A Satellaview research blog.

Redumps and New Dumps that’s overdue

Hey, LuigiBlood here.

…this is way overdue, I really should have released this stuff much earlier, but I’m righting the wrong now.

First things first:

Coming from Marko, and dumped by Kundenbetreuung, a redump of BS Super Mario USA Episode 3, it is literally the same as previous dumps, but here it is anyway for posterity:

BS Super Mario USA – Power Challenge – Dai-3-kai | BSスーパーマリオUSA パワーチャレンジ 第3回
ROM Download

 

From Aaron Cincinatus… LITERALLY ANOTHER variant of BS Dragon Quest I.

Considering the game contains all 4 episodes in one, and the way it is downloaded prevents us to really understand when it is from, but I can just notice that the data is different from the two other dumps of this game.

BS Dragon Quest I | BSドラゴンクエストI
ROM Download

 

Techknight came back with more dumps of all kinds, but the most interesting one is another retail game that has seen a release on Satellaview:

This is Nintama Rantarou Special, a game adaptation of the japanese anime series Nintama Rantarou. It has a lot of talking, including some minigame segments for ninja training and also a platformer. This was released as a Super Famicom cartridge title in Japan. The game seems to have about ~20% of differences when compared with the retail ROM.

Nintama Rantarou Special | 忍たま乱太郎すぺしゃる
ROM Download

He also provides us another redump of Yoshi no Panepon, downloaded on July 25th (year unknown), there are no differences with other dumps:

Yoshi no Panepon – BS Version (7-25) | ヨッシーのパネポンBS版
ROM Download

And then a bunch of Ongaku Tsukuru user made music, which you can play in Ongaku Tsukuru:

Kanaderu Score 1
ROM Download

Kanaderu Score 2
ROM Download

 

And one of the best for last, which is insane that we finally have a dump:

From Andrew Henderson, who provided us dumps before, this is the first dump of content for Shigesato Itoi’s Bass Fishing No.1!

This is a magazine containing tons of tips and tricks, as well as a leaderboard. This magazine is different from the others, because it is a magazine that has to be launched from the game, and not BS-X!

So after downloading this magazine, you had to switch cartridges, put the Memory Pack in the game’s cartridge and then select Memory Pack from the main menu:

This is making me very happy, and of course, it contains brand new magazine music, which I totally ripped as SPC format and uploaded for you all:

Weekly Bass Fishing No.1 Magazine Vol.24 | 週刊 バス釣りNo.1 マガジン Vol.24
ROM Download

Weekly Bass Fishing No.1 Magazine Vol.24 | 週刊 バス釣りNo.1 マガジン Vol.24
SPC Download

I will have more to release very soon, but enjoy these in the meantime!

A paradise of cinema and RPGs… and tides of sound.

Hey, LuigiBlood here. Interesting developments have been happening lately, but here’s the Satellaview goods first.

The following dumps are courtesy of PrincessBeef, who bought a couple Memory Packs and dumped them, we found new previously undumped content.

A cinema e-magazine for the Satellaview, providing a story overview, impressions and context of Vampires, Runaway and There’s something about Mary, as well as some mail Q&As.

It also brings some cool music with it, so I did a SPC rip of them… and I randomly find a short Zelda jingle in there for some reason.

View Cinema Paradise – Vol. 4 | ビュー・シネマ・パラダイス vol.4
ROM Download

View Cinema Paradise – Vol. 4 | ビュー・シネマ・パラダイス vol.4
SPC Download

 

Next is another RPG Tsukuru 2 game that was previously undumped.

It is called Organic Stone. There was apparently a teaser version, but this seems to be a one part full story, so that’s pretty cool. My research is that this is a game produced by ASCII staff and that the story is apparently pretty serious and not really about humor.

Unfortunately my lack of japanese knowledge prevent me to understand more.

Reminder that to play it, you need to insert the Memory Pack on RPG Tsukuru 2, and then go to the first menu, and then the 3rd option (Sample Game) and then select the 2nd game (see screenshot).

