A Satellaview research blog.

On matters regarding future updates + ROM hack craziness.

Hello, it’s Cabbusses again. Just wanted to give a note on future updates, because they should be coming soon.

For various reasons, LuigiBlood has not been able to do updates. I’ve been trying to pick up the slack, but it’s been pretty overwhelming, so at present, danyl has been recruited to work on the followup to “The Biggest Batch So Far”.

That said, that was back in March, and now it’s April.

I may have to take bits of the batch and release them in chunks along the way. I’ve been accumulating screenshots and video for this, but due to circumstances it’s been taking longer than I expected.

So in the meantime, let me post about some personal hacking and tinkering I’ve been doing, or had done and forgot to post about it.

I’m going to do this in chronological order:

First, a WIP on an attempt to create BS Zelda: Inishie no Sekiban’s PSRAM data (Download link is here)

This is not particularly far along, but you can actually use it in conjunction with certain BS Zelda: Sekiban patches to play the ROMs on Satellawave with indoor tiles. Ideal end goal is a complete recreation of missing data, but having something that plays with an unpatched ROM would be a good idea for the future.

BS Zelda “Roto for Satellawave” WIP – Map 1 – download
Map 2

A project with the end goal of making a BS Zelda that can play start-to-finish on a Satellawave setup, based on Roto’s old work. Some things were disabled or re-eneabled to make things work. The clock system can bug out on a reset. Map 2’s ROM doesn’t have music enabled and I forget why… dagnabbit, I should had posted about these when I first made them.

WIPs on Event Plaza recreations, useful for Satellawave:
Falcon Flyer
BS Fuurai no Shiren

BS Bokujo Monogatari
BS Spriggan Powered
BS Tantei Club
BS Ihatovo Mongatari
Takara Sumo
BS Shin Onigashima
Derby Stallion Breeders Cup
Mahjong
Star pirates
BS Zelda
BS Draque
BS Super mario USA
BS Fire Emblem
BS Zelda Sekiban
Bass tournament

Right-Click -> Save As is enabled here again so you are free to do that to save these.

Or you can grab them here.

More may come later! Also, these may be updated to improve accuracy.

Alright, what else did I have?

Ah, yeah.





I hacked BS Super Mario USA to find Worlds 3 and 6.

3000C in any of the BSSMUSA ROMs sets the episode. Using values outside the expected ones can give chaotic results and crashes, but with a clock-disabling patch you can access the dummied out worlds. They are missing Mario Statues, but are pretty playable otherwise.

BS Super Mario USA – Dummied World hacks – download

BSZ-Lite Update: Now with English translation!

I’ve just finished testing up a newer build of Mottzilla’s BS Zelda Lite patch.
This version is meant to fix a saving glitch.

It also has Duke Serkol’s fan translation applied to it!


Download it here!

Those who might be popping in for the first time wondering what the news with Mottzilla’s new BSZ-Lite is can check the post below this.


Zelda fans, The New “Mottzilla BSZ-Lite Hack” is a must-download.

It’s been a long time since there was a major update in terms of BS Zelda ROM hacking, but over the past few weeks Mottzilla – with the help of my bugtesting abilities – has come out with a highly impressive new version of his “BSZ-Lite”, a BS Zelda hack tailored to those who want to play the game on real hardware, with their Powerpaks, or, in my case, that Neo Myth SFC cart Matthew Callis just gave me a few days back.

Read More…Read More…

Just a bit of advertising for a friend…

Luigiblood has started up a site for a new project he is working on.
Besides the name “Broadcast Satellaview” being questionable, the prospects of the project sound very interesting. I’m really hoping it gets somewhere.
For reference, Luigiblood was the guy who previously made a Satellaview “Hello World!” Homebrew, so he’s not just throwing stuff up out of no-where’s land.

A link to his project will also be in with the other links, since this won’t be on the front page forever…


“Hello Satellaview!” homebrew ROM is born.

So, the past few days on #serioushax @ Caffienet on IRC, I’ve been talking to Seru-kun for a bit. He was interested in making a Satellaview homebrew app, and was asking me for help. Typical of me, I had to have an obvious blank spot in my research somewhere, so I wasn’t as helpful as I could’ve been… but eventually he got something out!

“Hello Satellaview!”

The ROM can be downloaded here

This app is most notable for, besides the fact that it’s the first homebrew Satellaview app I’ve seen, filling in info on a blank spot in the Satellaview Header Data that I didn’t know of before. Check the section on “Pointers”. Yes, I kinda didn’t know that before. Seru-kun eventually figured it out on his own. Rather embarrassing. D:

The ROM boots on BSNES. Kinda doubt there’s a way to test it on a actual BS-X cartridge at the moment, and there may not be as long as the only methods would involve destroying old packs… but hey, a man can dream, yes?

In the meantime, Seru-kun and I are talking about the potential benefits and limitations of working homebrew on Satellaview. He may soon release yet another homebrew app that uses the Satellaview-specific registers to some degree. And maybe this time I won’t be missing important information…. nah, I probably will. pft.