A Satellaview research blog.

I’m now playtesting Satellaview support on the sd2snes!



I got a sd2snes a couple weeks back, and I’ve been playing stuff on it for all it’s worth.
Of course, though, I gotta give special attention on the blog to the Satellaview stuff!

Yes, the sd2snes promises a higher Satellaview compatibility than any prior ROM loading cart before. This is thanks to the power of the sd2snes itself combined with LuigiBlood’s BS-X Project work and, well, my playtesting being used to iron out bugs.

This is, of course, on top of some of the other features the device has, such as compatibility with DSPs, CX4, MSU1, and really large ROMs such as Tales of Phantasia’s fan translation.

Feel free to read more about sd2snes on it’s own page!

The sd2snes will soon be available in stores such as StoneAgeGamer and RetroGate.

If anyone wants to ask me any questions about the sd2snes in terms of Satellaview compatibility or compatibility with other ROMs, feel free to leave comments. I’ll be glad to tinker around with a game that should logically be compatible.



10 thoughts on I’m now playtesting Satellaview support on the sd2snes!

  1. I see. So basically you load the ROM image from the regular SD2SNES menu, then it autodetects Satellaview and runs the town thing with your selected game treated as the inserted memory pack? Is that basically what you’re saying?

    Honestly, I didn’t think Sutte Hakkun would be a big problem, given that it doesn’t seem to depend on a realtime broadcast or timer or anything like that. Still, the PowerPak doesn’t support the games at all, so this should be pretty great. I’m honestly more excited about the prospect of BS Sutte Hakkun than Star Fox 2 (but don’t get me wrong, Star Fox 2 will be amazing if FX support ever comes to pass).

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