A Satellaview research blog.

Busy Busy Busy – 2: HyperSpinning makes me dizzy.

This is the thing that’s had me the most occupied. One day I was just idly IRCing, when suddenly, I got a query from someone I never met before.

To my surprise, he wanted help configuring SNES9Xpp XE to work with Satellaview ROMs.

I wrote a bit on this before, and he saw the article and apparently set out to set it up for a project he was contributing to. He had issues with headered/headerless ROMs, though – sometimes I forget that sometimes I talk to people who -aren’t- as intuitively understanding of ROMs as I am. I tend to be used to talking to ASM hackers lately, after all. D:

But, yeah, I helped him out, and then he showed me this page;
HyperSpin FE

He stated that the goal of this project was to compile a lot of emulators and ROMs and set up each ROM to run on an optimum emulator and setting. He cited the Satellaview’s emulation difficulties as one of the reasons he wanted that portion done in particular – sounds pretty nice.

He also showed me this;

Apparently what the project’s gonna look like in the end.

It reminds me a lot of the layout of Ultracade arcade cabinets from around a decade ago. I do wonder how the Satellaview games are gonna play on this, so I may check it out. If it’s as easy to use as the stated goal is, I may recommend it – although, perhaps I might request a “Minimalist” version, for those who have their computers chug at flashy menus.

Also, the old TMNT arcade game uses the classiccc turtles. CLASSIC TURTLESSS. Not those 2k3-designs. Baaaaawwwwwwwwwww.

… excuse the nitpicking.


Redundant Reminder: The BS Zelda Homepage is moving!

The BS Zelda Homepage – one of the oldest Satellaview-related English pages on the internet, home to the only forum where I can ramble on and on about my new finds, and a treasure trove of info for, well, the BS Zelda games – will be forced to move from its zeldalegends.net home soon.

Here’s the note on the homepage;
“The BS Zelda Homepage is moving.

Our time as hosted site on Zelda Legends regretfully comes to an end. The new host of the site will be Zelda Informer we still don’t have a new url to send you to as we’re in the process of moving, but that is where we are going to show up, in the network bar on top of the page.
In the meantime, you can still view the site on its current location. ”

Zelda Informer, BTW, is this page;
http://www.zeldainformer.com/

As a regular on the forum, a contributor to projects and as an old buddy old pal, I’m hoping this transition goes smoothly.


Refresher: Soundlink Vs. SPC (also, an excuse to post more NND videos.)

As I’ve been talking to Luigiblood, I’ve come upon the realization that folks don’t always tend to dig through the backlog of the blog…. perhaps I should mirror some of the things in a less blog-like form, for easier viewing. It might also help with organization, since the blog usually comes in a “as I figure it out” chronology.

In the meantime, though, some filler; a little reminder of how Soundlink should, well, “sound”… compared to the SNES’s standard SPC.

Well, actually, I just like mirroring up NicoNicoDouga uploads. But these should be educational, anyhow. Note to people who check the blog regularly: expect rehashville.

Read More…Read More…

Just a bit of advertising for a friend…

Luigiblood has started up a site for a new project he is working on.
Besides the name “Broadcast Satellaview” being questionable, the prospects of the project sound very interesting. I’m really hoping it gets somewhere.
For reference, Luigiblood was the guy who previously made a Satellaview “Hello World!” Homebrew, so he’s not just throwing stuff up out of no-where’s land.

A link to his project will also be in with the other links, since this won’t be on the front page forever…


A Side-note On Rarity/Non-Rarity; Yoshi’s all over the place.

Normally I focus the blog on the rare and obscure within the scope of the Satellaview, but I guess it didn’t dawn on me to post on the blog yet about what might be, well, not-so-rare.

Figuring out the exact rarity of Satellaview data is probably a daunting, perpetually-ongoing and perhaps not-truly-possible task, and info on such can change on the fly, but, as for right now…?

Yoshi no Panepon is currently all over the place on Yahoo Japan Auctions. Although with prices ranging from 7,000 to 10,000 yen, the quantity of Yoshi no Panepon on YJA both currently and in the past gives me the impression that it’s one of the most common Satellaview gets available.

Just take a look at some of the auctions;

Yoshi no Panepon with a 9,800 yen BIN, ending soon.

Yoshi no Panepon in a 8M Memory Pack box for an 8,000 yen BIN.

Yoshi no Panepon with a 6,300 Yen BIN

Callis himself has redumped Yoshi no Panepon various times. On top of that, the game has appeared on eBay frequently, including this auction.

Combined with the apparent lack of DRM the game has, it seems Yoshi no Panepon is one of the most common, non-rare games that has survived in the post-Satellaview era. Of course, this begs the question, why is there so much of this single title? It doesn’t seem like any other Memory Pack game has quite the level of “common” – I haven’t even seen quite as many auctions for Dr. Mario…

Is Yoshi no Panepon still worth it’s cost? Of course, I guess I can’t really say since I’m not much knowledgeable in how collector’s think…. Perhaps they even realized this before I did. Who knows?