A Satellaview research blog.

With this new ROM dump, the BS Mystery Dungeon is now slightly less mysterious

So earlier this week, Yankee tweeted about a 8M Pack dump he made. After a bit of examining, and a redump to get it verified good, it’s about as ready for release as it will be!

We’ve obtained episodes 2 and 4 of BS Fuurai no Shiren in the past, and Yankee found episode 3!

As per usual with Soundlink games, here’s a bit of info on the premiere broadcast from the old Satellaview History Museum:


1996/05/17 BS風来のシレン スララを救え
第3週 VTR

The ROM dump has a date of 4/12 on the header, which I’d guess would mean it would be from a rerun the following year. Unfortunately, I can’t verify that, because archive.org did not preserve the April 1997 schedules the Satellaview History Museum used to have.

This episode has the same behaviors as the previous two, so it’s a bit difficult to emulate if you don’t have Satellawave set up with the time channel server elements. SNES9X and BSNES are recommended for this.

kukun kun has an archival recording of this.
Do note that the (again, similar to the other episodes) PSRAM data at the start and end of broadcast is not present in the ROM dump.

Compared to episodes 2 and 4, episode 3 is where the difficulty starts to ramp up. In fact, it’s very possible to get into scenarios you can’t win in right off the bat, much like episode 4. That said, you can find an ally who, unlike Surura in episode 4, isn’t helpless and can be pretty useful. He can go as easily as he comes, though!

Still no trace of the alleged “BS Torneko no Daibouken” seen in the promotional video.

BS風来のシレン スララを救え 第3週 | BS Fuurai no Shiren – Surura wo Sukue – Dai-3-wa
ROM download

Related prior dumps:
Episode 2
Episode 4

It’s been a long time since a new Soundlink game ROM was released. Was it worth the weight?

Alright, time to prepare another one of the ROMs I put money down on.

Wait, I said one, right? Well, one of them is the one I put money down on. And the other goes along with it. There’s a two-in-one today! One of these was provided by sanmaiwashi, while the one I paid for was an anonymous contribution.

I’m always pumped up when one of the Soundlink games gets found, and was proud to contribute to this, even if it may be one of the less notable ones to many.

So what is it? Let me pop up my video recording here…!

A sumo sports game! Let’s grab some info on this off the archive of Satellaview History Museum. From the list of Soundlink games:


1996/06/07 タカラ杯 大相撲 衛星場所
〔初場所〕 VTR

1996/06/14 タカラ杯 大相撲 衛星場所
〔春場所〕 VTR

1996/06/21 タカラ杯 大相撲 衛星場所
〔夏場所〕 VTR

1996/06/28 タカラ杯 大相撲 衛星場所
〔秋場所〕 VTR


1996/06/07 Takara Cup Sumo Satellite Location
[First location] VTR

1996/06/14 Takara Cup Sumo Satellite Location
[Spring location] VTR

1996/06/21 Takara Cup Sumo Satellite Location
[Summer location] VTR

1996/06/28 Takara Cup Sumo Satellite Location
[Autumn location] VTR

What we have is… well “Takara-hai Oozumou Eisei Bashou” is a bit of a mouthful, huh?
The title translates to “Takara Cup Satellite Sumo”, so I’ll be referring to it as “Takara Cup” for the remainder of the article.

This game is based on the retail Super Famicom game Oozumou Spirits.
Comparing the Soundlink broadcast game to a let’s play I found of the retail release, the similarities are pretty apparent. Takara Cup effectively converted that game wholecloth to the Soundlink format.

You may want to try learning how to play the retail Oozumou Spirits before going any further. When I tried looking for any guides to this game, this reddit post was what I found.
I played to a pretty decent level myself, but my strategy for matches was typically to mash B + X…. Awkward.

This release will be for the “Natsubashou” and “Hatsubashou” episodes. The video above is the Natsubashou episode. I also recorded Hatsubashou here.

Both episodes are pretty similar; in fact, LuigiBlood has provided a text document with a simple PAR code to access other episode’s content within the Natsubashou ROM and a link to another site:

0xC1A = 00/01/02/03


The site link has good information on episode differences and screenshots from undumped media that is related to the broadcast. As for the differences, they mostly amount to some changes in player characters/stats and some intermission graphics.
(This site and God-bird.net probably need to be added to the links section on the bottom of the page. Expect that within the week.)

The structure of the game is split into two distinct halves:
The first half is all statbuilding. You start the game by assigning some stat points to your new sumo wrestler (see the guide for info on the stats). Then you accumulate more by going in quick matches against many other opponents. A long win streak gives you bigger and better stat rewards, which you can add to your sumo wrestler either when you finally lose, or if the win streak is big enough that the game just forces you back on the stat screen.

