A Satellaview research blog.

Well, speak of the Shirikon Chounaikai!

So, merely a day after this post is the upload date of a NicoNicoDouga upload;


Yeah, so I posted about a week later. I tend to like taking a bit of time on pad out my postings. ^^;

I’m gonna assume once again that folks at NND are posting things in response to the blog again. Which is always a good thing.
I really appreciate this stuff. 🙂
I owe a lot to the Satellaview fans that browse and upload to NicoNicoDouga; without them, this blog may not have come to exist.
I hope that, sometime (particularly after I learn some Japanese better), I’ll be able to give back to them in a more direct manner.
For now, though, hopefully this simple message will work:

Bakusho Mondai no Shirikon Chounaikai is a radio program, it’s format being pretty similar to the various other ones I’ve obtained so far.
シリコン町内会 translates to “Silicon Neighborhood Association”, and the show seems to cover various Nintendo news and games.
The title of the NND up suggests that no one is certain exactly when this particular episode broadcasted. It’s tentatively marked on the June 1996 date because… well, about mid-way in, a Nintendo 64 radio ad is prominently featured. It’s kinda eerie to think about, actually… that ad may have marked a moment when the Satellaview’s days were numbered.

BTW, the audio doesn’t quite match up with what the ROM shows. There’s likely more episodes yet to be heard.

Embed after the “more” link.

One thought on

  1. well im those who buy high ends PC part by part specificaly chsooen for gaming and dev in my house and office, i agree consoles market is growing faster but OpenGL is too 🙂 aka only windows/xbox uses directx. sony and nintendo are OpenGL like api’s.i think linux gaming slow grow isnt about market as you think but because of linux, aka linux is awesome as it is and i love it but the point is im a geek and i can handle all the issues that crush the user friendly concept, especially the linux kernel and the sick way the new code is handled.on the other hand is the lack of full OpenGL implementations, so even if i want to make a beatiful game mesa will become a show stopper. taking mesa out of the ecuation leave me with FGLRX wich is by far useless and bugged (in my opinion the worst code ever created for linux so far) or nvidia wich require distro support or user package system and console knowledge at best.on the api side, there is no glue between multimedia code, aka OpenGL/OpenCL/OpenAL/Kolada/OpenVG/OpenMP/Posix/QTor GTK/etc. So any dev looking to create a multiplataform game have to be one hell of a coder and master many many APIs at once to have any chance of meet a deadline, even if sdl provide some help is not enough to provide an easier api for development of multimedia apps which by far is the only thing make directx better than OpenGL(i know the code for directx is horrible but you have to learn 1 horrible thing not 20 different API, so you need less specialized devs) especially in linux.so even if linux have many many advantages over windows, linux is just not mature enough to handle those types of application at commertial level yet.now with Gallium/Mesa 8.0/Ati OSS drivers, situation should improve a lot and if we add a better kernel version system would be even better XDsorry my english XD

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