A Satellaview research blog.

An explosive new ROM release. Oh, wait, that was in the last set? Well, that blows. But here’s another!

Alright, I wanted to do this write up for a while… this one is a bit of a doozy. It’s gonna require a bit of build-up and explanation. This will also have more picture references and video links than the usual posting.

It’s actually kinda difficult to figure out where to begin with this, but I suppose the best way to go about this is to first show a regular bootup.
(You will notice I linked, rather than embedded, this video. I want to keep the amount of embeds I got restricted, so the primary embed I got ready will come later.)


So, what can we make of this? At first glance, it looks like a mere demo of Super Bombliss. (For the newcomers: Bombliss has had versions released in the USA under the name “Tetris Blast”, but Super Bombliss in particular is Japan-only. Effectively, consider this the version of Tetris for the Satellaview from here on out.)

The first thing apparent in comparison to the retail game is the “Radio On/Off” toggle replacing the 2-player mode.


1-player mode has limited versions of the “Contest”, “Puzzle” and “Vs. Com” modes. Notably, nothing looks completely hard-removed, but rather intentionally rendered unselectable. Now, obviously, many demos would lock out contents from the full game like this, but… oh, let’s hold there for a bit.

Before we continue, what info can we gather on Bombliss on Satellaview?
Let’s start with the archive of the Satellaview History Museum again. Over there is listed a Soundlink series for Bombliss:

1995/10/04

1995/10/06 All Japan Super Bombliss Cup’95
第1回

1995/10/11

1995/10/13 All Japan Super Bombliss Cup’95
第2回

1995/10/18

1995/10/20 All Japan Super Bombliss Cup’95
第3回

1995/10/25

1995/10/27 All Japan Super Bombliss Cup’95

Kukun kun also uploaded a video of a broadcast of Bombliss Cup from November the following month. While it can’t be accessed on YouTube presently, it was uploaded to webarchive, albeit with some of the ContentID’d music absent.

Alright, now, we gotta pay attention to both of these now… See those dates?


The download date of this Bombliss ROM is 10/13. That lines up with the Soundlink broadcast dates! At this point, I decided to try comparing the data of the “demo” to the retail ROM, and it became apparent that the 8M pack dump was double the filesize… filling up the 8M like a Soundlink game would.

While I was doing this inspection, though, LuigiBlood found a much faster way of getting the info I wanted to find – cheat codes.

A text file included with the ROM download contains some of the cheats found. A combination of the cheats can actually access the Soundlink mode!


Soundlink mode for what episode, you ask?


Apparently, more than one of them! Including the one shown in kukun kun’s “November Bombliss” video.

Here’s a video of the Soundlink mode in action.

Trying to get to that mode can be difficult, however. The cheat codes to do so are the codes for editing the game clock. Apparently, unlike what has been seen from previous Soundlink game dumps, Bombliss, probably to help toggle the “demo” and “Soundlink” modes, has some of the strictest and most detailed clock coding that’s been dissected so far. There are checks for not only the hour and the minute, but the day of the month, the month, and the year, and internal tables to dictate what mode the game is supposed to be on at those times! And from what I’ve seen in my attempts to fiddle with this on SNES9X, in order to use the clock cheats you need to shut off SatData Time Channel and/or anything in an emulator that would cause your clock to sync to your Windows OS. There’s no way I’d reccommend actually trying this, especially for a mode without it’s radio broadcast audio intact.

Ultimately, to step around these issues and give people checking the ROM easier access to the goods, LuigiBlood found one super code:

Unlock all stages (Puzzle Mode):
80BC850B use as an Action Replay code
or edit 0x3C85 to 0B in the dump (+ correct the checksum)

(Do note, as a general guide for using cheats on Satellaview ROMs, to wait until after the game is booted to “apply Cheats”.)
Yes, you can in fact just unlock everything from the restricted “demo” mode. But if you go into it thinking it’s 1:1 with retail, you’ll be caught off-guard.

Retail
BS cheats

It turns out, to make the Soundlink mode, the puzzles from Levels 2, 3, 4, and 5 were altered, changed completely, or moved around. (There’s also visual differences that are a bit more puzzling to figure out the reasons for.)

This means the easiest way to play the otherwise-Soundlink-exclusive puzzles from all the episodes is to simply use the cheat to access this game mode!

Which is what the video I’m finally going to have as the embed will show!

There is possibly still more to access out of this ROM. For exmaple, I played the Soundlink mode and have not managed to get the event postcard screen to appear, even though I see the tiles for that when I browse the ROM in a tile editor.

Also, obviously, proper audio recordings of all the Soundlink episodes would be appreciated. Going by what we can pull from kukun kun’s video, there’s definitely some interesting musical choices.