After a set amount of time (It’d be a bit before 20 minutes into the broadcast, meaning the clock setting when you start the ROM factors into this), you’ll be booted out of this mode and go into the actual tournament. There will be a few automatic battles before you take control. The opponents here will be significantly more difficult than the ones you were using to build stats, and will defeat you quickly if you don’t adapt to the mechanics. That said, one defeat is not an instant loss in the tournament, and you will partake in many matches regardless of your win or loss streak. There are many long pauses between matches, some of which include a screen which shows you how to do some special inputs.

Also, this ROM dump has the advertisement at the end.

The ad is for Arabian Nights: Sabaku no Seirei-ō, another Super Famicom game from Takara.

If you want a gist of how the Soundlink audio was for this broadcast, kukun kun has an archival recording of the Hatsubashou premiere.
BTW, that event plaza is among the ones in my reconstruction WIPs a few posts! If you want to recreate the broadcast in your Satellawave emulation setup, you can get it pretty close with that!

タカラ杯 大相撲 衛星場所 〔夏場所〕 | Takara-Hai Oozumou Eisei Bashou – Natsubashou
ROM Download

タカラ杯 大相撲 衛星場所 〔初場所〕| Takara-Hai Oozumou Eisei Bashou – Hatsubashou
ROM Download


The player character name for the Hatsubashou episode is 山天牡 – apparently read as サンテンボウ (Santenbou) according to the Soundlink audio, which gives the sumo wrestler a name that sounds phonetically very similar to Satebo (サテボ) from BS-X.
The player characters from other episodes have different names.
Since this is significant to the Soundlink audio it’s thus safe to presume that the other episodes had distinct soundlink audio from each other.
As thus, I would like to ask if anyone would be willing to help finding the missing Soundlink audios.
Thank you in advance!)

NEARBY MILESTONE ROM RELEASE: The Penultimate Puyo. (Last one will drive me Madou I swear)

While Danyl still works on that big batch, I’m gonna take a few notable chunks and release them separately. This is, obviously, to keep the page active, and also to hopefully make Danyl’s job a bit easier with a smaller amount of ROMs necessary to work with.
(NOTE: Danyl has done some edits to the article. Please excuse any unusual changes in formatting or writing style.)

I’m gonna start with one I spent a sizable amount of my own monies for. Now, it’s been a while since I did that, partly because I really shouldn’t be doing that with how broke I am, but this dump is a tad important. You know why?

Let me recap the prior Puyo Puyo-related ROM dumps on Satellablog. This is useful especially if you’re new to this blog, which may well be the case considering it’s almost as old now as the Satellaview was when it was first made…

Super Puyo Puyo
Super Puyo Puyo Tsuu BS Ban
Super Puyo Puyo Tsuu Remix BS Ban
Super Nazo Puyo
Super Nazo Puyo Tsuu For Satellaview
ALSO Super Aleste

You might be thinking “Wow, you got every Puyo Puyo game!”
But you’d actually be wrong!
There’s two more to add this set… the one of theses last games is in the “Madou Monogatari” line that is on the Super Famicom.
That’s “Madou Monogatari – Hanamaru Daiyouchienji”.

It, in fact, did have a Satellaview download demo!

Here’s a video of the demo in action. It’s a pretty long video, though, so I’ll leave some text info for the tl;dw crew.

Among of the quick notes:
1) The game starts right away, even if you press nothing on the title screen. There is no save menu. The game restarts from the opening cutscene on player death.
2) The game goes through the first study session and a little bit of exploring the Forest of Light, seemingly stopping in it’s tracks right when you would get the Ribbit Boots and leaving you softlocked.
3) You are not able to go anywhere outside your home town or the Forest of Light.
4) While there’s not a lot of known differences, there is a pretty notable difference in the Forest of Light battle BG. Here is the one used in this demo:
(I unfortunately was not able to recruit any dataminers for further assistance in spotting differences.)
5) The download date on the header is 2/11. As a frame of reference, the retail game’s release date is January 12, 1996. As such, this is likely from a broadcast that came after the retail game’s release.
6) According to Kameb’s Satellaview history museum site, which has a section on games featured on various Game Tora no Ooana broadcasts, Madou Monagatari had features on 12/28/1995 and 1/18/1996 respectively:

12/28(木) 新作ソフト(魔導物語はなまる大幼稚園児)

(Translation of relevant portion: “New software (Madou Monogatari Hanamaru Kindergarten)”)

1/19(金) 今週のお買い物情報(1/19)

(Translation of relevant portion: “This week’s shopping information (1/19) Secret software (Madou Monogatari)” )

Here’s an (abridged I guess) broadcast list provided by danyl:

1995/12/28 – 1996/01/10 (broadcast 2 times per day)
1996/02/01 – 1996/02/11 (maybe 12th ?) (broadcast 2 times per day)

The 8M Dump was, according to LuigiBlood, sent by an anonymous contributor.

