A Satellaview research blog.

BS Marvelous Camp Arnold Course 2.

For people who checked the old blog: You may have noticed that the edited posts seem to have removed (rather inconsistently) a bit of the corny humor – and sometimes actually replaced it with rather helpful descriptors. What? Helpful? Impossible!

This is partly because I wanted to try to genericize the information resources a bit. Unfortunately, the more I try this, the more I realize I’m failing.

Aw, well…

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BS Marvelous Camp Arnold Week 1

Let me get out a bit on BS Marvelous.

There were two BS Marvelous “games” on the Satellaview; Time Athletics Course and Camp Arnold Course. There’s apparently also a standard Super Famicom version of Marvelous.

The game seems to has the engine and some gameplay bits taken obviously from Zelda: A Link to the Past. However, it’s themes seem to resemble more down-to-earth, Boy Scouts-esque survival, environmental interactions and the like.

As I’m not quite sure which one came first yet, I’ll start with Camp Arnold.

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BS Zelda MAP 1, Week 3

BS Zelda, Map 1, Week 3. This is the week we have the ROM dump of, guys.

For the longest time, the Map 1, Dai-3-wa ROM being one of the sole dumps left many people confused. Since it was incomplete, many people thought the game was canned or never distributed – the actuality of it being that St. Giga just did not have the Dai-4-wa specific code 100-percent implemented because the player was not meant to reach that far.

In this video, the boy who could not complete his objectives last week has to backtrack this week to get the Triforce piece he missed, and then go clear the objective of getting the other two Triforce pieces. Sounds daunting, does it not? Actually, from what I’ve seen, Satellaview games seem to be toned down in difficulty compared to other games…

But either way, here we go.

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