A dump of the November Bombliss may be potentially useful, as LuigiBlood says November time tables are not in this ROM. It doesn’t seem like it would be much different beside that, though.

This could be seen as an interesting follow up to the ages-old revelation that you can use cheat codes to access Tetris in the Dr. Mario (BS) ROM.

If you want to implement this in SatData, be aware of the notes about the clock system and cheat codes. Otherwise, videos show this was broadcast from the Stadium and did not have a unique Event Plaza.


Super Bombliss (All Japan Super Bombliss Cup 95) 10/13
ROM download

BONUS:

Another batch of redumps.

Sutte Hakkun – BS Version 2 6/17
Yoshi no Panepon BS Ban 3/21
Wario no Mori Futatabi 7/12
Dr. Mario 3/9
Super Ninja-kun 6/29
Table Game Daisyugo! 6/14
Golf Daisuki! O.B. Club 4/3
Special Tee Shot 8/16
Lord Monarch 8/2
Darius Force 3/26

With this new ROM dump, the BS Mystery Dungeon is now slightly less mysterious

So earlier this week, Yankee tweeted about a 8M Pack dump he made. After a bit of examining, and a redump to get it verified good, it’s about as ready for release as it will be!

We’ve obtained episodes 2 and 4 of BS Fuurai no Shiren in the past, and Yankee found episode 3!

As per usual with Soundlink games, here’s a bit of info on the premiere broadcast from the old Satellaview History Museum:

1996/05/11

1996/05/17 BS風来のシレン スララを救え
第3週 VTR

The ROM dump has a date of 4/12 on the header, which I’d guess would mean it would be from a rerun the following year. Unfortunately, I can’t verify that, because archive.org did not preserve the April 1997 schedules the Satellaview History Museum used to have.

This episode has the same behaviors as the previous two, so it’s a bit difficult to emulate if you don’t have Satellawave set up with the time channel server elements. SNES9X and BSNES are recommended for this.

kukun kun has an archival recording of this.
Do note that the (again, similar to the other episodes) PSRAM data at the start and end of broadcast is not present in the ROM dump.

Compared to episodes 2 and 4, episode 3 is where the difficulty starts to ramp up. In fact, it’s very possible to get into scenarios you can’t win in right off the bat, much like episode 4. That said, you can find an ally who, unlike Surura in episode 4, isn’t helpless and can be pretty useful. He can go as easily as he comes, though!

Still no trace of the alleged “BS Torneko no Daibouken” seen in the promotional video.


BS風来のシレン スララを救え 第3週 | BS Fuurai no Shiren – Surura wo Sukue – Dai-3-wa
ROM download

Related prior dumps:
Episode 2
Episode 4

It’s been a long time since a new Soundlink game ROM was released. Was it worth the weight?

Alright, time to prepare another one of the ROMs I put money down on.

Wait, I said one, right? Well, one of them is the one I put money down on. And the other goes along with it. There’s a two-in-one today! One of these was provided by sanmaiwashi, while the one I paid for was an anonymous contribution.

I’m always pumped up when one of the Soundlink games gets found, and was proud to contribute to this, even if it may be one of the less notable ones to many.

So what is it? Let me pop up my video recording here…!

A sumo sports game! Let’s grab some info on this off the archive of Satellaview History Museum. From the list of Soundlink games:

1996/06/02

1996/06/07 タカラ杯 大相撲 衛星場所
〔初場所〕 VTR
1996/06/09

1996/06/14 タカラ杯 大相撲 衛星場所
〔春場所〕 VTR
1996/06/16

1996/06/21 タカラ杯 大相撲 衛星場所
〔夏場所〕 VTR
1996/06/23

1996/06/28 タカラ杯 大相撲 衛星場所
〔秋場所〕 VTR

1996/06/02

1996/06/07 Takara Cup Sumo Satellite Location
[First location] VTR
1996/06/09

1996/06/14 Takara Cup Sumo Satellite Location
[Spring location] VTR
1996/06/16

1996/06/21 Takara Cup Sumo Satellite Location
[Summer location] VTR
1996/06/23

1996/06/28 Takara Cup Sumo Satellite Location
[Autumn location] VTR

What we have is… well “Takara-hai Oozumou Eisei Bashou” is a bit of a mouthful, huh?
The title translates to “Takara Cup Satellite Sumo”, so I’ll be referring to it as “Takara Cup” for the remainder of the article.

This game is based on the retail Super Famicom game Oozumou Spirits.
Comparing the Soundlink broadcast game to a let’s play I found of the retail release, the similarities are pretty apparent. Takara Cup effectively converted that game wholecloth to the Soundlink format.

