A Satellaview research blog.

My first blogpost attempt with some demo/trial versions

Hi, danyl here. You very probably don’t know who I am so let me introduce myself :

I am the last person who joined the team because they recognized my talent and uh… more seriously my role is just for research/datamining the Satellaview stuff and for my first blogpost, here’s a few trials/demo versions than I am responsible to release. Let’s begin ;))

Before to talk about this dump let me tell you a little story if you will, 11 months ago before than I joined the team in July 2023, I found a sale of a mysterious Memory Pack appointed “ミスティックアーク 体験版” for around $200.

When I told it to LuigiBlood (because I knew him since February 2023) he said that it wasn’t worth it because originally the sale was for $70 and the seller increased the price.

However, (this is just my opinion) that increase is (partially) justifiable because I know a lot of things about this dump but before I will answer to the questions of some of you might ask: “If nobody of the team bought it, How did you get it ?”

The answer is simple : an anonymous contributor bought it at the last minute (this what LuigiBlood said 3 months later after when I said I was disappointed we didn’t get the dump)

Anyways this is an Demo version of the Square’s famous RPG, Mystic Ark !

This precisely a demo which contains the intro + the title screen of the game.

Also for the little fun fact: The download date on the header (6/26) corresponds to the Premiere of this game which was the June 26, 1995, Here’s a picture of it below:

Also it got 2 magazines from the radio program “ゲーム虎の大穴” during this premiere date :

虎の大穴6/26 1 18:30 ~ 19:00

虎の大穴6/26 2 22:50 ~ 23:00

The official description is : 超大作RPG『ミスティックアーク』の デモバージョンです。

Here’s the broadcast schedule list:

1995/06/26~1995/07/01(2 times per day)
1995/07/20、1995/07/22(1 time per day)

This was a very short broadcast period.

MYSTIC ARK DEMO  |  ミスティックアーク  デモ バージョン
ROM Download


This is a Trial Version of Super Bomberman Panic Bomber W !

It’s comparable to the SFC retail with some differences like the Multiplayer Mode which is not available and you cannot change the difficulty and Boss fight modes and the biggest difference is that you can only play Round 2 on the story mode where you fight in succession Perth, Brawl and Metal Bomber (the secret opponents and the tutorial are also available in this version).

Like Mystic Ark Demo, the download date on the header (5/1) corresponds to its Premiere Date which is May 1st 1995.

With Elfaria 2 Demo video, it was one of the secret games during Hudson Special Week (Between May 1st an 9th 1995) for promoting the release of Super Bomberman 3.
And I have the official description of “ハドソン特集vol.1” : 「スーパーボンバーマン3」大特集「高橋名人の歴史」もあるよ。


Here’s the broadcast schedule list :

1995/05/01~1995/05/08(Maybe 9th or 10th ?)(1~4 times per day)
1995/07/17~1995/07/24(2 times per day)
1995/08/07~1995/07/13(1~2 times per day)
1995/09/11~1995/09/15(1 time per day)
1995/10/16、18、20、21、22(1 time per day)
Reruns at the Winter Vacation Secret Game Encore Tournament :
1995/12/23、28、1996/01/02(1 time per day)

Super Bomberman Panic Bomber W (Trial Version) | SUPERボンバーマン ぱにっくボンバーW(トライアル版)
ROM Download


This one is a little bit strange because we already got a similar ROM which was just appointed “ドカポン外伝” which was a retail game of the Game Best Selection which had begun in August 1996.

But here, this is a little bit different because this is the Game Tora no Ooana secret version.

According to LuigiBlood, Its seems to be identical to the previous dump of Dokapon Gaiden – Honoo no Audition in terms of content, but a lot of content is all 00s instead (precisely there are 30% of differences). Also it seems to have 12 limited starts (this can be explained because the early games with limited starts has 15 limited starts by default).

Here’s the broadcast schedule list:

1995/11/16~1995/11/23(2~3 times per day)
1995/12/27、1996/01/02(1 time per day)

Dokapon Gaiden – Honoo no Audition BS Ban | ドカポン外伝BS版
ROM Download

And…. That’s all for the moment.

“Check” it Out: For July 4th, The Real American Wai to Release a ROM… “English, mutha*****, we speak it!”

EDIT: Correction on something near the bottom of the page. “Pro Mahjong Kiwame” was listed as a redump. It turns out, the 8M pack version was not dumped before. It matches retail. The original text has not been changed since re-formatting the article to accomodate this info would be a bit a pain.

For America’s Independence Day, we are celebrating by releasing new ROM dumps alongside their already-complete English translations!
This ROM release comes with a writeup by NewsFedora.
(Preface by Cabbusses)

Today we bring you something that is both new but still familiar: two more dumps of WaiWai Check and another installment of Tamori no Picross.

