BS-X Project: Major Development 2
Now, this… THIS I was almost certain I’d NEVER see.
So soon after the previous one, too! This HAS to be here! ![]()
Now, this… THIS I was almost certain I’d NEVER see.
So soon after the previous one, too! This HAS to be here! ![]()
Apologies for the lack of updates! I’ve been swamped with all sorts of different activity going on lately.
I’ll be sure to set up a good amount of updates in a bit! In the meantime, while I was slacking off, Luigiblood accomplished something big;
If you’re wondering why “Disabling the music” is big, then I’ll explain it better: Soundlink Mode. Perhaps soon we’ll be seeing music stream into this!
I’ve just finished testing up a newer build of Mottzilla’s BS Zelda Lite patch.
This version is meant to fix a saving glitch.
It also has Duke Serkol’s fan translation applied to it!
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Download it here!
Those who might be popping in for the first time wondering what the news with Mottzilla’s new BSZ-Lite is can check the post below this.
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It’s been a long time since there was a major update in terms of BS Zelda ROM hacking, but over the past few weeks Mottzilla – with the help of my bugtesting abilities – has come out with a highly impressive new version of his “BSZ-Lite”, a BS Zelda hack tailored to those who want to play the game on real hardware, with their Powerpaks, or, in my case, that Neo Myth SFC cart Matthew Callis just gave me a few days back.
Since I don’t normally go out of my way to talk about small updates on The BS Zelda Homepage on the blog, you may be wondering, “What’s so special about this release?”
And so, I’ll tell you!
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A new save menu was written, from the ground up, along with new saving code. Both of which were done to make real-hardware operation more accessible.
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A 3-character selection screen allows a playable Link without need for an extra patch.
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Ohhh, here’s a doozy! Both Map 1 and Map 2 have been combined into a single ROM! It’s almost like having 2 ROM hacks in 1!

The gameplay’s been modified from Mottzilla’s previous release to play more in the style of the “Restoration Project” ROM Hack, with the 4-episode format in the style of the original broadcasts.

And did I mention that I bugtested this? This right here is what I did to all the nasty bugs from all the older BS Zelda hacks! Mwahaha!… Eh-hem. Well, actually, there’s still a few minor things here and there, as the discussion thread over at the BS Zelda forums mentions. Nothing game-breaking, though.
Mottzilla has uploaded the latest version, v.81 here.
And since I know many a Megaupload hater, here’s a mirror right on my webspace!
The .zip file contains the complete v.81 hack.
EDIT: A note about emulator-compatibility;
The ROM has been tested to run on BSNES as well as SNES9X 1.53 (and the GTK version for Linux). It will -not- run on the current ZSNES release, and so I’ve heard, not SNES9X 1.51 either.
Mottzilla will probably not make emulator-specific fixes, so I do suggest updating your SNES9X version to play this.
Luigiblood has started up a site for a new project he is working on.
Besides the name “Broadcast Satellaview” being questionable, the prospects of the project sound very interesting. I’m really hoping it gets somewhere.
For reference, Luigiblood was the guy who previously made a Satellaview “Hello World!” Homebrew, so he’s not just throwing stuff up out of no-where’s land.
A link to his project will also be in with the other links, since this won’t be on the front page forever…