A Satellaview research blog.

Kaizo Choujin Schbibinman Zero

This bit of a filler article is to describe one of the more cool Satellaview games.

Kaizo Choujin Schbibinman Zero is a sort of platformer/beat-em-up hybrid which makes use of every Japanese Toku television cliche in the book – and is a lot of fun in part for doing so.

It was presented as a normal download rather than a Soundlink – so no time limits and no Satellaview-specific options like turning the radio on or reading the BS-X data.

It’s easy to pick up and play, even for a casual gamer. The challenge comes from trying to get an absurdly high score in the end – trying to reach number 1 must’ve been something for the Satellaview hardcore to try to obtain a prize from.

You punch, kick, and throw special attacks at the putty-patrol-like enemies going left to right or down-to-up or whatever until you reach the boss, then you pound the boss hard.

The game is apparently a part of the “Kaizo Choujin Schbibinman” series which was previously on the PC-Engine/TurboGrafx-16. Hardcore Gaming 101 has a good read on the series as a whole (but… Banta Satellite? Where did THAT come from?)

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