If you’ve not played WaiWai Check before, these are simple minigames that were broadcast pretty regularly early in the Satellaview’s life. Essentially they’re “spot the difference” games, with each week’s broadcast featuring two different stages to choose from.

We’ve had a few of these dumped in the past and while you don’t NEED to know Japanese to play these, rom hacker Krokodyl has released English translation patches of the three previously dumped WaWai games for added convenience:
WaiWai Kids (https://krokodyl.github.io/post/2023/07/waiwai-kids/),
WaiWai Check 11/15 (https://krokodyl.github.io/post/2023/07/waiwai-check-11-15/) and
WaiWai Check 03/21 (https://krokodyl.github.io/post/2023/07/waiwai-check-3-21/)

Today’s release features two more installments of WaiWai Check and perhaps in a first, we are also simultaneously releasing English translation patches, courtesy Krokodyl!

(Video embed by Cabbusses)

The first dump, WaiWai Check 8/26, also features a 9/6 broadcast of Tamori no Picross.

Wait. Actually, if I may just take a brief detour from the WaiWai Check talk, this dump of Tamori no Picross is also quite notable: while it’s a rebroadcast, it appears to be of a previously unknown and undumped episode that dates to 5/10. If that’s accurate, then that means it was first broadcast only a few weeks after Satellaview’s launch of April 23, 1995! We know there’s at least one more still-undumped episode of Picross, which was part of that April 23 launch-day lineup. But still, finding another episode that’s nearly as old — even if it’s a rebroadcast — gives me hope we can one day find that very first Picross installment.

Ok, now back to WaiWai Check. I believe this is also the oldest WaiWai Check dump we’ve found so far, and features a different title screen compared to later WaiWai Checks.

The first stage features Satellaview mascots Satebo and Parabo. You get a special message if you clear 10 rounds.

The second stage is for an RPG-ish looking level called Blunder Town, which we’ve seen previously in the WaiWai Check 11/15 episode. Krokodyl notes over on his translation github that there are some differences between this episode of WaiWai Check compared to others, as well as secret button combinations needed to access different rounds of Blunder Town.
[As of present, the nature of why these secret codes are needed to progress through this version’s Blunder Town is a mystery, and may need Soundlink audio archival from an earlier date than anything that has been uploaded prior for the context. In the meantime, the codes are on Krokodyle’s site. ~ Cabbusses]

The next dump and translation we have for you today is WaiWai Check 11/22, and it features the title screen seen in the previously dumped 11/15 and 03/21 weeks.
[This dump is credited to danyl. ~ Cabbusses]

The first stage is… Blunder Town. Again.

But on the plus side, the second is a new stage, this time called “Taisho Roman”.

One more noteworthy thing about WaiWai Check 11/22 is that a version of this broadcast has already been dumped and been in circulation for years… but nobody ever noticed it!

This game was present in No-Intro’s “Undake 30 Same Game Daisakusen – Mario Version (Japan)” but had been deleted. It was fully recoverable however, and now with this new dump we can verify that it is identical, with just the name and date being different. As a bonus and for completionist’s sake, we’re including that original No-Intro rom along with its recovered 11/22 WaiWai Check for you all.

Thanks so much to anon for dumping Tamori no Picross 9/6 and WaiWai Check 8/26, Danyl for dumping WaWai Check 11/22, and Krokodyl for translating both WaiWai Checks. Be sure to check out Kroko’s github for the patches as well as more information about playing these games.

タモリのピクロス 9/6 + ワイワイチェック 8/26
Tamori no Picross (9/6) + WaiWai Check (8/26)
Download (contains original 8M dump and split ROMs)

ワイワイチェック 11/22

WaiWai Check 11/22 Saihousou (11/24) from Undake30 dump

WaiWai Check 11/22 (danyl’s redump)

(Kroko’s translation patch links:
https://krokodyl.github.io/post/2024/03/waiwai-check-8-26/ and

We’ve got much, much more on the horizon, so stick around, it’s about to get busy up in here.

BONUS: I’m putting up some assorted redumps.
Most of these are probably not important to anyone outside people wanting dumps to be double-verified, but they may still be useful for research of dates of broadcast.

BS Fire Emblem Dai-3-wa 10/18
BS Marvelous Time Athletic Dai-4-shuu
Cock-A-Doodle-Doo 8/10
BS-X Shooting 7/26
Zooto Mahjong
Sutte Hakkun Event Version 4/10
Nintama Rantarou 2 3/22
Pro Mahjong Kiwame
MARIA – Part 1 1/25
Zelda no Densetsu : Kamigami no Triforce

New ROM dump to sow the seeds of chaos on your pathetic, imperfect emulator.

(Minor updates to fix some small errors. ~ Cabbusses

General note: As ChronoMoogle did the primary write-up, he is credited for this in spite of me doing the publishing. I have some notes on emulation compatibility after his words. ~ Cabbusses)

Hello everyone,

it’s ChronoMoogle for a change. I did provide a small write-up for a recent ROM dump release of the Bounty Sword Satellaview demo, but it’s been a while since I did a more in-depth one.

