A Satellaview research blog.

NicoNicoDouga presents more music.

Don’t worry, folks. I’ve still been eyeing NicoNicoDouga.

A few interesting music-related uploads have popped up.
I’m not sure at the moment whether they’re recreations or rips, but they sound quite a bit like Satellaview music. 🙂
Along with the video embeds and JP links, I’ll generate English NicoNico.com links for the pieces, and MP3 download rips.

ファミコン探偵倶楽部 BS探偵倶楽部 ~雪に消えた過去~ OP 突貫耳コピg
NicoNico.com link
MP3 Download

ファミコン探偵倶楽部 BS探偵倶楽部 BGMピアノアレンジ 『聞き込み』
NicoNico.com link
MP3 Download

ふぁみこんむかし話 新・鬼ヶ島 BGMとアレンジ 『4章』
NicoNico.com link
MP3 Download

Read More…Read More…

Trying to understand a Satellaview ROM’s SRAM system.

Something that’s confused me for a while about download games on the Satellaview, is how the SRAM stuff functions. Mostly, because it tends to be a problem when I try hacking around with ROMs. (I tend to try to get random ROMs to boot on BS-X in BSNES in my spare time.)

For reference, this has been an issue with getting various ROMs to play in older emulator versions and ROM Copiers, as well as with doing projects such as fan translations. Unfortunately, I do not have old tech notes on the Radical Dreamers fan translation lying around my computer to help with this at the moment.

I figured that to attempt to analyze this, I’d look into three of the retail-game ROM Dumps that support SRAM and compare them to the dumps of the retail carts.

– Actraiser
– Super Nazo Puyo
– Zelda No Densetsu: Kamigami no Triforce

Unfortunately, this just ended up confusing me even more. Running the original Actraiser up against the BS Counterpart in UltraCompare on Ubuntu showed no differences outside of the header (A measly 25 byes of difference?), and the same went for Super Nazo Puyo. As for Kamigami? There’s three different revisions to choose from, and the BS Version is slightly off from -all- of them in various random spots (and with a lot of “FFs in place of 00s” which are not helpful, either.)

I currently don’t have much of anything in terms of notes to help me out here, either. So much for my quick attempt to port SMW…