A Satellaview research blog.

SD 2 Gundam with a redump

LuigiBlood here, bringing now a redump of SD Gundam G-Next’s GNEXT MAP DATA with a different date: 2/25.

This redump was done by techknight! However if I was just going to bring this dump and that would be it, that wouldn’t be fun isn’t it?

Because there’s little to no instructions on how to actually make use of this extra content for SD Gundam G-NEXT, it gets really confusing and fast, I have done my research.

First of all, load SD Gundam G-NEXT with the Memory Pack with this extra content with the emulator of your choice. The game will absolutely NOT tell you the data has been loaded, making it extra confusing to figure out.

In the main menu, there’s a Scenario mode, a Campaign mode, and what’s called ConfigMap mode. The Satellaview content can only be accessible via the ConfigMap mode where you can set up a custom single player or multi player match with the map and units of your choice, so select that mode.

You can now select maps, and you will need to select three types of maps: a Earth map, a Space map, and a Moon map. All three types are required to start.
The main game contains 7 maps of each type, the extra content brings 3 new Earth maps and 3 new Space maps, here’s a list of them:


Once you selected one of each type, press Start, you will now see the Rule Configuration screen.

The rule config is comprised of 3 pages, you can go to the next page with Select, watch out that the B Button will go back to the Map Select!

I will actually try to explain to the best of my abilities, everything:

  • Page 1:
    • COMMAND: The amount of orders you can give to units in a single turn.
    • TURN: The amount of turns in a match.
    • 軍モード (Army Mode): The amount of army organizations that can be selected (explained later).
    • 勝利条件 (Victory Conditions): Switch conditions that defines a victory.
    • PLAYER: Defines up to 4 players if they’re either Human, Computer or None (NOT)
    • 生産モード (Production Mode): It seems to be related to unit production but I haven’t fully understood it I apologize…
  • Page 2:
    • ORGANIZATION: You can select army organizations here per player, I will explain what’s going on about it after this list.
    • CAPITAL: The starting military funds of each player can be defined here.
    • TEC: Unit Production Technology, it can be set between 1 to 20.
  • Page 3:
    • CAPTAIN MS: You can select a Mobile Suit captain… but I don’t understand how it works.
    • SOUND: You can select between Mono (モノラル) and Stereo (ステレオ) here. For some reason, Mono is the default.
    • 補給 (Supply): You can select between Manual (マニュアル) and Auto (オート)
    • BGM: You can select music for a specific player’s turn.
    • CONTROL: You can select a controller for a specific player’s turn.

Press START once you’re done, to start playing.

Now, a word about the Organizations: Army mode in the base game can be either 6 or 12, here’s what can be selected per player:

  • Army Mode 6:
  • Army Mode 12:

When you have the extra content enabled, Army Mode will change to either 7 or 13, here’s the flags available in that case:

  • Army Mode 7:
  • Army Mode 13:

This flag is the new military organization available.

Hopefully this will clear up a lot of things, I also tried to look up differences between the retail Memory Pack release and the Satellaview download release, but I couldn’t find anything really different.

Now here’s the redump from techknight that you can use:

SD Gundam G-NEXT Unit & Map Collection (Redump, 02/25) | SDガンダムGNEXT ユニット&マップコレクション (2月25日)
ROM Download

This dump is no different from all of the others except the date.

The sound of novelty and horse racing

Here’s a brand new Satellaview Memory Pack dump from Andrew Henderson, with some interesting content, to say the least.

This Memory Pack contains 4 files, filled with brand new undumped content, and everything works.

The first file is オキラクコウザ (お気楽講座), which is actually a first: This is the first dump of a playable Sound Novel Tsukūru DLC!
This is dated June 30th, 1996, and with a bit of a playthrough, this is a very silly one, and it’s fairly hard to find actual information about this.
It starts with a lot of instructions, and a choice between the main story, a minigame and to exit. I did not understand much, unfortunately.

To play it, load the Memory Pack with Sound Novel Tsukuru, select the first option, then the last option, then it should be after the two first samples from the base game.

The second and third file are KANADERU SCORE, which are Ongaku Tsukuru music data. The thing to understand about these files is that they’re basically SRAM backups, not very different in functionality than using ASCII’s Super Turbo File. Loading one of these would replace the SRAM entirely.
What is very interesting however, I believe these are actual downloadable content of some sort because these are some of the actual non converted music used in Ryōma de Yuku!

Normally, you use the convert feature of Ongaku Tsukuru to make a new file compatible with RPG Tsukuru 2 and Sound Novel Tsukuru, but you cannot actually convert back to an editable format, so this is either the Memory Pack of someone who actually made the music, or this was made available via broadcasts.

The fourth file is サテスポDX5号 (Satesupo DX Vol.5), which is a magazine pretty much all about horse racing! You may remember that we have dumped some of these in the past, which also prompted the findings of new Satellaview music (which were in the BS-X ROM the whole time), there’s really not much to say as we don’t really read japanese properly, but we still think these magazines should be preserved too.

The overdump data after those is from a RPG Maker Super Dante title, it cannot be differenciated from any of the Super Dante games like Jewel of Live or Cock-A-Doodle-Doo, there’s nothing to recover.

Here’s the file with the full Memory Pack dump. Again, thanks Andrew Henderson for the dump!

