A Satellaview research blog.

Listen to some strange-sounding SPC rips.

A few weeks ago I’ve tried making a go at ripping music from Satellaview ROM SPCs looking for some songs that aren’t going around in common sets.

I’m still mastering the ripping art at the moment. You can see some of my results here.

http://kiddocabbusses.tryhappy.net/BSSPCRips/

For you guys who don’t have SPC Players but want to take a listen to some of the rips, I’ve Chun-Yu’d them to MP3 form for your listening torture – er, pleasure.

BS SUTTE HAKKUN – STORY INTRO

BDASH


BUSTERS – DIGITAL MAGAZINE

DO-RE-MI NO. 2

A few notes to the other SPC rippers out there – these are my first real attempts at ripping these, so I’m sorry if there’s any grave errors.
for the ones in which I just have the name of the ROM.spc, those songs are the only songs I could access. Most of the song names for ROMs with more than one song were made up based on some text that was on the page along with the music.

(EDIT: I’ve had a problem with these MP3s sounding weird on the embed, but not on Winamp. Therefore I’m direct-linking the Mp3s on top of the embeds, in case other people also have this problem.)

BS Super Famicom Wars, recorded poorly by… uh, myself.

I popped BS Super Famicom Wars in SNESGT and played it a bit. From my Youtube description:

“This seems like a sort of little demo in comparison to the NP Version. Before you ask – these are the only characters, settings, and battle map I could select. There’s also a lot of missing polishes compared to the NP Version – I can’t seem to enable Battle and Fort Seizing animations for example.”

I looked into the matter further and, according to the Satellaview History Museum, there were actually 4 volumes of BS Super Famicom Wars released. They likely each had a different map. I’ll be on the lookout for more info.

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Kaizo Choujin Schbibinman Zero

This bit of a filler article is to describe one of the more cool Satellaview games.

Kaizo Choujin Schbibinman Zero is a sort of platformer/beat-em-up hybrid which makes use of every Japanese Toku television cliche in the book – and is a lot of fun in part for doing so.

It was presented as a normal download rather than a Soundlink – so no time limits and no Satellaview-specific options like turning the radio on or reading the BS-X data.

It’s easy to pick up and play, even for a casual gamer. The challenge comes from trying to get an absurdly high score in the end – trying to reach number 1 must’ve been something for the Satellaview hardcore to try to obtain a prize from.

You punch, kick, and throw special attacks at the putty-patrol-like enemies going left to right or down-to-up or whatever until you reach the boss, then you pound the boss hard.

The game is apparently a part of the “Kaizo Choujin Schbibinman” series which was previously on the PC-Engine/TurboGrafx-16. Hardcore Gaming 101 has a good read on the series as a whole (but… Banta Satellite? Where did THAT come from?)

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At the Auctions – Tamori’s Picross cart.

I tried making this noted in some other forums to no actual avail, so I guess I’ll try here….

This Yahoo Auction is for an episode of “Tamori’s Picross”, from the premiere date of airing in 1995.

I can’t get much info on it, except for what’s at Jupiter Corp’s website. As far as I know, it is a rare find.



I’d appreciate if someone could dump the ROM in it, if possible.

Emulating the Satellaview – some new ROMs need BSNES!

(This article was edited from how it originally appeared on the blog due to the need to update it.)

Right, as I brought up in my previous post, for some reason BS Konae-chan no DokiDoki Penguin Kazoku only boots on BSNES. Now, since it needs the BIOS, loading it is a bit more complex than just “Pop open ROM” now…

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