You may want to try learning how to play the retail Oozumou Spirits before going any further. When I tried looking for any guides to this game, this reddit post was what I found.
I played to a pretty decent level myself, but my strategy for matches was typically to mash B + X…. Awkward.

This release will be for the “Natsubashou” and “Hatsubashou” episodes. The video above is the Natsubashou episode. I also recorded Hatsubashou here.

Both episodes are pretty similar; in fact, LuigiBlood has provided a text document with a simple PAR code to access other episode’s content within the Natsubashou ROM and a link to another site:

0xC1A = 00/01/02/03

https://ameblo.jp/satebo/entry-12624412078.html

The site link has good information on episode differences and screenshots from undumped media that is related to the broadcast. As for the differences, they mostly amount to some changes in player characters/stats and some intermission graphics.
(This site and God-bird.net probably need to be added to the links section on the bottom of the page. Expect that within the week.)

The structure of the game is split into two distinct halves:
The first half is all statbuilding. You start the game by assigning some stat points to your new sumo wrestler (see the guide for info on the stats). Then you accumulate more by going in quick matches against many other opponents. A long win streak gives you bigger and better stat rewards, which you can add to your sumo wrestler either when you finally lose, or if the win streak is big enough that the game just forces you back on the stat screen.

After a set amount of time (It’d be a bit before 20 minutes into the broadcast, meaning the clock setting when you start the ROM factors into this), you’ll be booted out of this mode and go into the actual tournament. There will be a few automatic battles before you take control. The opponents here will be significantly more difficult than the ones you were using to build stats, and will defeat you quickly if you don’t adapt to the mechanics. That said, one defeat is not an instant loss in the tournament, and you will partake in many matches regardless of your win or loss streak. There are many long pauses between matches, some of which include a screen which shows you how to do some special inputs.

Also, this ROM dump has the advertisement at the end.

The ad is for Arabian Nights: Sabaku no Seirei-ō, another Super Famicom game from Takara.

If you want a gist of how the Soundlink audio was for this broadcast, kukun kun has an archival recording of the Hatsubashou premiere.
BTW, that event plaza is among the ones in my reconstruction WIPs a few posts! If you want to recreate the broadcast in your Satellawave emulation setup, you can get it pretty close with that!


タカラ杯 大相撲 衛星場所 〔夏場所〕 | Takara-Hai Oozumou Eisei Bashou – Natsubashou
ROM Download

タカラ杯 大相撲 衛星場所 〔初場所〕| Takara-Hai Oozumou Eisei Bashou – Hatsubashou
ROM Download

(SILLY BONUS INFO:

The player character name for the Hatsubashou episode is 山天牡 – apparently read as サンテンボウ (Santenbou) according to the Soundlink audio, which gives the sumo wrestler a name that sounds phonetically very similar to Satebo (サテボ) from BS-X.
The player characters from other episodes have different names.
Since this is significant to the Soundlink audio it’s thus safe to presume that the other episodes had distinct soundlink audio from each other.
As thus, I would like to ask if anyone would be willing to help finding the missing Soundlink audios.
Thank you in advance!)

The biggest batch so far (Part 1)

Hi, LuigiBlood here. I’m late. Very late. Happy Pride month, by the way!

Since the last post in February of this year, a lot of things happened. Anytime I was getting a decent batch, it kept growing up, and delayed it even further. It became almost daunting to manage, especially after a certain anonymous benefactor just dumped like… 40 Memory Packs for me to check since then. Then I kept getting plot twists.

So it got to about 25 things to release. That’s too many to release at once, so I seperated in two batches for me to release some things faster.

I will start with some of the most important stuff, because 2 of these releases has been funded by people:

We actually have been looking for this for a long time. This is the last one of the 3 Dezaemon games that we dumped for a while.

For more context, Dezaemon is a shoot ’em up game editor, released for Famicom, Super Famicom, Playstation, Saturn and Nintendo 64, and with the Super Famicom version, there was also a trilogy of games broadcasted on Satellaview.

This one from the Sugoi STG series was created by Riko Kushida (櫛田理子) from the Game Tora no Ooana (虎の大穴) team, a weekly Satellaview radio program usually coming with a magazine supplement. The name is Jintai (人体) which means Human Body, and boy… does it show.

We finally completed the Satella-Shooting Trilogy, and this one needed some fundraising, and I need to credit the following people who were happy enough to donate money for this:

  • Video Game History Foundation
  • Jonas Rosland
  • cmstar0
  • dillydylan
  • Hiccup
  • History of Hyrule
  • Ballz
  • Matthew Callis
  • Hubz

Amazing STG – Human Body | 凄いSTG 人体
ROM Download

 

We had known about this one for a while, but we finally have it.