Today, we have another similar demo that has kindly been obtained and dumped by Matthew Callis for the very first time – Chaos Seed, developed by Neverland of Lufia and Rune Factory fame. And since I helped with the beta-testing of the English translation by Dynamic Designs and pretty much know the full game inside-out from that, I hope I can give you a decent small introduction of the game and what exactly is included in this Satellaview demo.

(My video recording. ~ Cabbusses)

A few days ahead of the game’s retail release in Japan, this demo was streamed for download on the 11. March 1996 via the Satellaview to preview the game to interested players. There were later restreams, but this dump actually appears to be the initial one.

Most demos on the Satellaview were unaltered 8Mbit titles with limited startups, but Chaos Seed was one of the more ambitious previews that managed to shrink down a 32Mbit game to a demo that was only 8Mbit of the originals size to make it compatible with the 8M Memory Packs. Only a very few Satellaview demos did this, including Tactics Ogre: Let’s Cling Together, Bounty Sword, Tenchi Souzou (Terranigma) and a handful more.

Chaos Seed is an incredibly complex game, which combines the genres Action RPG (with actually quite Terranigma-esque execution) and Simulation (somewhat similar to Dungeon Keeper). You are a hermit tasked to maintian and create caves that hold the nature in balance through Feng-Shui, which is sadly misinterpreted by normal humans as an evil witchcraft.

The meat of the game is to manage these dungeons which get invaded by human “heroes” and monsters. While doing so, the player needs to expand, manage and protect the dungeons and their interior. In some parts of the game, there’s also some adventure-esque portions that feature town and dungeon exploration. And there are some quite impressive boss fights. The game is massive and easily offers 100+ hours with different endings and many secrets.

The demo being shrinked down to 1/4 of the orignal game’s ROM size and only being ment to promote the game obviously only offers a small part of that… Some Japanese sources in the internet prior to this dump pointed towards this being an exclusive scenario for the game – And while this is unfortunately not true, it’s a quite impressive demo nonetheless.
(Technically a modified, abridged scenario specific for this version could be considered an exclusive scenario, but needless to say that wasn’t entirely what I was hoping for when I read those initial descriptions. Aw, well! ~ Cabbusses)

The Chaos Seed Satellaview demo features the biggest part of the game’s introduction scenario, which is still roughly 2-3 hours (!) in length. This scenario includes the story intro, an in-depth tutorial dungeon and a first simplified simulation mission. The retail version features a non-simplified one and some more cutscenes in the scenario after that (enhancing this chapter to about 4+ hours in the full game), but this last part has been cut from the Satellaview demo, likely due to data size reasons. In the content that’s there though, pretty much all in-game features are intact without restraints. A fun oddity: You get to pick the heroine’s name at the start of the demo, despite her making no appearance in it. Guess they sort of forgot to cut that bit. After the demo has been cleared, the player gets send back to the title screen. Saving progress is still possible in this demo, but the save data will get wiped once the console is turned off.

All in all one of the more interesting and technically impressive Satellaview demos out there, it’s great to see it preserved!

(Additional notes on the dump added by Cabbusses below)

danyl has provided a list of confirmed scheduled broadcasts below:

1996/03/09~1996/03/15(2 times per day)
1996/03/20(1 time per day)
1996/04/07~1996/04/13(1 time per day)
CHAOS SEED (named like that on BS-X menu from May 1996 broadcasts)
1996/05/05~1996/05/11(2 times per day)
1996/05/12~1996/05/18(1 time per day)
1996/05/26~1996/06/01(2 times per day)

The date on the ROM header is 3/11, which coincides best with the first week of broadcast according to this list.

The YouTube recording above was recorded on the bsnes-plus emulator that is provided on LuigiBlood’s BS-X Project site, rather than my usual SNES9X (1.61 as of this article’s writing) recordings. The reason for that is because this ROM has issues running in SNES9X: The save menu seems to corrupt, causing the game to try to load unworkable save data. The game crashes if the bad saves are loaded or if there is an attempt to start a new scenario in these saves. (Strangely, the scenario menu corruption causes scenarios that do not exist in this demo to be listed.)

This is NOT an issue with the dump – the checksum is correct, and the game plays correctly on my BSNES recording.
Furthermore, these issues happen on SNES9X even if the BS-X BIOs emulation and SatData are used.
LuigiBlood has informed me that this ROM works on Mesen. Meanwhile, I tested on SNESGT and it does not work.
Other emulators still need testing, but it not working correctly on SNES9X means compatibility is going to be low (I’m not even going to bother with ZSNES). Please be patient for your emulator of choice to update if you seek to play this ROM dump on it.

