A Satellaview research blog.

The 25th anniversary comes with a Holy Grail (Guest article from ChronoMoogle)

Hello all, ChronoMoogle here!

It’s been a while since I made my last guest-blogpost here on Satellablog, but it was about time for this release.
Those who follow my ramblings on Twitter will likely know that I am somewhat of a maniac about the game Terranigma, better known as Tenchi Souzou in Japan. This Super Nintendo game is very dear to me – it is the first Action-RPG that I ever played – and up to this day, very few games can match up to the tight gameplay, great story and beautiful presentation of this Classic. In my opinion at least.

It originally let me to revisit and collect for the Super Nintendo and eventually ended up caring and helping with the console’s preservation. Also, I ended up exploring the rest of Quintets output during the 90s – which made me appreciate their output even more. Even though the studio folded end of that century, they definitely were one of the best Japanese development teams of their time. Notable is that some team members from Ancient Corp and Enix also had a lot of input into Tenchi Souzou, but looking where the team behind Tenchi Souzou and lots of elements/ideas from this game went after it’s development concluded, is a story for another day.

Today, I want to tell you about Tenchi Souzou on Satellaview. A few years back, KiddoCabbusses and me went through a ton of fresh scans of Satellaview streaming schedules, which got printet in the Weekly Famitsu during the Extension’s high life. We were of course on the hunt for unheard information about games, mags and demos on Satellaview which were previously not publicly recorded in the internet. And we found quite a few of them.

One of these was Tenchi Souzou Demo. And that got my heart pumping: The original game is a 32Mbit title, which means it can impossibly fit on a Satellaview cartridge. To allow fitting on the small size of the flash cart, this Satellaview demo definitely could only be a slice of the game and thus MUST have differences to the retail version. I had to find this.

I was on the search for it for a few years and kept on buying new Satellaview 8Ms every now and then, but as you all know it’s a lottery. At least I found some other cool stuff on the way.
Something else that I did though, was tweet every now and then, spreading the info that this demo exists and that I want to find it no matter what. I am really glad that I did that, because after a few years I got contacted by a seller who found the demo on an 8M and was willing to sell it to me.

Thanks to the generous contribution of Matthew Callis, Carnivol and Dieter von Laser, I was able to buy it and ikari_01 helped as usual to get a clean ROM dump of the demo out of the cartridge.
The demo itself consists of a bunch of the CGI cutscenes from the game, which play after clearing major dungeons. The demo was likely ment to show off these special visuals, which were quite impressive for the Super Nintendo in 1995 (and still look quite nice today). There is no gameplay, it’s just cutscenes. So for most this will likely be nothing earth-shattering, but I know of quite a few other Terranigma-Fans out there which were really looking forward to get their hands on this. And it’s one of the few unique demos for the Satellaview which is not same to retail in existence. I honestly can’t put into words how glad I am to release this today. Thank you to everyone who helped to get this out there.


Happy 25th Anniversary to Terranigma/Tenchi Souzou and greetings to all the fans of the game!
Make sure to visit this year’s anniversary Twitter hashtag: #天地創造25thおめでとう

[サテラビュー] 天地創造 DEMO | Tenchi Souzou Demo (BS)
ROM Download

[Kiddo’s notes: The file download here comes with the ROM in it’s original dump state as well as a ROM by ikari_01 that is a more proper preservation with no corruption and correct checksums.
ChronoMoogle‘s post focuses on celebrating this dump for today‘s anniversary of the game, so what I want to add to this story is the tale behind recovering the dump to it‘s original state.
After obtaining the 8M Pack for ROM dumping, which took some period of time, it seemed that, in spite of the best attempts the team did, the ROM dump would consistently come out like the dumped state, making it a corrupt ROM.
The “Corrupt” ROM is almost as fully playable as the fixed one. (It will fail checksum checks, so it wouldn’t run on modern Satellaview emulation setups, but otherwise…)
Because of this, we spent a long while struggling to figure out what was wrong.
Eventually, ikari_01 figured the best way to resolve the issue was to compare the ROM to the retail game…
Lo and behold, the corruption happened in a small area in the fonts, a really obscure spot that’d have been impossible to track without such a comparison.
Once the retail game’s font data was written over the corrupted font data, the ROM’s checksum was correct without needing to change it, confirming the purification. The result is the fixed ROM.
This kind of ROM recovery was nearly miraculous.
This is ultimately a cautionary tale of how, even if you do everything seemingly right, 8M Packs are VERY fragile!]

I’m feeling kinda Dezae…

Finally, following up on BS-X Shooting, another Dezaemon BSX Version has been found.