Bounty Sword is one of the very few real time strategy games on the Super Famicom and was released in stores, on a cartridge, the ROM is actually 3 Megabytes!
Considering that the Satellaview Memory Pack only allows 1 Megabyte of storage, this means this is a cut down version.

I’ve left the research to ChronoMoogle, who liked the base game, and was more than happy to help explain differences between the retail and BS Version:

  1. The titlescreen lacks its intro / background animations and has the subtitle “Satellaview Special Time Attack Version”.
  2. The save file menu is missing, it jumps straight into the game after pushing start on the title screen.
  3. The story cutscenes are extremely simplified and only show text.
  4. The map screen and other features between chapters are missing.
  5. Each chapter gives you a time limit of 2 minutes.
    -> If a chapter is beaten within these 2 minutes, the game advances to the next one.
    -> If it reaches zero, the game goes back to the titlescreen without any saved progress.
  6. Dialogue during chapter gameplay seems to be mostly the same, but the player will be reminded how much time is remaining periodically.
  7. It is pretty tough to even beat Stage 1 within 2 minutes, so cheats would probably be needed to check how many chapters of the game are actually in the data.

As this also needed money, I would also thank ChronoMoogle for the funding of this release as well!

Bounty Sword BS Version | バウンティ・ソード BS版
ROM Download

 

This one is identical to the retail release except for 2 bytes. This is Soreyuke Ebisumaru Karakuri Meiro – Kieta Goemon no Nazo!!, a spinoff game of the Goemon series from Konami, where you guide Goemon’s sidekick, Ebisumaru, to the goal, through a 3D isometric labyrinth by changing the arrow panels as he walks through them.

This was dumped by an anonymous benefactor.

Soreyuke Ebisumaru Karakuri Meiro – Kieta Goemon no Nazo!! (Retail) | それ行け エビス丸からくり迷路 消えたゴエモンの謎!!
ROM Download

 

This one is also identical to the retail release, it also has no starts left so it won’t show up on the BS-X menu by default, but that can be easily bypassed!

This is a Super Famicom version of one of the games of Activision’s Shanghai series of Mahjong Solitaire, where you just match two identical tiles together to make them disappear, until it’s empty. It’s playable alone or with 2 players competitively.

This was also dumped by an anonymous benefactor.

Shanghai – The Great Wall (Retail) | 上海 万里の長城
ROM Download

 

This is another retail identical thing, this time however, it’s Lufia & The Fortress of Doom! This one has 2 starts left.

There’s not much to say, it’s the first game of the Lufia RPG series from Taito. I know there’s a lot of retail identical titles for this batch, but Satellaview is also this, a bunch of retail rereleases with limited amounts of starts sometimes, think of them like demos but with the full game.

Huge thanks to Hubz who managed to get this.

Lufia & The Fortress of Doom (Retail) | エストポリス伝記
ROM Download

 

Okay, we still have some more games that were released on retail, but I promise, this time it’s a bit more interesting:

This is a cut down playable demo version of Supapoon DX! If you leave the game on the title screen, it would show gameplay demos, but also advertises the full game’s content, such as 100 stages in Story Mode, that you can have fun with everyone in Versus Mode, and ends, with, of course, a “Coming Soon!”

It’s a fun breakout clone game that can played in both single player and multiplayer!

The final game is 1 MB, but they actually made a Satellaview demo version with half the size, 512 KB instead.

Huge thanks to sanmaiwashi for sharing this! And thanks to danyl as well for remotivating me to get back in touch with him!

Supapoon DX (Demo) | すぱぽーんDX 体験版
ROM Download

 

This is a non playable demo showcase of Elfaria II – The Quest of the Meld. Yes, non playable. This is a pretty substancial and very long showcase of the game’s story, characters and RPG gameplay elements, and ends with credits info and the release date and price of the game. This game was never released outside of Japan.

Again, thanks to sanmaiwashi for the dump!

Elfaria II – The Quest of the Meld (Demo) | エルファリアII ザ・クエスト・オブ・ザ・メルド デモ版
ROM Download

 

Okay, the retail stuff are out of the way for this part 1 of this batch, now back to unique Satellaview content.

More content in the Satellaview magazine format! Freud’s Challenge 11th time. Except it’s literally the same as the 2nd version, 95% of the data is identical, just seems to be sorta recompiled.

Freud’s Challenge is a series of psychological tests (putting aside how Freud isn’t really the best example of our time), where you’re put through a bunch of situations, with a question to answer with several choices, or maybe an image to pick through. It’s certainly one of the many oddities of the Satellaview.

