A Satellaview research blog.

An explosive new ROM release. Oh, wait, that was in the last set? Well, that blows. But here’s another!

Alright, I wanted to do this write up for a while… this one is a bit of a doozy. It’s gonna require a bit of build-up and explanation. This will also have more picture references and video links than the usual posting.

It’s actually kinda difficult to figure out where to begin with this, but I suppose the best way to go about this is to first show a regular bootup.
(You will notice I linked, rather than embedded, this video. I want to keep the amount of embeds I got restricted, so the primary embed I got ready will come later.)


So, what can we make of this? At first glance, it looks like a mere demo of Super Bombliss. (For the newcomers: Bombliss has had versions released in the USA under the name “Tetris Blast”, but Super Bombliss in particular is Japan-only. Effectively, consider this the version of Tetris for the Satellaview from here on out.)

The first thing apparent in comparison to the retail game is the “Radio On/Off” toggle replacing the 2-player mode.


1-player mode has limited versions of the “Contest”, “Puzzle” and “Vs. Com” modes. Notably, nothing looks completely hard-removed, but rather intentionally rendered unselectable. Now, obviously, many demos would lock out contents from the full game like this, but… oh, let’s hold there for a bit.

Before we continue, what info can we gather on Bombliss on Satellaview?
Let’s start with the archive of the Satellaview History Museum again. Over there is listed a Soundlink series for Bombliss:

1995/10/04

1995/10/06 All Japan Super Bombliss Cup’95
第1回

1995/10/11

1995/10/13 All Japan Super Bombliss Cup’95
第2回

1995/10/18

1995/10/20 All Japan Super Bombliss Cup’95
第3回

1995/10/25

1995/10/27 All Japan Super Bombliss Cup’95

Kukun kun also uploaded a video of a broadcast of Bombliss Cup from November the following month. While it can’t be accessed on YouTube presently, it was uploaded to webarchive, albeit with some of the ContentID’d music absent.

Alright, now, we gotta pay attention to both of these now… See those dates?


The download date of this Bombliss ROM is 10/13. That lines up with the Soundlink broadcast dates! At this point, I decided to try comparing the data of the “demo” to the retail ROM, and it became apparent that the 8M pack dump was double the filesize… filling up the 8M like a Soundlink game would.

While I was doing this inspection, though, LuigiBlood found a much faster way of getting the info I wanted to find – cheat codes.

A text file included with the ROM download contains some of the cheats found. A combination of the cheats can actually access the Soundlink mode!


Soundlink mode for what episode, you ask?


Apparently, more than one of them! Including the one shown in kukun kun’s “November Bombliss” video.

Here’s a video of the Soundlink mode in action.

Trying to get to that mode can be difficult, however. The cheat codes to do so are the codes for editing the game clock. Apparently, unlike what has been seen from previous Soundlink game dumps, Bombliss, probably to help toggle the “demo” and “Soundlink” modes, has some of the strictest and most detailed clock coding that’s been dissected so far. There are checks for not only the hour and the minute, but the day of the month, the month, and the year, and internal tables to dictate what mode the game is supposed to be on at those times! And from what I’ve seen in my attempts to fiddle with this on SNES9X, in order to use the clock cheats you need to shut off SatData Time Channel and/or anything in an emulator that would cause your clock to sync to your Windows OS. There’s no way I’d reccommend actually trying this, especially for a mode without it’s radio broadcast audio intact.

Ultimately, to step around these issues and give people checking the ROM easier access to the goods, LuigiBlood found one super code:

Unlock all stages (Puzzle Mode):
80BC850B use as an Action Replay code
or edit 0x3C85 to 0B in the dump (+ correct the checksum)

(Do note, as a general guide for using cheats on Satellaview ROMs, to wait until after the game is booted to “apply Cheats”.)
Yes, you can in fact just unlock everything from the restricted “demo” mode. But if you go into it thinking it’s 1:1 with retail, you’ll be caught off-guard.

Retail
BS cheats

It turns out, to make the Soundlink mode, the puzzles from Levels 2, 3, 4, and 5 were altered, changed completely, or moved around. (There’s also visual differences that are a bit more puzzling to figure out the reasons for.)

This means the easiest way to play the otherwise-Soundlink-exclusive puzzles from all the episodes is to simply use the cheat to access this game mode!

Which is what the video I’m finally going to have as the embed will show!

There is possibly still more to access out of this ROM. For exmaple, I played the Soundlink mode and have not managed to get the event postcard screen to appear, even though I see the tiles for that when I browse the ROM in a tile editor.

Also, obviously, proper audio recordings of all the Soundlink episodes would be appreciated. Going by what we can pull from kukun kun’s video, there’s definitely some interesting musical choices.

A dump of the November Bombliss may be potentially useful, as LuigiBlood says November time tables are not in this ROM. It doesn’t seem like it would be much different beside that, though.

This could be seen as an interesting follow up to the ages-old revelation that you can use cheat codes to access Tetris in the Dr. Mario (BS) ROM.

If you want to implement this in SatData, be aware of the notes about the clock system and cheat codes. Otherwise, videos show this was broadcast from the Stadium and did not have a unique Event Plaza.


