A Satellaview research blog.

We are past the triforce of BS Zelda dumps now

This is LuigiBlood again 🙂

Today is a nice day, sanmaiwashi strikes back with more undumped content, and this time, this is BS Legend of Zelda Map 1 Episode 4!

This may not sound as exciting for most of you who are used to the Mottzilla project, where all 4 episodes are playable, but this is important for long term preservation, as this means we have a finalized Map 1 map for real now.

The previous dumps that we had were Map 1 Episode 3, then Map 2 Episode 1, which was used as a base for a lot of hacks, then sanmaiwashi redumped them, also giving us a clean dump of Map 2 Episode 1 and then a brand new dump of Map 1 Episode 2. Now we have Map 1 Episode 4 !


[サテラビュー] BSゼルダの伝説 第4話 再放送 | BS The Legend of Zelda MAP 1 – Episode 4 (Rerun)
ROM Download
Dumped by sanmaiwashi

Once more interesting research is done, we’ll most likely talk about it in due time. For now, enjoy this release. Thank you again sanmaiwashi for this ROM 🙂

EDIT:

Cabbusses has made some research about this game, let me relay his words:

  1. It is from a rebroadcast, and there’s build differences to show it. The Teleport effect that appears in the Map 2 ROM when you find the Power-bracelet-activated warps is present here.
  2. Another difference is in Level 8 – You know how in Map 2 there’s conveniently-placed bombs before the triple dodongo room, that weren’t there in the Map 1 ROMs? They’re in this revision. Compare these to the NicoNico video uploads to see how they weren’t in the premiere.
    Because of these it may be best to label the ROM in some manner showing it’s a revision (BS Tantei Club was labeled “Saihousou” in old Goodsets previously, which means “Rerun”. Perhaps we may have to opt that again?)

The pink ball is rallying… somewhat

Hey there! This is LuigiBlood, this is my first post here.

I want to give some Satellaview dumps, but first, I want to give a proper release to my only dump so far.

[サテラビュー] BS Nintendo HP 10/18 (BS)
ROM Download
Dumped by LuigiBlood

This is a dump of a digital magazine based on the Nintendo homepage from the web, we had two of them in the past. While it may not be the most interesting, the music is just fascinating and preserving these things is also important.

I have also made a SPC music set including a lot of unused music.
[サテラビュー] BS Nintendo HP 10/18 (BS)
SPC Music Download

 

Now I know what you are looking for, and that’s the last original Kirby’s Toy Box game, Ball Rally!

I am happy that we have secured it thanks to sanmaiwashi who was happy enough to let us release the dump!
I have to mention a couple sad news about this dump: The Flash memory was rotting away the data, and that means that Ball Rally is not in its pure state.

It also contains another version of Baseball, which the title is different, but the bitrot definitely ate away a lot of data. However, after patching the checksum of both, I have not seen anything out of the ordinary of these versions while playing. But as a result, we have to treat them both as bad dumps as we were not able to repair the data.

The download includes the original Memory Pack dump as well as seperate playable files with the checksum changed (the data stays as is).

Title ScreenIn-Game

[サテラビュー] カービィのおもちゃ箱 – ベースボール & ボールラリー | Kirby’s Toy Box – Baseball & Ball Rally (BS) [Bad Dump]
Original Dump + Checksum Patched ROMs Download
Dumped by sanmaiwashi

Have fun with the final piece of Kirby’s Toy Box… okay there’s technically only two left, which is Megaton Punch and Samurai Kirby, both of which are straight up standalone versions of the minigames from Kirby Super Star, which according to people I talked to who have played it, seems identical.

It’s not impossible that I make a couple posts from now on, with some talking points that I feel are important to talk about, and possibly more dumps in the future!

Spent a long time fishing for new ROM dumps; results incoming.

So you probably noticed the blog was idle for a while. Like, a long while.

There was a combination of factors that led to this. (Mainly, a combination of me getting a new part-time job, and focusing my internet time on more profitable matters.)
I apologize if I burdened anyone with this.

ChronoMoogle has convinced me to try writing articles up for here again. The most notable thing he told me is that no one who checked the blog pays attention to my livestreams, (other than SmashManiac. Thank you, SmashManiac.) so it turned out I unintentionally split my communities up. Guess I better work on integrating them better!

They may not be as much of a regular pace as before, or as big as before. But this should still be the place to download new Satellaview ROM dumps when they arise.

Last year had a bit of a slow trickle of dumps for a while before there was a sudden, well, bit of a megaton.
I’m sure many of you saw the Kirby no Omochabako dumps referred to on Kotaku, so I may not have to write articles on those. But I will put up quick ROM download links for them somewhere down the line (currently they are actually uploaded in an unsorted manner on my private webspace, so they are safe until then!)

Anyway, for the time being I will try trickling down dumps from the latest batch provided by ChronoMoogle, ikari_01 and Yankee.

Let’s start with this one, just for pun!

つり太郎 (BS) | Tsuri Tarou
ROM download

This quirky fishing RPG appears to be the same as the retail version of the game. Which actually threw me off considering the title screen has some unorthodox interactivity.

I’m not entirely sure what else to say about this one. It’s a bit weird and gets tough as you progress further in. It also requires a good bit of patience, just like real fishing.

I’ll let ChronoMoogle tell me what to release next post. 🙂

First Satellaview schedule… aka the longest blogpost ever?

ChronoMoogle here. Alright, I finally decided to pick up the work on the textdumping of the Famitsu schedules from the beginning. So here you’ve got the schedules of the first two weeks. They are fairly repetetive (and so was the work on it) thanks to the too few titles which were available from the start. We already got some of the bigger names of Satellaview games in the first week though, just read on. Everything else relevant will be stated in the notes.

Read More…Read More…

Diglett dig!

More schedule romanizing!

Unfortunately, August 7th through August 13th, 1995 seems like it was a fairly boring week in regard to new content. The only new entries appear to be followups to the enigmatic “Hyaku Monogatari” series and a demo version of Akumajou Dracula XX (which is different from the retail, shrinked from 16 to 8 mbit). Everything else was already listed in the previous week which ChronoMoogle covered.

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よし! Let’s dig into it!

ChronoMoogle speaking! Ok, so we just got a unbelievable big load of awesome scans! Where should we start to analyse them? No idea. Yay! So whatever, I decided to just start somewhere… And my random choice was the broadcast schedule of 17-21. of July 1995 and we will probably go on with the schedules until my japanese got better or bluesun or somebody else is willing to summarise some more detailed articles for us.

But don’t worry, the schedules are interesting enough! Many Satellaview versions/demos nobody ever heard of are in the list of individual broadcasts. And yeah, I won’t let you hold your breath, here they are:

Source: Famitsu 345, page 177

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