Organic Stone – Main Story | オーガニックストーン 本編
ROM Download

Here’s also a couple of redumps:

Columbus no Tamagoyaki – Dai-1-kai (07-05)
ROM Download

Sutte Hakkun – 98 Fuyu Event Version
ROM Download

Sutte Hakkun – BS Version 2 (10-06)
ROM Download

 


If you were following my Twitter last week, I have released a bunch of St. GIGA related aircheck recordings and natural sounds courtesy of an anonymous person who trusted me for the release:

You can now find 80+ hours of St. GIGA’s Tide of Sound radio program here: https://archive.org/details/stgigaarchive

As well as a rip of a couple discs of OCEAN BLUE filled with St. GIGA recordings of natural sounds all around the world here: https://archive.org/details/oceanblue_cdrip

It is very easy to forget that St. GIGA was also providing their own radio service, a pretty ambient radio that wasn’t successful enough to sustain more than a decade.
To access that service, you had to pay a subscription fee, unlike the Satellaview service.

A lot of people don’t know that the Satellaview service was actually free to use (equipment aside), because the data transmission was descrambled, and there was a small window of time where the audio (soundlink) was also descrambled and dedicated to the Satellaview service. They relied on advertisements to keep the cash flowing at the time.

The reception of these St. GIGA content releases was great, I feel like today if St. GIGA still existed, they could have been able to reach a bigger audience.

 

Anyway, that’s about it for this post, have fun with the new releases 🙂

Two new dumps for today, and a great day for Map 1.

Hey, LuigiBlood here. Today is a great day.

Now, not for the blog itself as of now as the blog engine updated and broke a lot of things, where japanese became mojibake garbage, we will look into that, promised.

But I have not one, but two dumps today.

 

Let’s get the big one out of the way, we now have a dump of BS Zelda Map 1 Week 1 courtesy of a really cool guy, Matthew Callis!

For the bit of info dump, it is the rerun updated version, as seen by the following screenshots where the compass boss dot is red instead of green as the original version was.

A quick compare with the Week 4 dump shows that the content has quite some differences here and there, it needs to be looked into further.

Aside from the mismatch of original and rerun versions, what this means is that we finally have a complete collection of legit dumps of all BS Zelda Map 1 Weeks, which honestly is nothing short of a miracle 21 years after the end of the Satellaview service!

Now let’s keep in mind: Playing the original dump will work, but it might not save as it depends on the PSRAM program that runs the main content download. The game will also crash at :57 as it attempts to go back to the PSRAM program which isn’t dumped.

Unfortunately, the PSRAM program was never dumped and cannot be dumped through our usual means, as the PSRAM memory content gets lost on power off, which means the only way to get it is either from an engineer who cared about dumping content was interested back when the service was available, or through other means like recording the satellite bitstream signal (which was done by someone who unfortunately lost the digital tapes…). But until then, that content has to be recreated.

Here’s the download link:

BS Legend of Zelda – Map 1 Week 1 (Rerun, 1/1)
ROM Download

 

But I said two dumps, as the other comes from techknight, with this time a retail Super Famicom game that was released on Satellaview called Jissen Pachi-Slot Hisshouhou! Twin.

It is sorta amazing to see the Pink Panther in such a game, which of course is a slot machine. I have compared the game with the retail ROM dump, and it is strictly identical; header info aside. There is also a single start left, and it is suspected that the download was not really completed as the Flash allocation information was not properly put in place.

What this essentially means is that the full game was sent like a demo to be played a single time, and the save is temporary as well.

Jissen Pachi-Slot Hisshouhou! Twin (BS)
ROM Download

It may not be as interesting as you think but Satellaview preservation is also about keeping track of these games. Have fun 🙂

The sound of novelty and horse racing

Here’s a brand new Satellaview Memory Pack dump from Andrew Henderson, with some interesting content, to say the least.

This Memory Pack contains 4 files, filled with brand new undumped content, and everything works.

The first file is オキラクコウザ (お気楽講座), which is actually a first: This is the first dump of a playable Sound Novel Tsukūru DLC!
This is dated June 30th, 1996, and with a bit of a playthrough, this is a very silly one, and it’s fairly hard to find actual information about this.
It starts with a lot of instructions, and a choice between the main story, a minigame and to exit. I did not understand much, unfortunately.

To play it, load the Memory Pack with Sound Novel Tsukuru, select the first option, then the last option, then it should be after the two first samples from the base game.