Super Bombliss (All Japan Super Bombliss Cup 95) 10/13
ROM download

BONUS:

Another batch of redumps.

Sutte Hakkun – BS Version 2 6/17
Yoshi no Panepon BS Ban 3/21
Wario no Mori Futatabi 7/12
Dr. Mario 3/9
Super Ninja-kun 6/29
Table Game Daisyugo! 6/14
Golf Daisuki! O.B. Club 4/3
Special Tee Shot 8/16
Lord Monarch 8/2
Darius Force 3/26

My first blogpost attempt with some demo/trial versions

Hi, danyl here. You very probably don’t know who I am so let me introduce myself :

I am the last person who joined the team because they recognized my talent and uh… more seriously my role is just for research/datamining the Satellaview stuff and for my first blogpost, here’s a few trials/demo versions than I am responsible to release. Let’s begin ;))

Before to talk about this dump let me tell you a little story if you will, 11 months ago before than I joined the team in July 2023, I found a sale of a mysterious Memory Pack appointed “ミスティックアーク 体験版” for around $200.

When I told it to LuigiBlood (because I knew him since February 2023) he said that it wasn’t worth it because originally the sale was for $70 and the seller increased the price.

However, (this is just my opinion) that increase is (partially) justifiable because I know a lot of things about this dump but before I will answer to the questions of some of you might ask: “If nobody of the team bought it, How did you get it ?”

The answer is simple : an anonymous contributor bought it at the last minute (this what LuigiBlood said 3 months later after when I said I was disappointed we didn’t get the dump)

Anyways this is an Demo version of the Enix’s famous RPG, Mystic Ark !

This precisely a demo which contains the intro + the title screen of the game.

Also for the little fun fact: The download date on the header (6/26) corresponds to the Premiere of this game which was the June 26, 1995, Here’s a picture of it below:

Also it got 2 magazines from the radio program “ゲーム虎の大穴” during this premiere date :

虎の大穴6/26 1 18:30 ~ 19:00

虎の大穴6/26 2 22:50 ~ 23:00

The official description is : 超大作RPG『ミスティックアーク』の デモバージョンです。

Here’s the broadcast schedule list:

1995/06/26~1995/07/01(2 times per day)
1995/07/20、1995/07/22(1 time per day)

This was a very short broadcast period.

MYSTIC ARK DEMO  |  ミスティックアーク  デモ バージョン
ROM Download

 

This is a Trial Version of Super Bomberman Panic Bomber W !

It’s comparable to the SFC retail with some differences like the Multiplayer Mode which is not available and you cannot change the difficulty and Boss fight modes and the biggest difference is that you can only play Round 2 on the story mode where you fight in succession Perth, Brawl and Metal Bomber (the secret opponents and the tutorial are also available in this version).
Edit: Additional notes by Cabbusses: Those familiar with the retail Panic Bomber W will recall that the game uses the SA-1 expansion chip. This demo ROM does not use that chip, which may be helpful to the few people who want to load it on a floppy disc based ROM copier or an ancient ZSNES version.

Like Mystic Ark Demo, the download date on the header (5/1) corresponds to its Premiere Date which is May 1st 1995.

With Elfaria 2 Demo video, it was one of the secret games during Hudson Special Week (Between May 1st an 9th 1995) for promoting the release of Super Bomberman 3.
And I have the official description of “ハドソン特集vol.1” : 「スーパーボンバーマン3」大特集「高橋名人の歴史」もあるよ。

 

Here’s the broadcast schedule list :

1995/05/01~1995/05/08(Maybe 9th or 10th ?)(1~4 times per day)
1995/07/17~1995/07/24(2 times per day)
1995/08/07~1995/08/13(1~2 times per day)
1995/09/11~1995/09/15(1 time per day)
1995/10/16、18、20、21、22(1 time per day)
Reruns at the Winter Vacation Secret Game Encore Tournament :
1995/12/23、28、1996/01/02(1 time per day)

Super Bomberman Panic Bomber W (Trial Version) | SUPERボンバーマン ぱにっくボンバーW(トライアル版)
ROM Download

 

This one is a little bit strange because we already got a similar ROM which was just appointed “ドカポン外伝” which was a retail game of the Game Best Selection which had begun in August 1996.

But here, this is a little bit different because this is the Game Tora no Ooana secret version.

According to LuigiBlood, Its seems to be identical to the previous dump of Dokapon Gaiden – Honoo no Audition in terms of content, but a lot of content is all 00s instead (precisely there are 30% of differences). Also it seems to have 12 limited starts (this can be explained because the early games with limited starts has 15 limited starts by default).

Here’s the broadcast schedule list:

1995/11/16~1995/11/23(2~3 times per day)
1995/12/27、1996/01/02(1 time per day)

Dokapon Gaiden – Honoo no Audition BS Ban | ドカポン外伝BS版
ROM Download

And…. That’s all for the moment.

“Check” it Out: For July 4th, The Real American Wai to Release a ROM… “English, mutha*****, we speak it!”

