリコン町ないかい), which might be an inside joke.

As we are not very good with japanese culture, I’ll rely on Kiddo’s previous research from 2012’s release of the first part: It seems to be a parody of “Ryōma ga Yuku” (竜馬がゆく), which seems to be a highly renowned piece of japanese literature. Maybe it isn’t based on that, but perhaps it will be time for another blog post with more information in the future about this content in particular.

The Memory Pack was kept in extremely good shape: All contents were NOT corrupted after 20 years, which is good to hear.


The contents are the following:

リョウマテ゛ユク・サウント゛1 / Ryōma de Yuku – Sound 1
リョウマテ゛ユク・ク゛ラフィック / Ryōma de Yuku – Graphic
リョウマテ゛ユク・セ゛ンヘ°ン / Ryōma de Yuku – Part 1
リョウマテ゛ユク・コウヘン / Ryōma de Yuku – Part 2
リョウマテ゛ユク・サウント゛2 / Ryōma de Yuku – Sound 2
リョウマテ゛ユク・サウント゛3 / Ryōma de Yuku – Sound 3
リョウマテ゛ユク・カンケツヘン / Ryōma de Yuku – Part Final

During research I found out about リョウマテ゛ユク・ク゛ラフィック / Ryōma de Yuku – Opening, and then Part 1.
I was told the dumped Part 1 is a complete version that includes both the Opening and Part 1, slightly rebalanced, essentially we are not actually missing anything much, it is playable from Start to End.

Considering this is an addon to a game, I figured to also talk about how to load this content in RPG Tsukuru 2. It is impossible to play this on a sd2snes / FXPak for the time being.

On bsnes-plus:
– Go to Load Special -> Load BS-X Slotted Cartridge…
– Load RPG Tsukuru 2 ROM as base cartridge.
– Load Ryōma de Yuku Memory Pack as slot cartridge.

On SNES9X:
– Go to File -> Load MultiCart…
– Load RPG Tsukuru 2 ROM in Slot A.
– Load Ryōma de Yuku Memory Pack in Slot B.

Then, in RPG Tsukuru 2, wait until the main menu appears. Select Game (ゲーム), then Sample Game (サンプルゲーム), you can then select between the sample game in the cartridge, and then every game found inside the Memory Pack.

Follow the screenshots if you are not sure what to do.

Again, a very special thanks for Latesa to provide this Memory Pack and sanmaiwashi to take his time to dump it.

Ryōma de Yuku (Complete Set) (RPG Tsukuru 2 Data) | 龍馬でゆく!(完全版) (RPGツクール2 データ)
ROM Download

Ryōma de Yuku – Sound Collection SPC Download

EDIT: The soundtrack in SPC format has been added.