There are dumps of 1 through 6 already, and the fact that 11 is basically 2 is certainly feeling more like a rerun.

Freud’s Challenge – 11th Time (Magazine) | フロイトの挑戦状 第11回
ROM Download

 

This is data to be used for Same Game Tsume Game. It’s basically custom graphics to select for Same Game. This is named “User Same Game” in the BS-X menu, there are editors for custom graphics for it, but this is… weird. I don’t actually know for certain if it’s user data or a download. I have absolutely no context for it, but I wanted to release an example of addon data for Same Game that isn’t the usual kind from retail stores.

User Same Game (Same Game Data) | ユーザーさめがめ
ROM Download

 

There were several dumps of BS Nintendo HP. HP stands for Homepage, it’s a Satellaview magazine version of the Nintendo website, where they shared a lot of news about the future of their consoles, incoming games and everything. It used to be deleted via BS-X, so it was “undeleted” to be usable. This means as a result that the data integrity cannot be certain.

The music is also something to behold. This is from February 21st, 1999. Super Smash Bros. even has a full featured menu to explain the game, characters and all!

It’s interesting how late this is, considering Nintendo was about to pull the plug for new Satellaview content support in a month then, leaving St. GIGA alone at the helm after a bad fallout, only able to rebroadcast content.

This dump is brought to you by, again, sanmaiwashi!

BS Nintendo HP Issue 2/21 | BS任天堂HP 2/21号
ROM Download

BS Nintendo HP Issue 2/21 | BS任天堂HP 2/21号
SPC Music Download

 

I brought you Cheap de Gorgeous Vol. 5 last year, well here’s Vol. 4, dumped by Denizbkg01!

This one was not deleted this time, so the data integrity is totally fine. As a reminder, this is a cooking magazine with recipes and food talk.

The music is the same as Vol. 5, so the music SPC rip is not really needed here.

Cheap de Gorgeous – Vol. 4 (4/26) | チープdeゴージャス Vol. 4 (4/26)
ROM Download

 

This next one, we owe you an apology. We had this dump since 2019. It seems that in the process of research at the time, the release just was completely forgotten.

A wrong now fixed. This is “Derby Stallion 96 – Nintendo Breeders’ Cup National Betting Championship Tournament 3”, a soundlink title of horse racing where you can bet on horses… for pretty much already predefined races and results for each, you can watch the original broadcast from back then thanks to kukun kun: https://www.youtube.com/watch?v=yt2n2l4DLAo

This dump, unfortunately, was corrupted. The download includes both the original dump and a modified version to make it playable.

Derby Stallion 96 – Nintendo Breeders’ Cup National Betting Championship Tournament 3 (Corrupted)
ダビスタ96 任天堂ブリーダーズカップ 全国馬券王者決定戦3
ROM Download

 

And, finally, the last one for Part 1:

This is sort of an insane one because we had UNDAKE 30 Same Game Mario Version before. And that was it. There were more UNDAKE 30 titles, such as this one.

This is UNDAKE 30 Ura Game Daisakusen, on a similar principle to Same Game where you make all objects attached to the one you selected that are the same disappear, except there’s a twist that some of them change when you select them before it registers. There’s also a hidden golden 7 that makes you gain more points.

This Memory Pack also includes a redump of Kouryaku Casino Bar Kinyoubi – Slots.

UNDAKE 30 Ura Game Daisakusen | UNDAKE 30 うらがめ大作戦
Kouryaku Casino Bar Kinyoubi – Slots (Redump) | 攻略カジノバー金曜日 スロット
ROM Download

 

Part 2 will come as fast as I can, there’s really a lot of dumps to deal with. You should not wait too long, there’s still interesting stuff to release.

Wario’s First Event and Pirates that beeps

Hey, LuigiBlood here, and happy new year, because I got a nice batch of redumps but also a bunch of new stuff.

I’ll just put the redumps out of the way from an anonymous person, first.

These are all identical to what was dumped in the past so I won’t really explain much, just rely on the included txt file to help you figure out.

BS Marvelous – Time Athletic Course 1 | BSマーヴェラス タイムアスレチック コース1 (Redump + “Fixed” header)
ROM Download

F-Zero (Retail, Redump)
ROM Download

Super Bomberman (Retail, Redump)
ROM Download

Now, the cooler stuff:

From Ballz who got us a nice Memory Pack with a new version of WaiWai Check, dumped by our nice Matthew Callis 🙂

It’s basically a series of spot the difference under a time limit game, which can be played up to players, and of course you can have a password to send via postcard.