The second and third file are KANADERU SCORE, which are Ongaku Tsukuru music data. The thing to understand about these files is that they’re basically SRAM backups, not very different in functionality than using ASCII’s Super Turbo File. Loading one of these would replace the SRAM entirely.
What is very interesting however, I believe these are actual downloadable content of some sort because these are some of the actual non converted music used in Ryōma de Yuku!

Normally, you use the convert feature of Ongaku Tsukuru to make a new file compatible with RPG Tsukuru 2 and Sound Novel Tsukuru, but you cannot actually convert back to an editable format, so this is either the Memory Pack of someone who actually made the music, or this was made available via broadcasts.

The fourth file is サテスポDX5号 (Satesupo DX Vol.5), which is a magazine pretty much all about horse racing! You may remember that we have dumped some of these in the past, which also prompted the findings of new Satellaview music (which were in the BS-X ROM the whole time), there’s really not much to say as we don’t really read japanese properly, but we still think these magazines should be preserved too.

The overdump data after those is from a RPG Maker Super Dante title, it cannot be differenciated from any of the Super Dante games like Jewel of Live or Cock-A-Doodle-Doo, there’s nothing to recover.

Here’s the file with the full Memory Pack dump. Again, thanks Andrew Henderson for the dump!

Okirakukouza + Kanaderu Score + Satesupo DX Vol. 5 | お気楽講座 + KANADERU SCORE + サテスポDX5号
ROM Download

And then seperate downloads for each part:

Sound Novel Tsukūru Data – Okirakukouza | 「サウンドノベルツクール」対応データ お気楽講座
ROM Download

KANADERU SCORE – Ryōma de Yuku | KANADERU SCORE – 龍馬でゆく
ROM Download

Dai-1-Kai BS Satellaview SateSupo DX – Dai-5-gou | 第1回BSサテラビュー杯 サテスポ DX第5号
ROM Download

Guns are going Wild now

LuigiBlood here. Lately someone named Kaeru got in touch with me about Memory Packs that were bought recently, as well as overall Satellaview discussion.

I learned that Wild Guns was one of them, which was at the time, undumped, it was on eBay for a price that we didn’t think it was good, so we passed on it.

After giving advice on how to dump Memory Packs, Kaeru got dumping hardware and dumped the Memory Packs, and allowed me to release the brand new Wild Guns Satellaview release dump, right here.

The game seems slightly different within the data when I compared both the retail japanese release and this one, so they might have done some various small fixes here and there.

There was actually 1 startup left (and it was launched a couple times recently), and it seems the data wasn’t entirely finished being processed, but it is correct, and that’s the most important thing.

I have included a ROM with the limited starts removed, but if you use the DRM free BS-X ROM you don’t need it.

WILD GUNS | ワイルドガンズ
ROM Download

2020 Was A Rough Year, But It’s Almost Ogre.

(Yes. I waited that long just for that pun.)

One more release before the year’s end – one I was kinda holding back on for a bit while I thought of how to present it.

Back in February, hendersa found an 8M pack of the 8M Pack demo of Tactics Ogre and put some footage up on this channel.

It was ROM dumped fairly shortly afterwards – I believe hendersa learned how to make a dump himself, which is impressive – and I spent a bit of time analyzing it.

There’s no issues with the dump, and it emulates well enough on just about anything, so we can get right down to the contents.

The game boots right into a pre-set map with a red team and blue team, each with matching sets of characters from Tactics Ogre’s minor character/class pool.

The most interesting thing about this demo is when it clicks in that the player has control over all the characters in the battlefield; regardless of red team or blue team, the 1P controller can check their menus and issue them commands as their turn comes up. If you have a buddy (or group of buddies) around, you can pass the controller to make a sort of multiplayer experience.

Here’s where I give a reminder that Tactics Ogre is normally a completely single-player game. 😀

The header date of the ROM is 10/2. Since it’s not likely for the demo to have been put out long after the retail game’s availability, this makes the download date almost certainly 10/2/1995. That was a Monday, so it’s possible this may have been the demo’s earliest availability, but I can neither confirm or deny that (It does not seem to appear in those scanned Famitsu schedules? Then again, neither did the Cho Aniki demo…)
Tactics Ogre would be released 4 days later.