A while back sanmaiwashi published a video showing that “Crystal Guardian”, the third in the Satella shooting trilogy, was ROM dumped. The ROM was eventually sent my way, and I went about messing with it similarly to the BSX Shooting ROM.
It turns out that the base engine code is exactly the same between ROMs, with only the relevant game data being changed. This means you can use the exact same procedures to hack Crystal Guardian that you can do BSX Shooting. This includes turning the game into a SRAM file as seen in the video embed above.

This is even more useful in Crystal Guardian than in BSX Shooting, because it gives you direct access to the new soundtrack composed for it, which I worked on making a SPC rip set of.

As for Crystal Guardian itself? I haven’t been able to make a recording of it that matched the quality I wanted, because the game is pretty difficult for me – way harder than BSX Shooting. That said, the new music is great, and this has a surprising amount of visual eye candy. You can tell these guys were trying to push SFC Dezaemon to it’s limits.

Dezaemon BSX Version – Crystal Guardian

Also for download

Crystal Guardian converted to SRAM (for Dezaemon SFC Version)

Crystal Guardian SPC set
Crystal Guardian MP3 set

MP3s will be available shortly.

My Little Panepon: ROM Dumps are Magic.

Oh hey, I’m learning this blog format better.

Anyhoo, this video is not as specially recorded as the last one, so please turn on the subtitle commentary track for the, well, commentary.

For convenience I’ll also pop in here Wifi’s Twitter posts related to this.

パネルでポン イベントバージョン2 | Panel de Pon Event Version 2
ROM Download

Thanks to Callis/elludevisibility for the ROM
And to those who took part in this poll.











While we wait for a new ROM release, let’s look back at an old one.

There’s a file I was sitting on for a while because I didn’t really consider it a personal release, but I figured the history of Satellaview ROM dumping is now so far in the past I may as well let this out for all the potential mockery it may deserve.

If you’re confused, I’ll try to clear this up the best I can.

This is how the original scene ROMs of “BS Marvelous Time Athletic Course” 2, 3, and 4 were sent out.


I’ve put up the text of the NFO file here. I’m cringing reading it even now.

——————————————————————————————————————–

                     __
       _____________(__)____________________________________
      :           (_)                                       :

.: .: :.
/ _ /_ \ / \ // /_
/ / / // / /_/ / / / / / /_ // / / \ / / / / /__/ / /_
_______/// \ / _____/____// /
_______
_________/ //____\/ ________\/
¡ /________/ :
| _______/ [FAZWONGA!] ¡
l_____________________________________________________|

[====================[ RELEASE INFORMATIONS : ]=======================]

    NAME OF GAME ..........: MBELAS JOURNEY WEEK 3
    COMPANY ...............: (C) 1998 HUDSON SOFT
    SUPPLIED BY ...........: MARCO
    SYSTEM ................: SUPER NINTENDO
    SIZE ..................: 08 MBITS
    LANGUAGE ..............: JAPANESE
    COPIER ................: SUPER PRO FIGHTER Q

    NOTE: 
    ===== Hmm.sick stuff. It looks like the MBELAS JOURNEY 
          which I got 3 months ago and was declared as Week Number 1.
          Also these games look
          equal,but seem to be different inside the game.
          you can compare with IPS and they are all different.
          maybe an other guy can find whatïs all abou that shit.

          So here just comes Mbelaïs Journey Week 2,3,4 ...
          maybe someone likes it. 


          CALL FREEK WORLD DUDES - ITS BACK , CONSOLE ONLY AND
               WAITING FOR YOUR CALL BACK!

           CALL OUR BOARDS TO GET THE RELEASES FIRST :

                *  ABSOLUTE     *    [ WORLD HQ ]
                *  FREEK WORLD  *    [ EURO HQ  ]

[=====================[ OLDSKOOL PLAYAS ARE : ]======================]

         FAZWONGA - CREEP - BLOB - CQBS - HUDSON HAWK

 NOTE: EVERYONE WHO IS NOT MENTIONED HERE ANYMORE AS A MEMBER 
 ===== SHOULD WRITE A MAIL ON FREEK WORLD BBS OR ON THE NET. 
       OLDSKOOL WONïT RELEASE ANYTHING EXCEPT GAMES OR TRAINERS
       UPGRADES OR PATCHES . NO EMULATOR CRAP OR WHATEVER WAS
       RELEASED IN THE PAST . IF YOU WANT TO JOIN THEN SIMPLY 
       ASK YOURSELF IF YOU COULD SUPPLY NEW GAMES , SOMETHING
       TO CALL, CAN CODE TRAINERS OR SUPPLY CHEAP PIRATE CDïS 
       FOR PSX.

