A Satellaview research blog.

Satellaview Profiles – Hikaru Ijuin (伊集院光)

For a while, I’ve been trying to look up some of the personalities associated with the Satellaview – mostly for the programs they were associated with in the service itself, as well as a sampling of some of their other contents.

This article should have some nice bits about the Comedian Hikaru Ijuin. Proper Japanese spelling 伊集院光.

You’ve probably seen that name on this blog already. That’s because Hikaru Ijuin is the host of
伊集院光の放課後の王様 (“Hikaru Ijuin’s After School King”)
as well as
伊集院光の怪電波発信基地 (Was never quite sure, but I think now it’s meant to be “Hikaru Ijuin’s Bizarre Radio Signals”)
Of which I put some of the episodes up on here. In fact, it seems I may have indeed put up all of “After School King” – according to the Japanese Wikipedia that program aired from 95-96, while the latter show aired from 96-97.

He’s had a long history of other programming, sandiwching his two Satellaview programs like giant-size buns that make you ask where the beef is.

In both of the programs, Ijuin and his guests, Laughing Group (笑組) – would voice out ongoing serial comic skits during set time intervals, each consisting of a thematic “gag”, like the Reverse Funny Aneuryism “Dragon Quest IX” skits, or skits involving sexy girl voices.

Rather certain now that that kind of stuff, Nintendo would no longer let fly.

Hikaru Ijuin has quite a lot of his content uploaded on NicoNicoDouga – in fact, for all the Satellaview radio I’ve got, there’s nearly double in terms of unrelated radio shows. Most of the stuff is more his recent works than his past works, however.

The service’s last moments.

I originally had this video up with the “BS Tantei Club” vids, but it really deserved it’s own post – I’m just a bit of an unorganized crammer, really.

This melancholy video, which I found labeled “LAST DAY”, shows someone viewing St. Giga’s farewell message, and being unable to even get a BS Yoshi no Panepon download in time…

Read More…Read More…

Notes on the Blog’s move.

You might have noticed that while a lot of content from the old Satellablog has remained intact, there’s a few notable things absent or slightly reworked.

This is part of the effort of mine to clean up the blog. Information which I feel is not quite accurate has been rewritten or removed, as have “Fluff” posts, or posts which have become obsolete in time.

If you guys really care for the old-ass posts with the corny puns, the old site will still be up. I can’t guarentee the video embeds will work forever though…

On the proper naming of certain game titles.

The reason for the lack of updates is due to slow developments.
The reason for -this- update is also due to slow developments. This is a small little rant about the naming conventions of key Satellaview titles – how a few of these have confusing titles, and a few had been mis-named for a while due to to the emulation scene not having quite fact-checked.

On “Kodai no Sekiban”, “Kodai no Ishiiban”, and “Inishie no Sekiban”

The proper title of this specific BS Zelda is apparently a ridiculously confusing play on words that is difficult to properly romanize because how you -read- the title is not the same as how you pronounce it. Here’s a few quotes from the BS Zelda forums to help with this.

“Going back to something a bit earlier, I’ve looked into matters with the Inishie no Sekiban vs Kodai no Sekiban issue. From what I gather, “Kodai” and “Inishie” are synonyms meaning “ancient.”

Apparently just as Ishi (石) and Ban (盤) together counterintuitively make Sekiban (石盤), Ko (古) alone can be counterintuitively pronounced “Inishie”. This is why the recent PS3 RPG, “白騎士物語 -古の鼓動-“, translates to “Shirokishi Monogatari -Inishie no Kodō-” or “White Knight Story -Ancient Heartbeat-” instead of “Shirokishi Monogatari -Ko no Kodō-“.

So even thought “古の鼓動” literally breaks down to:
古 – Ko
の – No
鼓 – Tsudumi
動 – Dou
when taken together it becomes Inishie (古) no (の) Kodō (鼓動).

What this means is that “Inishie no Sekiban” (BSゼルダの伝説 古の石盤) seems to have been an alternate name for “Kodai no Sekiban” (BSゼルダの伝説 古代の石盤). The only difference being the character Dai (代). Under this theory I ran a Google search on “BSゼルダの伝説 古の石盤” and lo and behold, the Berriblue blog and one other site both refer to it by this name. It’s not a perfect explanation, but I for one feel comfortable letting it go at that.”

I myself go by the theory that the game should be romanized based on how it’s pronounced, because while Japan can be confusing with it’s writing, it’s pronunciation doesn’t change that much.

(BTW, “BS Zelda REMIX” doesn’t really exist as a Satellaview broadcast – it was a misnaming for the MAP 1 Dai-3-wa ROM which has since taken on a life of it’s own.)

On “BS Tantei Club”.

The proper title for the game is BS 探偵倶楽部 雪に消えた過去 (BS Tantei Kurabu Yuki ni Kieta Kako)

Some ROM download sites refer to it as “BS Tantei Club Saihousou” or something like that. I do not know where this name came from. Any help figuring that out would be helpful.

On the “BS” Prefix.

Although ROM sites will put the “BS” prefix in front of every game title, whether or not they were on the actual game title is much less consistent.
For example, “BS F-Zero Grand Prix”, and “BS Super Mario USA” both have the “BS” prefix – note how they’re both special soundlink versions of a standard release… but there’s no “BS” in “Tamori’s Picross”, “All Japan Super Bombliss Cup 95”, or “Kodomo Chousadan Mighty Pockets”, or most “plain” SFC rereleases.
This can be a bit of confusion in and of itself.