Lastly, I will leave a general reminder: These ROM releases are the work of a group of enthusiasts whom will greatly appreciate any further assistance.
If you have a tip on finding any sort of Satellaview data or would like to make a contribution for the cause, please contact LuigiBlood.

カオスシード BS版 | Chaos Seed BS Ban
ROM download

With this new ROM dump, the BS Mystery Dungeon is now slightly less mysterious

So earlier this week, Yankee tweeted about a 8M Pack dump he made. After a bit of examining, and a redump to get it verified good, it’s about as ready for release as it will be!

We’ve obtained episodes 2 and 4 of BS Fuurai no Shiren in the past, and Yankee found episode 3!

As per usual with Soundlink games, here’s a bit of info on the premiere broadcast from the old Satellaview History Museum:


1996/05/17 BS風来のシレン スララを救え
第3週 VTR

The ROM dump has a date of 4/12 on the header, which I’d guess would mean it would be from a rerun the following year. Unfortunately, I can’t verify that, because archive.org did not preserve the April 1997 schedules the Satellaview History Museum used to have.

This episode has the same behaviors as the previous two, so it’s a bit difficult to emulate if you don’t have Satellawave set up with the time channel server elements. SNES9X and BSNES are recommended for this.

kukun kun has an archival recording of this.
Do note that the (again, similar to the other episodes) PSRAM data at the start and end of broadcast is not present in the ROM dump.

Compared to episodes 2 and 4, episode 3 is where the difficulty starts to ramp up. In fact, it’s very possible to get into scenarios you can’t win in right off the bat, much like episode 4. That said, you can find an ally who, unlike Surura in episode 4, isn’t helpless and can be pretty useful. He can go as easily as he comes, though!

Still no trace of the alleged “BS Torneko no Daibouken” seen in the promotional video.

BS風来のシレン スララを救え 第3週 | BS Fuurai no Shiren – Surura wo Sukue – Dai-3-wa
ROM download

Related prior dumps:
Episode 2
Episode 4

It’s been a long time since a new Soundlink game ROM was released. Was it worth the weight?

Alright, time to prepare another one of the ROMs I put money down on.

Wait, I said one, right? Well, one of them is the one I put money down on. And the other goes along with it. There’s a two-in-one today! One of these was provided by sanmaiwashi, while the one I paid for was an anonymous contribution.

I’m always pumped up when one of the Soundlink games gets found, and was proud to contribute to this, even if it may be one of the less notable ones to many.

So what is it? Let me pop up my video recording here…!

A sumo sports game! Let’s grab some info on this off the archive of Satellaview History Museum. From the list of Soundlink games:


1996/06/07 タカラ杯 大相撲 衛星場所
〔初場所〕 VTR

1996/06/14 タカラ杯 大相撲 衛星場所
〔春場所〕 VTR

1996/06/21 タカラ杯 大相撲 衛星場所
〔夏場所〕 VTR

1996/06/28 タカラ杯 大相撲 衛星場所
〔秋場所〕 VTR


1996/06/07 Takara Cup Sumo Satellite Location
[First location] VTR

1996/06/14 Takara Cup Sumo Satellite Location
[Spring location] VTR

1996/06/21 Takara Cup Sumo Satellite Location
[Summer location] VTR

1996/06/28 Takara Cup Sumo Satellite Location
[Autumn location] VTR

What we have is… well “Takara-hai Oozumou Eisei Bashou” is a bit of a mouthful, huh?
The title translates to “Takara Cup Satellite Sumo”, so I’ll be referring to it as “Takara Cup” for the remainder of the article.

This game is based on the retail Super Famicom game Oozumou Spirits.
Comparing the Soundlink broadcast game to a let’s play I found of the retail release, the similarities are pretty apparent. Takara Cup effectively converted that game wholecloth to the Soundlink format.

You may want to try learning how to play the retail Oozumou Spirits before going any further. When I tried looking for any guides to this game, this reddit post was what I found.
I played to a pretty decent level myself, but my strategy for matches was typically to mash B + X…. Awkward.

This release will be for the “Natsubashou” and “Hatsubashou” episodes. The video above is the Natsubashou episode. I also recorded Hatsubashou here.

Both episodes are pretty similar; in fact, LuigiBlood has provided a text document with a simple PAR code to access other episode’s content within the Natsubashou ROM and a link to another site:

0xC1A = 00/01/02/03


The site link has good information on episode differences and screenshots from undumped media that is related to the broadcast. As for the differences, they mostly amount to some changes in player characters/stats and some intermission graphics.
(This site and God-bird.net probably need to be added to the links section on the bottom of the page. Expect that within the week.)

The structure of the game is split into two distinct halves:
The first half is all statbuilding. You start the game by assigning some stat points to your new sumo wrestler (see the guide for info on the stats). Then you accumulate more by going in quick matches against many other opponents. A long win streak gives you bigger and better stat rewards, which you can add to your sumo wrestler either when you finally lose, or if the win streak is big enough that the game just forces you back on the stat screen.