These have gotten different versions dumped in the past, but this one is from a different date, and names itself a rerun, so this seems interesting. It’s a pretty fun game, actually.

The Memory Pack also contains Kouryaku Casino Bar Nichiyoubi – Roulette but it’s actually corrupted.

WaiWai Check! 11/15 Rerun | わいわいチェック! 11/15 再放送
ROM Download

 

Now all the rest are from people who prefers to stay anonymous:

This is Jissen! Pachi-Slot Hisshouhou! Yamasa Densetsu. This is just the exact same data as the retail game, but it is technically new because we had never found this one on Satellaview before. The music actually impressed me a lot when I tried it (and then didn’t understand how to even play).

There’s really a lot of casino and pachislot games, aren’t there?

Jissen! Pachi-Slot Hisshouhou! Yamasa Densetsu | 実戦パチスロ必勝法!山佐伝説
ROM Download

 

This one scared me. The file name is actually different, but it’s STILL BS F-Zero Grand Prix 2 Practice. But it’s… weirdly different in the data itself that I thought it deserved a bit of attention because of the Password screen actually showing up this time, according to TCRF this screen does not really show up normally, but I played this and it does show up here.

I couldn’t tell any other difference otherwise, but I’m sure some F-Zero fans could maybe check.

BS F-Zero Grand Prix 2 Practice (6/7)
ROM Download

 

I asked ChronoMoogle to help me figure out this new magazine, and he wrote a nice summary:

Zubari Sangatsu Gou (Concise March Issue) is a month-themed magazine by St. Giga.

It features the following sections:
1. A section looking at cultural customs, dishes, events and such of March
2. Holidays of the month – Vernal Equinox Day (Shunbun no Hi) in this case
3. Advertisement for the flower store Shimojima with related present raffle
4. Music Charts – Consisting of the “current” Top 20 most sold CDs in Japan and a International Top 20 curated by St. Giga
5. New book recommendations, advertising Kodansha
6. Advertisement for seasonal sweets from Toraya
7. Horoscopes of the month

The magazine uses fonts from the BS-X BIOS, but the graphics (mostly backgrounds and pixelated photos) and more importantly, the music appears to be stored in the ROM, so there might be some original BGMs in there.

The other thing that the anonymous person made me pay attention on, this magazine released around the time when Nintendo would stop support for the Satellaview entirely, as they dropped around that time after a pretty complicated to explain debacle between Nintendo and St. GIGA’s future planning…

Again, thanks to ChronoMoogle to help us figure this out 🙂

Zubari Sangatsu Gou | ずばり3月号
ROM Download

Zubari Sangatsu Gou | ずばり3月号
SPC Download

 

Wario’s Woods on Satellaview is kinda weird, it had a lot of presence somehow, we got several versions of it, but I believe this is the last one to find: this is Wario’s Woods Event Version 1.

We had Version 2 before, and if you wonder who are these people, they’re part of Bakusho Mondai performers and they’re Satellaview personalities who show up on the radio on Satellaview.

There are changed menus and stuff, but the naming of the file is weird. “Event Wario 5/18 Version 2” which is… very unclear. I’m not entirely sure of the context here, but I’m glad that we have sort of completed the Wario’s Woods Satellaview collection.

Wario’s Woods – Event Version 1 | ワリオの森 イベントバージョン Ver. 1
ROM Download

 

Now the real star of the show:

After many many years, we finally got Pico Pico Pirates! It was a game that we knew the existence of for a long time, but simply could never find it until today.

The developer is not really listed, there are rumors that it was made during a seminar, but there’s no definitive source for that. The game kinda feels like Super Scope 6 in some way, but make no mistake, it isn’t.

This is basically a game where you shoot pirates from a flying Super Nintendo controller, and of course, you have to press the buttons where they show up at. It gets really crazy after several stages of this, it is difficult to finish.

But this isn’t the only thing that we could find from this specific Memory Pack…

There’s another RPG Maker Super Dante game in it, which a portion of the data was overwritten by Pico Pico Pirates.

After comparing with other Satellaview Super Dante games, I found out that this is actually completely recoverable, and while we cannot confirm the full validity of the data, this meant this could be made playable, and lucky are we when I found out there’s a video of this specific RPG on YouTube:

The intro seems to fully correspond to what I have, so I made the header data correspond to the video. This is the first time that I have recovered something in this way, and I’m glad that it works.

This is called Sugoi RPG? (could be translated like “A Great RPG?”, this seems to be the second and final part of it, where visibly a lot of events happened and seems to be a game that doesn’t take itself seriously featuring Famitsu and its staff.

