A Satellaview research blog.

We are past the triforce of BS Zelda dumps now

This is LuigiBlood again 🙂

Today is a nice day, sanmaiwashi strikes back with more undumped content, and this time, this is BS Legend of Zelda Map 1 Episode 4!

This may not sound as exciting for most of you who are used to the Mottzilla project, where all 4 episodes are playable, but this is important for long term preservation, as this means we have a finalized Map 1 map for real now.

The previous dumps that we had were Map 1 Episode 3, then Map 2 Episode 1, which was used as a base for a lot of hacks, then sanmaiwashi redumped them, also giving us a clean dump of Map 2 Episode 1 and then a brand new dump of Map 1 Episode 2. Now we have Map 1 Episode 4 !


[サテラビュー] BSゼルダの伝説 第4話 再放送 | BS The Legend of Zelda MAP 1 – Episode 4 (Rerun)
ROM Download
Dumped by sanmaiwashi

Once more interesting research is done, we’ll most likely talk about it in due time. For now, enjoy this release. Thank you again sanmaiwashi for this ROM 🙂

EDIT:

Cabbusses has made some research about this game, let me relay his words:

  1. It is from a rebroadcast, and there’s build differences to show it. The Teleport effect that appears in the Map 2 ROM when you find the Power-bracelet-activated warps is present here.
  2. Another difference is in Level 8 – You know how in Map 2 there’s conveniently-placed bombs before the triple dodongo room, that weren’t there in the Map 1 ROMs? They’re in this revision. Compare these to the NicoNico video uploads to see how they weren’t in the premiere.
    Because of these it may be best to label the ROM in some manner showing it’s a revision (BS Tantei Club was labeled “Saihousou” in old Goodsets previously, which means “Rerun”. Perhaps we may have to opt that again?)