After a set amount of time (It’d be a bit before 20 minutes into the broadcast, meaning the clock setting when you start the ROM factors into this), you’ll be booted out of this mode and go into the actual tournament. There will be a few automatic battles before you take control. The opponents here will be significantly more difficult than the ones you were using to build stats, and will defeat you quickly if you don’t adapt to the mechanics. That said, one defeat is not an instant loss in the tournament, and you will partake in many matches regardless of your win or loss streak. There are many long pauses between matches, some of which include a screen which shows you how to do some special inputs.

Also, this ROM dump has the advertisement at the end.

The ad is for Arabian Nights: Sabaku no Seirei-ō, another Super Famicom game from Takara.

If you want a gist of how the Soundlink audio was for this broadcast, kukun kun has an archival recording of the Hatsubashou premiere.
BTW, that event plaza is among the ones in my reconstruction WIPs a few posts! If you want to recreate the broadcast in your Satellawave emulation setup, you can get it pretty close with that!

タカラ杯 大相撲 衛星場所 〔夏場所〕 | Takara-Hai Oozumou Eisei Bashou – Natsubashou
ROM Download

タカラ杯 大相撲 衛星場所 〔初場所〕| Takara-Hai Oozumou Eisei Bashou – Hatsubashou
ROM Download


The player character name for the Hatsubashou episode is 山天牡 – apparently read as サンテンボウ (Santenbou) according to the Soundlink audio, which gives the sumo wrestler a name that sounds phonetically very similar to Satebo (サテボ) from BS-X.
The player characters from other episodes have different names.
Since this is significant to the Soundlink audio it’s thus safe to presume that the other episodes had distinct soundlink audio from each other.
As thus, I would like to ask if anyone would be willing to help finding the missing Soundlink audios.
Thank you in advance!)

NEARBY MILESTONE ROM RELEASE: The Penultimate Puyo. (Last one will drive me Madou I swear)

While Danyl still works on that big batch, I’m gonna take a few notable chunks and release them separately. This is, obviously, to keep the page active, and also to hopefully make Danyl’s job a bit easier with a smaller amount of ROMs necessary to work with.
(NOTE: Danyl has done some edits to the article. Please excuse any unusual changes in formatting or writing style.)

I’m gonna start with one I spent a sizable amount of my own monies for. Now, it’s been a while since I did that, partly because I really shouldn’t be doing that with how broke I am, but this dump is a tad important. You know why?

Let me recap the prior Puyo Puyo-related ROM dumps on Satellablog. This is useful especially if you’re new to this blog, which may well be the case considering it’s almost as old now as the Satellaview was when it was first made…

Super Puyo Puyo
Super Puyo Puyo Tsuu BS Ban
Super Puyo Puyo Tsuu Remix BS Ban
Super Nazo Puyo
Super Nazo Puyo Tsuu For Satellaview
ALSO Super Aleste

You might be thinking “Wow, you got every Puyo Puyo game!”
But you’d actually be wrong!
There’s two more to add this set… the one of theses last games is in the “Madou Monogatari” line that is on the Super Famicom.
That’s “Madou Monogatari – Hanamaru Daiyouchienji”.

It, in fact, did have a Satellaview download demo!

Here’s a video of the demo in action. It’s a pretty long video, though, so I’ll leave some text info for the tl;dw crew.

Among of the quick notes:
1) The game starts right away, even if you press nothing on the title screen. There is no save menu. The game restarts from the opening cutscene on player death.
2) The game goes through the first study session and a little bit of exploring the Forest of Light, seemingly stopping in it’s tracks right when you would get the Ribbit Boots and leaving you softlocked.
3) You are not able to go anywhere outside your home town or the Forest of Light.
4) While there’s not a lot of known differences, there is a pretty notable difference in the Forest of Light battle BG. Here is the one used in this demo:
(I unfortunately was not able to recruit any dataminers for further assistance in spotting differences.)
5) The download date on the header is 2/11. As a frame of reference, the retail game’s release date is January 12, 1996. As such, this is likely from a broadcast that came after the retail game’s release.
6) According to Kameb’s Satellaview history museum site, which has a section on games featured on various Game Tora no Ooana broadcasts, Madou Monagatari had features on 12/28/1995 and 1/18/1996 respectively:

12/28(木) 新作ソフト(魔導物語はなまる大幼稚園児)

(Translation of relevant portion: “New software (Madou Monogatari Hanamaru Kindergarten)”)

1/19(金) 今週のお買い物情報(1/19)

(Translation of relevant portion: “This week’s shopping information (1/19) Secret software (Madou Monogatari)” )

Here’s an (abridged I guess) broadcast list provided by danyl:

1995/12/28 – 1996/01/10 (broadcast 2 times per day)
1996/02/01 – 1996/02/11 (maybe 12th ?) (broadcast 2 times per day)

The 8M Dump was, according to LuigiBlood, sent by an anonymous contributor.