If you’ve been checking the Satellaview archival videos on NicoNico and from Kukun kun’s YouTube Channel, you can tell that Tactics Ogre was frequently promoted – there’s potentially more to ROM dump for Tactics Ogre regarding magazines with promo screenshots and potentially more radio programming to recover. However, It doesn’t seem like any of the archival recording we have directly references the demo. That said, I might be wrong there. Feel free to correct me if that is the case.


タクティクスオウガ BS版 | Tactics Ogre BS-Ban
ROM Download

We are past the triforce of BS Zelda dumps now

This is LuigiBlood again 🙂

Today is a nice day, sanmaiwashi strikes back with more undumped content, and this time, this is BS Legend of Zelda Map 1 Episode 4!

This may not sound as exciting for most of you who are used to the Mottzilla project, where all 4 episodes are playable, but this is important for long term preservation, as this means we have a finalized Map 1 map for real now.

The previous dumps that we had were Map 1 Episode 3, then Map 2 Episode 1, which was used as a base for a lot of hacks, then sanmaiwashi redumped them, also giving us a clean dump of Map 2 Episode 1 and then a brand new dump of Map 1 Episode 2. Now we have Map 1 Episode 4 !


[サテラビュー] BSゼルダの伝説 第4話 再放送 | BS The Legend of Zelda MAP 1 – Episode 4 (Rerun)
ROM Download
Dumped by sanmaiwashi

Once more interesting research is done, we’ll most likely talk about it in due time. For now, enjoy this release. Thank you again sanmaiwashi for this ROM 🙂

EDIT:

Cabbusses has made some research about this game, let me relay his words:

  1. It is from a rebroadcast, and there’s build differences to show it. The Teleport effect that appears in the Map 2 ROM when you find the Power-bracelet-activated warps is present here.
  2. Another difference is in Level 8 – You know how in Map 2 there’s conveniently-placed bombs before the triple dodongo room, that weren’t there in the Map 1 ROMs? They’re in this revision. Compare these to the NicoNico video uploads to see how they weren’t in the premiere.
    Because of these it may be best to label the ROM in some manner showing it’s a revision (BS Tantei Club was labeled “Saihousou” in old Goodsets previously, which means “Rerun”. Perhaps we may have to opt that again?)

The pink ball is rallying… somewhat

Hey there! This is LuigiBlood, this is my first post here.

I want to give some Satellaview dumps, but first, I want to give a proper release to my only dump so far.

[サテラビュー] BS Nintendo HP 10/18 (BS)
ROM Download
Dumped by LuigiBlood

This is a dump of a digital magazine based on the Nintendo homepage from the web, we had two of them in the past. While it may not be the most interesting, the music is just fascinating and preserving these things is also important.

I have also made a SPC music set including a lot of unused music.
[サテラビュー] BS Nintendo HP 10/18 (BS)
SPC Music Download

 

Now I know what you are looking for, and that’s the last original Kirby’s Toy Box game, Ball Rally!

I am happy that we have secured it thanks to sanmaiwashi who was happy enough to let us release the dump!
I have to mention a couple sad news about this dump: The Flash memory was rotting away the data, and that means that Ball Rally is not in its pure state.

It also contains another version of Baseball, which the title is different, but the bitrot definitely ate away a lot of data. However, after patching the checksum of both, I have not seen anything out of the ordinary of these versions while playing. But as a result, we have to treat them both as bad dumps as we were not able to repair the data.

The download includes the original Memory Pack dump as well as seperate playable files with the checksum changed (the data stays as is).

Title ScreenIn-Game

[サテラビュー] カービィのおもちゃ箱 – ベースボール & ボールラリー | Kirby’s Toy Box – Baseball & Ball Rally (BS) [Bad Dump]
Original Dump + Checksum Patched ROMs Download
Dumped by sanmaiwashi

Have fun with the final piece of Kirby’s Toy Box… okay there’s technically only two left, which is Megaton Punch and Samurai Kirby, both of which are straight up standalone versions of the minigames from Kirby Super Star, which according to people I talked to who have played it, seems identical.

It’s not impossible that I make a couple posts from now on, with some talking points that I feel are important to talk about, and possibly more dumps in the future!