A Satellaview research blog.

Satellaview Soundtracks – Konae-chan no DokiDoki Pengin Kazoku

The music for Konae-chan no DokiDoki Pengin Kazoku has been posted on SNESMusic.org.
I ripped this SPC set myself using a variant of BSNES that supports SPC dumping. Fairly impressive, 😀

I’m posting streaming MP3s up for you guys who don’t use SPC players. The music is short and repetitive, but has a bit of a nice retro-arcade feel to go along with the, well, retro-arcade feel of the game itself.

Title Screen

Round Start

Level Gameplay

Round Clear

Round Results

Everyone’s Together

Ending

Game Over

Final Score


Sutte Hakkun – NP vs. BS

When I tried to look up on “Sutte Hakkun”, I was guided to Wikipedia.

For once, an article with a lot of useful info on a game.
But, are all these differences that notable between versions?
Since I couldn’t find any of the games going around on sale, I once again took the cheap-way-out of emulating… but unlike most people who go straight to the NP Version, I started with the “BS Event Version”.

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Koi ha Balance – Battle of Lovers

Squaresoft seemed to like treating the Satellaview like a little playground. Games like Treasure Conflix and Dynamitracer seemed to throw around a different atmosphere than their typical “Final Fantasy” work.

And then this came along and pushed it a bit over the edge.

Koi Ha Balance – Battle of Lovers is a board game. Yes, a board game.
It’s about scoring with lots of girls. Literally (although not sexually).
It goes hilariously over the top in nearly everything it does.

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Listen to some strange-sounding SPC rips.

A few weeks ago I’ve tried making a go at ripping music from Satellaview ROM SPCs looking for some songs that aren’t going around in common sets.

I’m still mastering the ripping art at the moment. You can see some of my results here.

http://kiddocabbusses.tryhappy.net/BSSPCRips/

For you guys who don’t have SPC Players but want to take a listen to some of the rips, I’ve Chun-Yu’d them to MP3 form for your listening torture – er, pleasure.

BS SUTTE HAKKUN – STORY INTRO

BDASH


BUSTERS – DIGITAL MAGAZINE

DO-RE-MI NO. 2

A few notes to the other SPC rippers out there – these are my first real attempts at ripping these, so I’m sorry if there’s any grave errors.
for the ones in which I just have the name of the ROM.spc, those songs are the only songs I could access. Most of the song names for ROMs with more than one song were made up based on some text that was on the page along with the music.

(EDIT: I’ve had a problem with these MP3s sounding weird on the embed, but not on Winamp. Therefore I’m direct-linking the Mp3s on top of the embeds, in case other people also have this problem.)

BS Super Famicom Wars, recorded poorly by… uh, myself.

I popped BS Super Famicom Wars in SNESGT and played it a bit. From my Youtube description:

“This seems like a sort of little demo in comparison to the NP Version. Before you ask – these are the only characters, settings, and battle map I could select. There’s also a lot of missing polishes compared to the NP Version – I can’t seem to enable Battle and Fort Seizing animations for example.”

I looked into the matter further and, according to the Satellaview History Museum, there were actually 4 volumes of BS Super Famicom Wars released. They likely each had a different map. I’ll be on the lookout for more info.

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Kaizo Choujin Schbibinman Zero

This bit of a filler article is to describe one of the more cool Satellaview games.

Kaizo Choujin Schbibinman Zero is a sort of platformer/beat-em-up hybrid which makes use of every Japanese Toku television cliche in the book – and is a lot of fun in part for doing so.

It was presented as a normal download rather than a Soundlink – so no time limits and no Satellaview-specific options like turning the radio on or reading the BS-X data.

It’s easy to pick up and play, even for a casual gamer. The challenge comes from trying to get an absurdly high score in the end – trying to reach number 1 must’ve been something for the Satellaview hardcore to try to obtain a prize from.

You punch, kick, and throw special attacks at the putty-patrol-like enemies going left to right or down-to-up or whatever until you reach the boss, then you pound the boss hard.

The game is apparently a part of the “Kaizo Choujin Schbibinman” series which was previously on the PC-Engine/TurboGrafx-16. Hardcore Gaming 101 has a good read on the series as a whole (but… Banta Satellite? Where did THAT come from?)

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