Archive for Unique games

New ROM Dumps: BS-X Shooting! + Extras

Amidst all the BS-X Project news (Download v002 today!) it’s almost been tough to keep up with the “Schedule”, per se. Regardless, I promised to have the following ROM up on my birthday, which is, well, November 4th!

This ROM is probably the worst-kept secret of the blog since around May or so, when it was initially obtained. It’s also, in my opinion, one of the best releases since Konae-chan no DokiDoki Pengin Kazoku, and a nice recovery of what we’ve only had video of before.

Can you guess what it is? Well, if you’ve checked some of the comments I made or checked what I was doing around Youtube, it should be easy to guess, actually: Read the rest of this entry »

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The strange case of the Sutte Hakkun redumps.

I’ll have to backpedal a bit before getting into what I wanted to say, because a bit ago, ChronoMoogle had me looking back at the previous Sutte Hakkun Event Version 2 dumps from around here.

It turned out that when he tried to play the ROMs, the October 19th dump had screwed-up level layouts. The November 25th dump, on the other hand, is identical to the older “good” dumps. This even showed when I tried a checksum/maker fix and the checksum ended up matching the old dump. Therefore, it’s safe to assume the Oct. 19th one is bad.

A bit later, Callis sent me a batch of dumps yet again.

In it, was this Sutte Hakkun Event 98 Version ROM dump. Like the previous redumps, checksum/maker values were absent. I tried fixing and then plopping into an emulator, but it wouldn’t boot up.

I told Callis that I believed the dump was bad. He did a comparison between it and the previous dump, and told me the results…

Here’s where it gets weird, and where it gets the “1-byte-different” title. Technically, that’s not entirely accurate – the download date is different, and the maker and checksum being absent makes for additional different bytes. However, those don’t factor into the checksum or the overall game data.

The very 2nd byte of the ROM (0x01 in hex), however, does. And it’s an “00” when it used to be an “0B”. With every other byte being the same, doesn’t this make for a strange situation?
A “fix” is easy – simply changing the byte back will have the ROM boot again, although you’ll also want the checksum/maker fixes to have the game detect as Satellaview-based in emulators. Yet, the question of why it’s even like this in the first place remains.

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Jewel of Live finished.

Continuing where I left off, we’re almost done this game. Read the rest of this entry »

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New ROM Dump: Tamori no Picross 6/26 (By Ikari_01)

This ROM dump is a bit of a story.
A few days ago Ikari_01 came up to me and told me that he dumped something named “Tamori no Picross 6/26”. Being the eager person who is interested in new ROM dumps, I wanted to take a look at it. Read the rest of this entry »

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ROM Release Rush – Hey, this one isn’t a Data Pack…!

Since I’ve been having a bit of a computer shuffle lately, I figured I should finish up releasing these ROMs before I forget to. Unfortunately, this means they aren’t all entirely researched thoroughly, but it’s better to make sure they’re up now, I guess.
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Dynamitracer – … I don’t know. (ALSO: On technical difficulties)

First off, apologizes for earlier – no video, picture, or music links were working for a while. This problem has since been resolved. Don’t want to elaborate on the technical details, but aye.

Following up on Treasure Conflix – there were also some NND uploads for Dynamitracer. These include some gameplay and the ending, but I don’t know if they comprise the whole game… it’s a very weird game, after all.

スクウェア幻の名作 ダイナマイ・トレーサー part1

スクウェア幻の名作 ダイナマイ・トレーサー part2


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Treasure Conflix – played all the way through in 4 videos.

Treasure Conflix is a peculiar aerial-dogfighting/RPG hybrid by Squaresoft. I’ve posted a bit of footage from it before, but this particular post features footage that emcompasses a whole game playthrough.

Anyone who may be wondering how to play this game or what to do next may like to refer to this.

スクウェア [トレジャーコンフリクス] ダイジェスト_01
スクウェア [トレジャーコンフリクス] ダイジェスト_02
スクウェア [トレジャーコンフリクス] ダイジェスト_03
スクウェア [トレジャーコンフリクス] ダイジェスト_04

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Satellaview Soundtracks – Konae-chan no DokiDoki Pengin Kazoku

The music for Konae-chan no DokiDoki Pengin Kazoku has been posted on
I ripped this SPC set myself using a variant of BSNES that supports SPC dumping. Fairly impressive, 😀

I’m posting streaming MP3s up for you guys who don’t use SPC players. The music is short and repetitive, but has a bit of a nice retro-arcade feel to go along with the, well, retro-arcade feel of the game itself.

Title Screen

Round Start

Level Gameplay

Round Clear

Round Results

Everyone’s Together


Game Over

Final Score