Here’s the download to get both:

Pico Pico Pirates | PICO PICO パイレーツ
“A Great RPG?” -Last Part- | 「すごいRPG?」ーこうへんー (Recovered)
ROM Download

And there you have it folks, I’m very glad that we got a bunch of previously undumped Satellaview content today, and here’s to have more of them in the future!

A huge thanks to everyone involved for these releases!

New dumps and redumps, and name corrections.

It’s time for another Satellaview post from yours’ truly, LuigiBlood.

We’ve got a bunch of dumps to share, some of which I should have shared earlier again but I’m here to make it right.

Coming from an anonymous source, another redump of Wario’s Woods Futatabi which the date is 8/11 this time.
It is identical to what is already dumped in the past.

Wario no Mori Futatabi (8/11) | ワリオの森 再び (8/11)
ROM Download

Then all of other dumps come from PrincessBeef, and there’s a lot of them:

It turns out that we got another dump of Bakushow Mondai no Totsugeki! Star Pirates, the other one was Week 1, this one is Week 3! It is a quiz show hosted by Bakushou Mondai performers and others, all Satellaview personality.

That said the dump was unfortunately corrupted, so the Download link will provide the original bad dump, and a version where the checksum is manually fixed, but make no mistake, we don’t know what has corrupted and we cannot fix it for certain.

Bakushow Mondai no Totsugeki! Star Pirates – Dai-3-wa | 爆笑問題の突撃!スターパイレーツ 第3回 (Bad)
ROM Download

 

Then another set of magazines, both of which are undumped volumes of magazines we’ve dumped in the past.

Do-Re-Mi de Faa~! is a magazine dedicated to music, Top 20 of CD sales, and other things, this is Volume 9 from 5/25.

Then there’s BS Famitsu Magazine Kawara-ban Issue 5/24, which was named Weekly Famitsu Express but this is not really the right name.
It turns out the name Kawara-ban would mean like, Tile Print, from the Edo period, and would be considered like Prospectus, it is something that really hammers home how it is a smaller version of Famitsu magazine.

Both came from the same Memory Pack, which I have included in the Download.

Do-Re-Mi de Faa~! Vol. 9 – 5-25 Gou | ドレミでふぁ~!5/25号 Vol.9
ROM Download

BS Famitsu Magazine Kawara-ban 5/24 Gou | BSファミ通マガジン かわら版 5/24号
ROM Download

 

Now, another issue of… okay so we said “Machi Magazine Idol Diary Media – Strawberry,” but the name is woolly inaccurate, a proper name would more be like “Future Idol Development System – Media Strawberry”, where… there’s no volume number, we can only rely on the date which is 4/17. Another issue we got was 3/22, which is Volume 12, so this should be dated after, in theory.

The first screenshot explains what kind of magazine it is, courtesy of Google Translate which seems to fairly translate what it is about:

このマガジン型番組は、明日のスターを夢見る、若き乙女たちが続々と登場する、エンターテイメント・アイドルカタログである。
This magazine type program is an entertainment idol catalog in which young girls dreaming of becoming stars of tomorrow appear one after another.

The memory pack also contains some leftover data which I couldn’t decipher, but I’ll include it anyway.

Mirai-gata Idol Kaihatsu System – Media Strawberry – 4/17 | 未来型アイドル開発システム メディアストロベリー 4/17
ROM Download

 

Another Memory Pack with several things in them. The first is a magazine program I’ve never seen before: Satella Yokochō, which we could translate like, Satella Street?

It seems to include a bunch of information about BS-X lore involving the characters and their names! It seems to talk about the local rumors and whatnot, but my knowledge of japanese is still limited and would rather not go too much into the things if I don’t think I understand them easily, but this is cool to have!

And then, a full Super Famicom title: Super Soukoban! And it is absolutely 1:1 corresponding to the retail release, the only thing different is the header part.

The full Memory Pack dump is included with both, it includes leftover graphics from something else, but I couldn’t figure out what it actually is.

Satella Yokochō – 8-24 Gou | さてら横丁8/24号
ROM Download

Super Soukoban | スーパー倉庫番
ROM Download

 

And last, but not least, from Hard4Games, an anonymous source and PrincessBeef, a collection of RPG Maker 2, Sound Novel Maker and Music Maker user content!

Collection of Maker Series User Content dumps (2022-08-28)
ROM Download

I may as well because it is still pretty entertaining to check them out.

Redumps and New Dumps that’s overdue

Hey, LuigiBlood here.

…this is way overdue, I really should have released this stuff much earlier, but I’m righting the wrong now.