       OR CONTACT FAZ! PER EMAIL : "FAZWONGA@GMX.NET"

[========================[ GROUP GREETINGS : ]========================]

     ARCADIA - ANTHROX & SWAT - EURASIA - SNEAKERS - TRSI & LFC 
        MSFTUG - NIGHTFALL - AGS - PARADOX - GEWALT - QUASAR

       AND TO THE REST WHICH I FORGOT (MAYBE INCLUDED LATER)

        PERSONAL REGARDS TO EVERYONE OF THE OLD SNES....

[======================================================================]

                                   .                                       
                                   O                                     
                                   o                                     
                                   :_____                                
            :_____ _____«""|______.|    /__:_____ __.                    
            |  .  Y   / .  |  ____|!   /.  |  .  Y  |__                  
            |  !  !  /\ !  |___ /  . _/ l  |  i  |  l  |                 
            l_____l____\___¡|   \__¡  \____|_____!_____|                 
                            l____\ |___\   ·     :

      IF NO ONE BELIEVED IN THE FORCE SOMEONE HAS TO REMIND...

[======================================================================]


Livin’ in SimCity, You know BS-X has to survive…

So today, I’m going to experiment with video-based ROM release articles.
This is partly something I wanted to do for a while, but it’s also mostly that WordPress changed formats in a way recently that I really just can’t figure out or get over, and I’m doing it this way to simplify things.

If any readers have issues with this format, let me know and I’ll add the relevant info from the video in text format.

Let me just pop the video here…

ROM dumping credits:
Yankee
ikari_01



BS SimCity – シナリオ3 | BS SimCity Scenario 3
ROM download


BONUS
WIP BS SimCity Event Plaza restoration
graphics by Luigiblood
Satellawave data by KiddoCabbusses


Screenshots














Other relevant links
Satellaview History Museum on WebArchive
god-bird.net research page
kukun kun’s YouTube
GameHistory.org on SimCity for NES

I would knock on Wario’s wood, but it’s way too hard.

So ReyVGM pulled me away from my YouTube to remind me that I forgot to put a ROM up. OOPS. I got too caught up in goofy Satellawave modifications. Silly me!

A few months back (Well, at this point QUITE a few months back) a certain Johnny Boy tweeted a mysterious Wario no Mori ROM. As you can see from the Twitter history I thought it was Bakusho Ban and asked for it to be ROM dumped.

And yes, it was ROM dumped, I got it… and I got very confused, because it turned out to be similar to, but different from, the Bakusho Ban I was expecting based on what I already knew. It was also very, VERY undocumented.

This, folks, is “Wario no Mori Event Version 2”.

To start, like Bakusho Ban it replaces the traditional Wario’s Woods characters with the Bakushow Mondai (I seriously need to remember to start putting in that W) comedy duo and edited characters that I presume are inspired by their jokes.

Which means I now finally have a sprite rip of one I have called “Yarenaika Thwomp”, because man, THOSE EYES.

Oh, and some other example sprites:


(I slightly edited this one to compensate for cropping of Satebo’s wing there a bit. XP)

It has two gameplay modes, both of which are oriented around time-attacking puzzles. They are HARD. I don’t know how hard it would be for an expert in Wario’s Woods, but for me, it seems like I fail the harder ones no matter how much I try. Presumably after you clear all of them you get a password to receive a prize, but I’ve yet to get that far! Anyone who’d be willing to rise to the challenge would be appreciated.

Anyway, these two gameplay modes are NOT what was described in Bakusho Ban (Which had the traditional Round Game and VS. CPU modes), so I asked bakobepe about it on Twitter. Based on what he looked up (and it seems even for a Japanese person like him with access to loads of Japanese publications, information on this was very difficult to look up), this was the third edition of Wario no Mori released on Satellaview, counting Bakusho Ban and Futatabi. (Meaning an Event Version 1 definitely exists – though what modes it has aren’t confirmed. There’s some suggestions there was a mode centered around coin collecting.)
Besides that? Not much more.

nensondubois datamined the ROM and found data for Round Game, which makes me wonder if the data for Bakusho Ban and Event Version 1 is all already in the ROM. Otherwise, these two are still on the loose.

The download contains Johnnyboy’s 8M dump as it was sent to me.

Please stay tuned to the blog for further updates on this ROM. Also, expect more Satellaview ROM’s soon!

ワリオの森 イベント バージョン VER 2 | Wario no Mori Event Version (Version 2)
ROM Download