Time for another look at a Satellaview radio piece that has been uploaded on NicoNicoDouga!
This was uploaded a few weeks back, chalk me not posting about it earlier to working on Sega Pico research for Team-Europe.
Yeah, so I posted about a week later. I tend to like taking a bit of time on pad out my postings. ^^;
I’m gonna assume once again that folks at NND are posting things in response to the blog again. Which is always a good thing.
I really appreciate this stuff.
I owe a lot to the Satellaview fans that browse and upload to NicoNicoDouga; without them, this blog may not have come to exist.
I hope that, sometime (particularly after I learn some Japanese better), I’ll be able to give back to them in a more direct manner.
For now, though, hopefully this simple message will work:
ありがとうございます。
Bakusho Mondai no Shirikon Chounaikai is a radio program, it’s format being pretty similar to the various other ones I’ve obtained so far.
シリコン町内会 translates to “Silicon Neighborhood Association”, and the show seems to cover various Nintendo news and games.
The title of the NND up suggests that no one is certain exactly when this particular episode broadcasted. It’s tentatively marked on the June 1996 date because… well, about mid-way in, a Nintendo 64 radio ad is prominently featured. It’s kinda eerie to think about, actually… that ad may have marked a moment when the Satellaview’s days were numbered.
BTW, the audio doesn’t quite match up with what the ROM shows. There’s likely more episodes yet to be heard.
So, before getting into the meat of the article, I’ll note that I’ve attempted to change the “cake” icon on the address bar of the page to something more appropriate. Hope it works well!
*coughcough*
Anyway! A bit ago, NicoNicoDouga, you know how this typically goes, right? Based on what I could get out from the audio clips, this is essentially the “complete” episode of the radio show where they talked about Tactics Ogre a lot.
There was also another radio program uploaded under the “Satellaview” search, but I don’t think it’s related to the Satellaview specifically… it’s dated 2005. Well, I only have myself to blame for not being able to read Japanese enough. If anyone can help me figure this little tidbit out, that’d be nice. Regardless of it’s relevance, it’s got the “St.GIGA” branding, so it should be useful regardless. The title Google-Translates out as “Analog Waves”.
This ROM dump is a bit of a story.
A few days ago Ikari_01 came up to me and told me that he dumped something named “Tamori no Picross 6/26″. Being the eager person who is interested in new ROM dumps, I wanted to take a look at it.
I spent quite a while trying to figure out how to fix the checksum. Y’know why? I was stumped at why ucon64 wasn’t giving me the correct one for a while, until I asked Luigiblood for some help. He looked at the ROM, asked me for some details about the ROM filesize, and then called my attention to the excess data in the lower half of ikari’s 8M Pack dump…
Ah, what could this be? Based on the tiles being RPG graphics and a bit of text in the ROM itself, Luigiblood and I believe there was once an “RPG Tsukuru SUPER DANTE” data piece previously in this 8M Pack.
He told me that ucon64 gives the proper checksum when this extra data was removed. He was right. Thus, an IPS patch for the ROM was made. It both corrects the checksum/maker data and removes the “RPG Tsukuru SUPER DANTE” data, which should let the game be played in BSNES.
So, what is all this effort for?
As you can see in the Youtube video embed, this is a new Tamori no Picross ROM. It appears to be just a few weeks after the previous ROM dump chronologically, and has some obvious similarities to it. However, the puzzles are different… and so is that title screen, for some reason.
Someone who’s been backreading on my old Blogspot blog location asked me why I was missing the “All Night Nippon” article (He found it a very interesting read).
I told him that I thought the article was a bit misplaced at the time, but developments were coming along and I thought to revive it. Well, the development I got wasn’t quite what I expected, but I got it!
This one’s a fairly long one, so I’m gonna use that “more” code I haven’t used in a while. Read the rest of this entry »