Madou Monogatari BS-X Ban

魔導物語 BS-X版 | Madou Monogatari BS-X Ban
ROM Download

And with that, NOW did we got every Puyo game on the Satellaview ?

Not really we have to find a last one which is an Sample Version of Super Nazo Puyo Rulue no Roux where you can play the trial course with 6 levels.

Here the list of broadcasts provided by danyl:

1995/06/05~1995/06/11 (2 times per day until the 9th after, this is 3 time per day)
1995/07/17~1995/07/23(3 times per day)
1995/08/14、1995/08/18、1995/10/22 (??? times per day)

Also it’s had been mentionned on the “かべ新聞ニュース” of June 2, 1995 (which can be found on this spreadsheet realised by Danyl:


6/5~6/11の虎の大穴 秘伝ゲームとして登場するぞ。
Translation by Danyl:

“Super Nazo Puyo” will be broadcast as a secret game ! !

★The latest software “Super Nazo Puyo” (Banpresto), which was just released on May 26th, will be released as a secret game of Tiger’s Long Hole from 6/5 to 6/11. ★Next, let me tell you about this month’s on-air schedule. “Genjin 2” and “Mystic Ark” are scheduled to be released in June. stay tuned.

Of all the milestones I hoped to achieve, this will be probably the most unexpected one

I take it fans of Compile really loved the retro Puyo Puyo games, as I’m certain this would not have been possible without the most hardcore of them preserving their 8M packs!

I remember seeing other old media, like manga publications, and it seemed like in the old days you’d see Arle side-by-side with Mario and Pikachu in terms of iconic video game characters.
The era of Puyo Puyo Tsuu and Sun must have been a magical time for them…
I hope I am helpful in reliving your memories!
BS SUPER MARIO COLLECTION NEXT, GUYS? :3 (Spoilers: No, but we got some other Soundlink stuff incoming.)
BY THE WAY: Since we also got Super Aleste, that leaves one Compile-devved Super Famicom game without a 8M Pack dump. That is Jaki Crush, released in 1992, published by Naxat Soft. (This is assuming Spriggan Powered doesn’t count)
Credits :
Writter : Kiddo
Research : Danyl

On matters regarding future updates + ROM hack craziness.

Hello, it’s Cabbusses again. Just wanted to give a note on future updates, because they should be coming soon.

For various reasons, LuigiBlood has not been able to do updates. I’ve been trying to pick up the slack, but it’s been pretty overwhelming, so at present, danyl has been recruited to work on the followup to “The Biggest Batch So Far”.

That said, that was back in March, and now it’s April.

I may have to take bits of the batch and release them in chunks along the way. I’ve been accumulating screenshots and video for this, but due to circumstances it’s been taking longer than I expected.

So in the meantime, let me post about some personal hacking and tinkering I’ve been doing, or had done and forgot to post about it.

I’m going to do this in chronological order:

First, a WIP on an attempt to create BS Zelda: Inishie no Sekiban’s PSRAM data (Download link is here)

This is not particularly far along, but you can actually use it in conjunction with certain BS Zelda: Sekiban patches to play the ROMs on Satellawave with indoor tiles. Ideal end goal is a complete recreation of missing data, but having something that plays with an unpatched ROM would be a good idea for the future.

BS Zelda “Roto for Satellawave” WIP – Map 1 – download
Map 2

A project with the end goal of making a BS Zelda that can play start-to-finish on a Satellawave setup, based on Roto’s old work. Some things were disabled or re-eneabled to make things work. The clock system can bug out on a reset. Map 2’s ROM doesn’t have music enabled and I forget why… dagnabbit, I should had posted about these when I first made them.

WIPs on Event Plaza recreations, useful for Satellawave:
Falcon Flyer
BS Fuurai no Shiren

BS Bokujo Monogatari
BS Spriggan Powered
BS Tantei Club
BS Ihatovo Mongatari
Takara Sumo
BS Shin Onigashima
Derby Stallion Breeders Cup
Star pirates
BS Zelda
BS Draque
BS Super mario USA
BS Fire Emblem
BS Zelda Sekiban
Bass tournament

Right-Click -> Save As is enabled here again so you are free to do that to save these.

Or you can grab them here.

More may come later! Also, these may be updated to improve accuracy.

Alright, what else did I have?

Ah, yeah.

I hacked BS Super Mario USA to find Worlds 3 and 6.

3000C in any of the BSSMUSA ROMs sets the episode. Using values outside the expected ones can give chaotic results and crashes, but with a clock-disabling patch you can access the dummied out worlds. They are missing Mario Statues, but are pretty playable otherwise.

BS Super Mario USA – Dummied World hacks – download

The biggest batch so far (Part 1)

Hi, LuigiBlood here. I’m late. Very late. Happy Pride month, by the way!