First things first:

Coming from Marko, and dumped by Kundenbetreuung, a redump of BS Super Mario USA Episode 3, it is literally the same as previous dumps, but here it is anyway for posterity:

BS Super Mario USA – Power Challenge – Dai-3-kai | BSスーパーマリオUSA パワーチャレンジ 第3回
ROM Download

 

From Aaron Cincinatus… LITERALLY ANOTHER variant of BS Dragon Quest I.

Considering the game contains all 4 episodes in one, and the way it is downloaded prevents us to really understand when it is from, but I can just notice that the data is different from the two other dumps of this game.

BS Dragon Quest I | BSドラゴンクエストI
ROM Download

 

Techknight came back with more dumps of all kinds, but the most interesting one is another retail game that has seen a release on Satellaview:

This is Nintama Rantarou Special, a game adaptation of the japanese anime series Nintama Rantarou. It has a lot of talking, including some minigame segments for ninja training and also a platformer. This was released as a Super Famicom cartridge title in Japan. The game seems to have about ~20% of differences when compared with the retail ROM.

Nintama Rantarou Special | 忍たま乱太郎すぺしゃる
ROM Download

He also provides us another redump of Yoshi no Panepon, downloaded on July 25th (year unknown), there are no differences with other dumps:

Yoshi no Panepon – BS Version (7-25) | ヨッシーのパネポンBS版
ROM Download

And then a bunch of Ongaku Tsukuru user made music, which you can play in Ongaku Tsukuru:

Kanaderu Score 1
ROM Download

Kanaderu Score 2
ROM Download

 

And one of the best for last, which is insane that we finally have a dump:

From Andrew Henderson, who provided us dumps before, this is the first dump of content for Shigesato Itoi’s Bass Fishing No.1!

This is a magazine containing tons of tips and tricks, as well as a leaderboard. This magazine is different from the others, because it is a magazine that has to be launched from the game, and not BS-X!

So after downloading this magazine, you had to switch cartridges, put the Memory Pack in the game’s cartridge and then select Memory Pack from the main menu:

This is making me very happy, and of course, it contains brand new magazine music, which I totally ripped as SPC format and uploaded for you all:

Weekly Bass Fishing No.1 Magazine Vol.24 | 週刊 バス釣りNo.1 マガジン Vol.24
ROM Download

Weekly Bass Fishing No.1 Magazine Vol.24 | 週刊 バス釣りNo.1 マガジン Vol.24
SPC Download

I will have more to release very soon, but enjoy these in the meantime!

Two new dumps for today, and a great day for Map 1.

Hey, LuigiBlood here. Today is a great day.

Now, not for the blog itself as of now as the blog engine updated and broke a lot of things, where japanese became mojibake garbage, we will look into that, promised.

But I have not one, but two dumps today.

 

Let’s get the big one out of the way, we now have a dump of BS Zelda Map 1 Week 1 courtesy of a really cool guy, Matthew Callis!

For the bit of info dump, it is the rerun updated version, as seen by the following screenshots where the compass boss dot is red instead of green as the original version was.

A quick compare with the Week 4 dump shows that the content has quite some differences here and there, it needs to be looked into further.

Aside from the mismatch of original and rerun versions, what this means is that we finally have a complete collection of legit dumps of all BS Zelda Map 1 Weeks, which honestly is nothing short of a miracle 21 years after the end of the Satellaview service!

Now let’s keep in mind: Playing the original dump will work, but it might not save as it depends on the PSRAM program that runs the main content download. The game will also crash at :57 as it attempts to go back to the PSRAM program which isn’t dumped.

Unfortunately, the PSRAM program was never dumped and cannot be dumped through our usual means, as the PSRAM memory content gets lost on power off, which means the only way to get it is either from an engineer who cared about dumping content was interested back when the service was available, or through other means like recording the satellite bitstream signal (which was done by someone who unfortunately lost the digital tapes…). But until then, that content has to be recreated.

Here’s the download link:

BS Legend of Zelda – Map 1 Week 1 (Rerun, 1/1)
ROM Download

 

But I said two dumps, as the other comes from techknight, with this time a retail Super Famicom game that was released on Satellaview called Jissen Pachi-Slot Hisshouhou! Twin.

It is sorta amazing to see the Pink Panther in such a game, which of course is a slot machine. I have compared the game with the retail ROM dump, and it is strictly identical; header info aside. There is also a single start left, and it is suspected that the download was not really completed as the Flash allocation information was not properly put in place.

What this essentially means is that the full game was sent like a demo to be played a single time, and the save is temporary as well.

Jissen Pachi-Slot Hisshouhou! Twin (BS)
ROM Download

It may not be as interesting as you think but Satellaview preservation is also about keeping track of these games. Have fun 🙂