Okirakukouza + Kanaderu Score + Satesupo DX Vol. 5 | お気楽講座 + KANADERU SCORE + サテスポDX5号
ROM Download

And then seperate downloads for each part:

Sound Novel Tsukūru Data – Okirakukouza | 「サウンドノベルツクール」対応データ お気楽講座
ROM Download

KANADERU SCORE – Ryōma de Yuku | KANADERU SCORE – 龍馬でゆく
ROM Download

Dai-1-Kai BS Satellaview SateSupo DX – Dai-5-gou | 第1回BSサテラビュー杯 サテスポ DX第5号
ROM Download

We’re going with 2021 de yuku

Our first release of the year, and this one is pretty special.
Thanks to Latesa and sanmaiwashi, we now have the *complete set* of Ryōma de Yuku (龍馬でゆく) for RPG Tsukuru 2.

A lot of times, we preserve a lot of user content made with the Maker series from Memory Packs, but alongside RPG Tsukuru Super Dante games, there were downloadable content for RPG Tsukuru 2, several sets in fact, with new games, music and graphic packs. Really, entire games made with the Maker series that St. GIGA has provided.

Ryōma de Yuku’s scenario was written by Hikari Ōta (太田 光) of the Bakushō Mondai comedy duo, who are very present on Satellaview programs, radio and even seen inside BS-X as NPCs.
It says the maps are designed by Silicon Valley? (it says シリコン町ないかい), which might be an inside joke.

As we are not very good with japanese culture, I’ll rely on Kiddo’s previous research from 2012’s release of the first part: It seems to be a parody of “Ryōma ga Yuku” (竜馬がゆく), which seems to be a highly renowned piece of japanese literature. Maybe it isn’t based on that, but perhaps it will be time for another blog post with more information in the future about this content in particular.

The Memory Pack was kept in extremely good shape: All contents were NOT corrupted after 20 years, which is good to hear.


The contents are the following:

リョウマテ゛ユク・サウント゛1 / Ryōma de Yuku – Sound 1
リョウマテ゛ユク・ク゛ラフィック / Ryōma de Yuku – Graphic
リョウマテ゛ユク・セ゛ンヘ°ン / Ryōma de Yuku – Part 1
リョウマテ゛ユク・コウヘン / Ryōma de Yuku – Part 2
リョウマテ゛ユク・サウント゛2 / Ryōma de Yuku – Sound 2
リョウマテ゛ユク・サウント゛3 / Ryōma de Yuku – Sound 3
リョウマテ゛ユク・カンケツヘン / Ryōma de Yuku – Part Final

During research I found out about リョウマテ゛ユク・ク゛ラフィック / Ryōma de Yuku – Opening, and then Part 1.
I was told the dumped Part 1 is a complete version that includes both the Opening and Part 1, slightly rebalanced, essentially we are not actually missing anything much, it is playable from Start to End.

Considering this is an addon to a game, I figured to also talk about how to load this content in RPG Tsukuru 2. It is impossible to play this on a sd2snes / FXPak for the time being.

On bsnes-plus:
– Go to Load Special -> Load BS-X Slotted Cartridge…
– Load RPG Tsukuru 2 ROM as base cartridge.
– Load Ryōma de Yuku Memory Pack as slot cartridge.

On SNES9X:
– Go to File -> Load MultiCart…
– Load RPG Tsukuru 2 ROM in Slot A.
– Load Ryōma de Yuku Memory Pack in Slot B.

Then, in RPG Tsukuru 2, wait until the main menu appears. Select Game (ゲーム), then Sample Game (サンプルゲーム), you can then select between the sample game in the cartridge, and then every game found inside the Memory Pack.

Follow the screenshots if you are not sure what to do.

Again, a very special thanks for Latesa to provide this Memory Pack and sanmaiwashi to take his time to dump it.

Ryōma de Yuku (Complete Set) (RPG Tsukuru 2 Data) | 龍馬でゆく!(完全版) (RPGツクール2 データ)
ROM Download

Ryōma de Yuku – Sound Collection SPC Download

EDIT: The soundtrack in SPC format has been added.

New ROM Dumps: BS-X Shooting! + Extras

Amidst all the BS-X Project news (Download v002 today!) it’s almost been tough to keep up with the “Schedule”, per se. Regardless, I promised to have the following ROM up on my birthday, which is, well, November 4th!

This ROM is probably the worst-kept secret of the blog since around May or so, when it was initially obtained. It’s also, in my opinion, one of the best releases since Konae-chan no DokiDoki Pengin Kazoku, and a nice recovery of what we’ve only had video of before.

Can you guess what it is? Well, if you’ve checked some of the comments I made or checked what I was doing around Youtube, it should be easy to guess, actually:

Read More…Read More…

Taking another look at Bass Tsuri No. 1.

Looks like it’s time to go fishing again!

Excuse that fit of boredom. That isn’t necessarily my best Mario impersonation anyhow – But, yes! More Bass Tsuri videos! .. And maybe more Mario impersonating!

糸井重里のバス釣りNo.1を釣り好きがプレイ

【字幕実況】糸井重里のバス釣りNo.1を釣り好きがプレイ part5
【字幕実況】糸井重里のバス釣りNo.1を釣り好きがプレイ part6
【字幕実況】糸井重里のバス釣りNo.1を釣り好きがプレイ part7
【字幕実況】糸井重里のバス釣りNo.1を釣り好きがプレイ part8

Read More…Read More…