Since the last post in February of this year, a lot of things happened. Anytime I was getting a decent batch, it kept growing up, and delayed it even further. It became almost daunting to manage, especially after a certain anonymous benefactor just dumped like… 40 Memory Packs for me to check since then. Then I kept getting plot twists.

So it got to about 25 things to release. That’s too many to release at once, so I seperated in two batches for me to release some things faster.

I will start with some of the most important stuff, because 2 of these releases has been funded by people:

We actually have been looking for this for a long time. This is the last one of the 3 Dezaemon games that we dumped for a while.

For more context, Dezaemon is a shoot ’em up game editor, released for Famicom, Super Famicom, Playstation, Saturn and Nintendo 64, and with the Super Famicom version, there was also a trilogy of games broadcasted on Satellaview.

This one from the Sugoi STG series was created by Riko Kushida (櫛田理子) from the Game Tora no Ooana (虎の大穴) team, a weekly Satellaview radio program usually coming with a magazine supplement. The name is Jintai (人体) which means Human Body, and boy… does it show.

We finally completed the Satella-Shooting Trilogy, and this one needed some fundraising, and I need to credit the following people who were happy enough to donate money for this:

  • Video Game History Foundation
  • Jonas Rosland
  • cmstar0
  • dillydylan
  • Hiccup
  • History of Hyrule
  • Ballz
  • Matthew Callis
  • Hubz

Amazing STG – Human Body | 凄いSTG 人体
ROM Download


We had known about this one for a while, but we finally have it.

Bounty Sword is one of the very few real time strategy games on the Super Famicom and was released in stores, on a cartridge, the ROM is actually 3 Megabytes!
Considering that the Satellaview Memory Pack only allows 1 Megabyte of storage, this means this is a cut down version.

I’ve left the research to ChronoMoogle, who liked the base game, and was more than happy to help explain differences between the retail and BS Version:

  1. The titlescreen lacks its intro / background animations and has the subtitle “Satellaview Special Time Attack Version”.
  2. The save file menu is missing, it jumps straight into the game after pushing start on the title screen.
  3. The story cutscenes are extremely simplified and only show text.
  4. The map screen and other features between chapters are missing.
  5. Each chapter gives you a time limit of 2 minutes.
    -> If a chapter is beaten within these 2 minutes, the game advances to the next one.
    -> If it reaches zero, the game goes back to the titlescreen without any saved progress.
  6. Dialogue during chapter gameplay seems to be mostly the same, but the player will be reminded how much time is remaining periodically.
  7. It is pretty tough to even beat Stage 1 within 2 minutes, so cheats would probably be needed to check how many chapters of the game are actually in the data.

As this also needed money, I would also thank ChronoMoogle for the funding of this release as well!

Bounty Sword BS Version | バウンティ・ソード BS版
ROM Download


This one is identical to the retail release except for 2 bytes. This is Soreyuke Ebisumaru Karakuri Meiro – Kieta Goemon no Nazo!!, a spinoff game of the Goemon series from Konami, where you guide Goemon’s sidekick, Ebisumaru, to the goal, through a 3D isometric labyrinth by changing the arrow panels as he walks through them.

This was dumped by an anonymous benefactor.

Soreyuke Ebisumaru Karakuri Meiro – Kieta Goemon no Nazo!! (Retail) | それ行け エビス丸からくり迷路 消えたゴエモンの謎!!
ROM Download


This one is also identical to the retail release, it also has no starts left so it won’t show up on the BS-X menu by default, but that can be easily bypassed!

This is a Super Famicom version of one of the games of Activision’s Shanghai series of Mahjong Solitaire, where you just match two identical tiles together to make them disappear, until it’s empty. It’s playable alone or with 2 players competitively.

This was also dumped by an anonymous benefactor.

Shanghai – The Great Wall (Retail) | 上海 万里の長城
ROM Download


This is another retail identical thing, this time however, it’s Lufia & The Fortress of Doom! This one has 2 starts left.

There’s not much to say, it’s the first game of the Lufia RPG series from Taito. I know there’s a lot of retail identical titles for this batch, but Satellaview is also this, a bunch of retail rereleases with limited amounts of starts sometimes, think of them like demos but with the full game.

Huge thanks to Hubz who managed to get this.

Lufia & The Fortress of Doom (Retail) | エストポリス伝記
ROM Download


Okay, we still have some more games that were released on retail, but I promise, this time it’s a bit more interesting:

This is a cut down playable demo version of Supapoon DX! If you leave the game on the title screen, it would show gameplay demos, but also advertises the full game’s content, such as 100 stages in Story Mode, that you can have fun with everyone in Versus Mode, and ends, with, of course, a “Coming Soon!”

It’s a fun breakout clone game that can played in both single player and multiplayer!

The final game is 1 MB, but they actually made a Satellaview demo version with half the size, 512 KB instead.