EDIT: Correction on something near the bottom of the page. “Pro Mahjong Kiwame” was listed as a redump. It turns out, the 8M pack version was not dumped before. It matches retail. The original text has not been changed since re-formatting the article to accomodate this info would be a bit a pain.

For America’s Independence Day, we are celebrating by releasing new ROM dumps alongside their already-complete English translations!
This ROM release comes with a writeup by NewsFedora.
(Preface by Cabbusses)

Today we bring you something that is both new but still familiar: two more dumps of WaiWai Check and another installment of Tamori no Picross.

If you’ve not played WaiWai Check before, these are simple minigames that were broadcast pretty regularly early in the Satellaview’s life. Essentially they’re “spot the difference” games, with each week’s broadcast featuring two different stages to choose from.

We’ve had a few of these dumped in the past and while you don’t NEED to know Japanese to play these, rom hacker Krokodyl has released English translation patches of the three previously dumped WaWai games for added convenience:
WaiWai Kids (https://krokodyl.github.io/post/2023/07/waiwai-kids/),
WaiWai Check 11/15 (https://krokodyl.github.io/post/2023/07/waiwai-check-11-15/) and
WaiWai Check 03/21 (https://krokodyl.github.io/post/2023/07/waiwai-check-3-21/)

Today’s release features two more installments of WaiWai Check and perhaps in a first, we are also simultaneously releasing English translation patches, courtesy Krokodyl!

(Video embed by Cabbusses)

The first dump, WaiWai Check 8/26, also features a 9/6 broadcast of Tamori no Picross.

Wait. Actually, if I may just take a brief detour from the WaiWai Check talk, this dump of Tamori no Picross is also quite notable: while it’s a rebroadcast, it appears to be of a previously unknown and undumped episode that dates to 5/10. If that’s accurate, then that means it was first broadcast only a few weeks after Satellaview’s launch of April 23, 1995! We know there’s at least one more still-undumped episode of Picross, which was part of that April 23 launch-day lineup. But still, finding another episode that’s nearly as old — even if it’s a rebroadcast — gives me hope we can one day find that very first Picross installment.

Ok, now back to WaiWai Check. I believe this is also the oldest WaiWai Check dump we’ve found so far, and features a different title screen compared to later WaiWai Checks.

The first stage features Satellaview mascots Satebo and Parabo. You get a special message if you clear 10 rounds.


The second stage is for an RPG-ish looking level called Blunder Town, which we’ve seen previously in the WaiWai Check 11/15 episode. Krokodyl notes over on his translation github that there are some differences between this episode of WaiWai Check compared to others, as well as secret button combinations needed to access different rounds of Blunder Town.
[As of present, the nature of why these secret codes are needed to progress through this version’s Blunder Town is a mystery, and may need Soundlink audio archival from an earlier date than anything that has been uploaded prior for the context. In the meantime, the codes are on Krokodyle’s site. ~ Cabbusses]

The next dump and translation we have for you today is WaiWai Check 11/22, and it features the title screen seen in the previously dumped 11/15 and 03/21 weeks.
[This dump is credited to danyl. ~ Cabbusses]

The first stage is… Blunder Town. Again.

But on the plus side, the second is a new stage, this time called “Taisho Roman”.

One more noteworthy thing about WaiWai Check 11/22 is that a version of this broadcast has already been dumped and been in circulation for years… but nobody ever noticed it!

This game was present in No-Intro’s “Undake 30 Same Game Daisakusen – Mario Version (Japan)” but had been deleted. It was fully recoverable however, and now with this new dump we can verify that it is identical, with just the name and date being different. As a bonus and for completionist’s sake, we’re including that original No-Intro rom along with its recovered 11/22 WaiWai Check for you all.

Thanks so much to anon for dumping Tamori no Picross 9/6 and WaiWai Check 8/26, Danyl for dumping WaWai Check 11/22, and Krokodyl for translating both WaiWai Checks. Be sure to check out Kroko’s github for the patches as well as more information about playing these games.


タモリのピクロス 9/6 + ワイワイチェック 8/26
Tamori no Picross (9/6) + WaiWai Check (8/26)
Download (contains original 8M dump and split ROMs)

ワイワイチェック 11/22

WaiWai Check 11/22 Saihousou (11/24) from Undake30 dump

WaiWai Check 11/22 (danyl’s redump)

(Kroko’s translation patch links:
https://krokodyl.github.io/post/2024/03/waiwai-check-8-26/ and
https://krokodyl.github.io/post/2024/03/waiwai-check-11-22/)

We’ve got much, much more on the horizon, so stick around, it’s about to get busy up in here.

BONUS: I’m putting up some assorted redumps.
Most of these are probably not important to anyone outside people wanting dumps to be double-verified, but they may still be useful for research of dates of broadcast.

BS Fire Emblem Dai-3-wa 10/18
BS Marvelous Time Athletic Dai-4-shuu
Cock-A-Doodle-Doo 8/10
BS-X Shooting 7/26
Zooto Mahjong
Sutte Hakkun Event Version 4/10
Nintama Rantarou 2 3/22
Pro Mahjong Kiwame
MARIA – Part 1 1/25
Zelda no Densetsu : Kamigami no Triforce