Madou Monogatari BS-X Ban

魔導物語 BS-X版 | Madou Monogatari BS-X Ban
ROM Download

And with that, NOW did we got every Puyo game on the Satellaview ?

Not really we have to find a last one which is an Sample Version of Super Nazo Puyo Rulue no Roux where you can play the trial course with 6 levels.

Here the list of broadcasts provided by danyl:

1995/06/05~1995/06/11 (2 times per day until the 9th after, this is 3 time per day)
1995/07/17~1995/07/23(3 times per day)
1995/08/14、1995/08/18、1995/10/22 (??? times per day)

Also it’s had been mentionned on the “かべ新聞ニュース” of June 2, 1995 (which can be found on this spreadsheet realised by Danyl:


6/5~6/11の虎の大穴 秘伝ゲームとして登場するぞ。
Translation by Danyl:

“Super Nazo Puyo” will be broadcast as a secret game ! !

★The latest software “Super Nazo Puyo” (Banpresto), which was just released on May 26th, will be released as a secret game of Tiger’s Long Hole from 6/5 to 6/11. ★Next, let me tell you about this month’s on-air schedule. “Genjin 2” and “Mystic Ark” are scheduled to be released in June. stay tuned.

Of all the milestones I hoped to achieve, this will be probably the most unexpected one

I take it fans of Compile really loved the retro Puyo Puyo games, as I’m certain this would not have been possible without the most hardcore of them preserving their 8M packs!

I remember seeing other old media, like manga publications, and it seemed like in the old days you’d see Arle side-by-side with Mario and Pikachu in terms of iconic video game characters.
The era of Puyo Puyo Tsuu and Sun must have been a magical time for them…
I hope I am helpful in reliving your memories!
BS SUPER MARIO COLLECTION NEXT, GUYS? :3 (Spoilers: No, but we got some other Soundlink stuff incoming.)
BY THE WAY: Since we also got Super Aleste, that leaves one Compile-devved Super Famicom game without a 8M Pack dump. That is Jaki Crush, released in 1992, published by Naxat Soft. (This is assuming Spriggan Powered doesn’t count)
Credits :
Writter : Kiddo
Research : Danyl

On matters regarding future updates + ROM hack craziness.

Hello, it’s Cabbusses again. Just wanted to give a note on future updates, because they should be coming soon.

For various reasons, LuigiBlood has not been able to do updates. I’ve been trying to pick up the slack, but it’s been pretty overwhelming, so at present, danyl has been recruited to work on the followup to “The Biggest Batch So Far”.

That said, that was back in March, and now it’s April.

I may have to take bits of the batch and release them in chunks along the way. I’ve been accumulating screenshots and video for this, but due to circumstances it’s been taking longer than I expected.

So in the meantime, let me post about some personal hacking and tinkering I’ve been doing, or had done and forgot to post about it.

I’m going to do this in chronological order:

First, a WIP on an attempt to create BS Zelda: Inishie no Sekiban’s PSRAM data (Download link is here)

This is not particularly far along, but you can actually use it in conjunction with certain BS Zelda: Sekiban patches to play the ROMs on Satellawave with indoor tiles. Ideal end goal is a complete recreation of missing data, but having something that plays with an unpatched ROM would be a good idea for the future.

BS Zelda “Roto for Satellawave” WIP – Map 1 – download
Map 2

A project with the end goal of making a BS Zelda that can play start-to-finish on a Satellawave setup, based on Roto’s old work. Some things were disabled or re-eneabled to make things work. The clock system can bug out on a reset. Map 2’s ROM doesn’t have music enabled and I forget why… dagnabbit, I should had posted about these when I first made them.

WIPs on Event Plaza recreations, useful for Satellawave:
Falcon Flyer
BS Fuurai no Shiren

BS Bokujo Monogatari
BS Spriggan Powered
BS Tantei Club
BS Ihatovo Mongatari
Takara Sumo
BS Shin Onigashima
Derby Stallion Breeders Cup
Star pirates
BS Zelda
BS Draque
BS Super mario USA
BS Fire Emblem
BS Zelda Sekiban
Bass tournament

Right-Click -> Save As is enabled here again so you are free to do that to save these.

Or you can grab them here.

More may come later! Also, these may be updated to improve accuracy.

Alright, what else did I have?

Ah, yeah.

I hacked BS Super Mario USA to find Worlds 3 and 6.

3000C in any of the BSSMUSA ROMs sets the episode. Using values outside the expected ones can give chaotic results and crashes, but with a clock-disabling patch you can access the dummied out worlds. They are missing Mario Statues, but are pretty playable otherwise.

BS Super Mario USA – Dummied World hacks – download