Huge thanks to sanmaiwashi for sharing this! And thanks to danyl as well for remotivating me to get back in touch with him!

Supapoon DX (Demo) | すぱぽーんDX 体験版
ROM Download


This is a non playable demo showcase of Elfaria II – The Quest of the Meld. Yes, non playable. This is a pretty substancial and very long showcase of the game’s story, characters and RPG gameplay elements, and ends with credits info and the release date and price of the game. This game was never released outside of Japan.

Again, thanks to sanmaiwashi for the dump!

Elfaria II – The Quest of the Meld (Demo) | エルファリアII ザ・クエスト・オブ・ザ・メルド デモ版
ROM Download


Okay, the retail stuff are out of the way for this part 1 of this batch, now back to unique Satellaview content.

More content in the Satellaview magazine format! Freud’s Challenge 11th time. Except it’s literally the same as the 2nd version, 95% of the data is identical, just seems to be sorta recompiled.

Freud’s Challenge is a series of psychological tests (putting aside how Freud isn’t really the best example of our time), where you’re put through a bunch of situations, with a question to answer with several choices, or maybe an image to pick through. It’s certainly one of the many oddities of the Satellaview.

There are dumps of 1 through 6 already, and the fact that 11 is basically 2 is certainly feeling more like a rerun.

Freud’s Challenge – 11th Time (Magazine) | フロイトの挑戦状 第11回
ROM Download


This is data to be used for Same Game Tsume Game. It’s basically custom graphics to select for Same Game. This is named “User Same Game” in the BS-X menu, there are editors for custom graphics for it, but this is… weird. I don’t actually know for certain if it’s user data or a download. I have absolutely no context for it, but I wanted to release an example of addon data for Same Game that isn’t the usual kind from retail stores.

User Same Game (Same Game Data) | ユーザーさめがめ
ROM Download


There were several dumps of BS Nintendo HP. HP stands for Homepage, it’s a Satellaview magazine version of the Nintendo website, where they shared a lot of news about the future of their consoles, incoming games and everything. It used to be deleted via BS-X, so it was “undeleted” to be usable. This means as a result that the data integrity cannot be certain.

The music is also something to behold. This is from February 21st, 1999. Super Smash Bros. even has a full featured menu to explain the game, characters and all!

It’s interesting how late this is, considering Nintendo was about to pull the plug for new Satellaview content support in a month then, leaving St. GIGA alone at the helm after a bad fallout, only able to rebroadcast content.

This dump is brought to you by, again, sanmaiwashi!

BS Nintendo HP Issue 2/21 | BS任天堂HP 2/21号
ROM Download

BS Nintendo HP Issue 2/21 | BS任天堂HP 2/21号
SPC Music Download


I brought you Cheap de Gorgeous Vol. 5 last year, well here’s Vol. 4, dumped by Denizbkg01!

This one was not deleted this time, so the data integrity is totally fine. As a reminder, this is a cooking magazine with recipes and food talk.

The music is the same as Vol. 5, so the music SPC rip is not really needed here.

Cheap de Gorgeous – Vol. 4 (4/26) | チープdeゴージャス Vol. 4 (4/26)
ROM Download


This next one, we owe you an apology. We had this dump since 2019. It seems that in the process of research at the time, the release just was completely forgotten.

A wrong now fixed. This is “Derby Stallion 96 – Nintendo Breeders’ Cup National Betting Championship Tournament 3”, a soundlink title of horse racing where you can bet on horses… for pretty much already predefined races and results for each, you can watch the original broadcast from back then thanks to kukun kun: https://www.youtube.com/watch?v=yt2n2l4DLAo

This dump, unfortunately, was corrupted. The download includes both the original dump and a modified version to make it playable.

Derby Stallion 96 – Nintendo Breeders’ Cup National Betting Championship Tournament 3 (Corrupted)
ダビスタ96 任天堂ブリーダーズカップ 全国馬券王者決定戦3
ROM Download


And, finally, the last one for Part 1:

This is sort of an insane one because we had UNDAKE 30 Same Game Mario Version before. And that was it. There were more UNDAKE 30 titles, such as this one.

This is UNDAKE 30 Ura Game Daisakusen, on a similar principle to Same Game where you make all objects attached to the one you selected that are the same disappear, except there’s a twist that some of them change when you select them before it registers. There’s also a hidden golden 7 that makes you gain more points.

This Memory Pack also includes a redump of Kouryaku Casino Bar Kinyoubi – Slots.

UNDAKE 30 Ura Game Daisakusen | UNDAKE 30 うらがめ大作戦
Kouryaku Casino Bar Kinyoubi – Slots (Redump) | 攻略カジノバー金曜日 スロット
ROM Download


Part 2 will come as fast as I can, there’s really a lot of dumps to deal with. You should not wait too long, there’s still interesting stuff to release.