Archive for July, 2010

“Hello Satellaview!” homebrew ROM is born.

So, the past few days on #serioushax @ Caffienet on IRC, I’ve been talking to Seru-kun for a bit. He was interested in making a Satellaview homebrew app, and was asking me for help. Typical of me, I had to have an obvious blank spot in my research somewhere, so I wasn’t as helpful as I could’ve been… but eventually he got something out!

“Hello Satellaview!”

The ROM can be downloaded here

This app is most notable for, besides the fact that it’s the first homebrew Satellaview app I’ve seen, filling in info on a blank spot in the Satellaview Header Data that I didn’t know of before. Check the section on “Pointers”. Yes, I kinda didn’t know that before. Seru-kun eventually figured it out on his own. Rather embarrassing. D:

The ROM boots on BSNES. Kinda doubt there’s a way to test it on a actual BS-X cartridge at the moment, and there may not be as long as the only methods would involve destroying old packs… but hey, a man can dream, yes?

In the meantime, Seru-kun and I are talking about the potential benefits and limitations of working homebrew on Satellaview. He may soon release yet another homebrew app that uses the Satellaview-specific registers to some degree. And maybe this time I won’t be missing important information…. nah, I probably will. pft.


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DS VS. BS: Shin Monshou’s Akaneia Senki Maps.

I don’t necessarily know how picky folks are about permissions, but I don’t see any reason to think ScarletSword would mind if I embed his videos here…
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Copypasta from Serenesforest – NND recreates BSFE music.

This is a bit of filler re-post from a Serenesforest thread. A few edits are in place as a louse excuse for me to have pointless alterations:
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ROM Release Rush – Hey, this one isn’t a Data Pack…!

Since I’ve been having a bit of a computer shuffle lately, I figured I should finish up releasing these ROMs before I forget to. Unfortunately, this means they aren’t all entirely researched thoroughly, but it’s better to make sure they’re up now, I guess.
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ROM Release – Whats? Unsorted and Unplayable, how do these Data Packs work?

(EDIT: For some reason some issues came around with the filenames of these files before. I went and did a quick-fix for the time being.)
I remember quite a while a go posting a guide for how to boot the Same Game Koma data pack. Unfortunately, as Callis dumped more and more ROMs, I found that other data packs do not seem to work with same method – to the best of my knowledge, many of these simply will not work.

So I’ve decided to just put these up as is as see if other people can help analyze them. Because I have not been able to run these, I do not know of the contents of them.

A piece of data labeled “Nintendo 97 Race Data” or somesuch. The closest I can get to something that’d match up to this is a listing of a title called「ダビスタ96」対応− 97年度版, (Derby Stallion 96 Support, Version 1997.)

A Data Pack which has a header of “Same Game Koma Editor 4″

Some SD Gundam G-Next data.

sets of data labeled “Kanaderu Convert”. Are they all the same?

Some Sound Novel Tsukuru data

And finally, this assorted set of data packs, which seem to be RPG Tsukuru and Sound Novel Tsukuru data.

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