A Satellaview research blog.

BS Super Famicom Wars, recorded poorly by… uh, myself.

I popped BS Super Famicom Wars in SNESGT and played it a bit. From my Youtube description:

“This seems like a sort of little demo in comparison to the NP Version. Before you ask – these are the only characters, settings, and battle map I could select. There’s also a lot of missing polishes compared to the NP Version – I can’t seem to enable Battle and Fort Seizing animations for example.”

I looked into the matter further and, according to the Satellaview History Museum, there were actually 4 volumes of BS Super Famicom Wars released. They likely each had a different map. I’ll be on the lookout for more info.

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Kaizo Choujin Schbibinman Zero

This bit of a filler article is to describe one of the more cool Satellaview games.

Kaizo Choujin Schbibinman Zero is a sort of platformer/beat-em-up hybrid which makes use of every Japanese Toku television cliche in the book – and is a lot of fun in part for doing so.

It was presented as a normal download rather than a Soundlink – so no time limits and no Satellaview-specific options like turning the radio on or reading the BS-X data.

It’s easy to pick up and play, even for a casual gamer. The challenge comes from trying to get an absurdly high score in the end – trying to reach number 1 must’ve been something for the Satellaview hardcore to try to obtain a prize from.

You punch, kick, and throw special attacks at the putty-patrol-like enemies going left to right or down-to-up or whatever until you reach the boss, then you pound the boss hard.

The game is apparently a part of the “Kaizo Choujin Schbibinman” series which was previously on the PC-Engine/TurboGrafx-16. Hardcore Gaming 101 has a good read on the series as a whole (but… Banta Satellite? Where did THAT come from?)

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At the Auctions – Tamori’s Picross cart.

I tried making this noted in some other forums to no actual avail, so I guess I’ll try here….

This Yahoo Auction is for an episode of “Tamori’s Picross”, from the premiere date of airing in 1995.

I can’t get much info on it, except for what’s at Jupiter Corp’s website. As far as I know, it is a rare find.



I’d appreciate if someone could dump the ROM in it, if possible.

Emulating the Satellaview – some new ROMs need BSNES!

(This article was edited from how it originally appeared on the blog due to the need to update it.)

Right, as I brought up in my previous post, for some reason BS Konae-chan no DokiDoki Penguin Kazoku only boots on BSNES. Now, since it needs the BIOS, loading it is a bit more complex than just “Pop open ROM” now…

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Download Games: Rehashity.

I’m sure a few of you have noted my links, right?

I’ve been digging into the Satellaview History Museum And I saw on there a schedule showing a lot of game titles, I decided to look a few of them up, and it turns out a decent amount match a lot of common Super Famicom releases. I will post some videos of some specific ones here.

Note that these probably aren’t from the Satellaview-downloaded versions – I’m just going with gut instinct in believing these specific ones are the same as they are on cartridges. These ones I downloaded are apparently Tool-Assisted Speedruns.

アクトレイザー

Actraiser. This should be a well-known one to you guys.

スーパーボンバーマン2

Super Bomberman 2. Oddly enough, I didn’t note other “Super Bomberman” entries.

スーパー桃太郎電鉄2

“Super Momotarou Densetsu 2”. Apparently this is a series of party-style board games themed around the ol’ Japanese story.

キッドクラウンの クレイジーチェイス

“Kidd Clown’s Crazy Chase”. A peculiar Super Nintendo game.

NicoNicoDouga URLs:
【TAS】 アクトレイザーSPノーダメージ
TAS スーパーボンバーマン2 クリアまで 256×224 22m54s
[TAS] SFC スーパー桃太郎電鉄2 岡山行ってきた
ヌルゲーマーによる『キッドクラウンのクレイジーチェイス』 2周目(HARD)