New ROM dump is so cheesy, and totally Square. Who delivered?

Sometimes I wonder if I secretly take breaks between my posts to think out the ridiculous puns and jokes in my titles…

Ah, well, anyway! Here’s a new ROM for you all while I wait on another batch!

(EDIT: And since I was so kindly reminded, this 8M dump was supplied by ChronoMoogle and ikari_01 of snesfreaks. Now if you’ll excuse me, I’ll be jumping back to complaining about Xbox One and slacking off on the Sega Pico video I was supposed to be working on.)

Don’t panic too much, this ROM release isn’t quite a Radical Dreamers bomb or anything. It’s a pretty interesting magazine, though!

This is the April 7th Edition of “Game Tora no Chou Ooana 2”, which I assume is a sequel to “Game Tora no Chou Ooana” and thus a spinoff of “Game Tora no Ooana”…. that’s quite a bit to take in, huh?

This magazine focuses on a single game: Square’s Rudra no Hihou. It has screenshots and a text preview.

The state of the dump wasn’t perfect, and needed a good amount of fixing up before it’d boot on snes9x-sx2 (which seems to be the only emulator it can even boot on… and you need to force it to load as loROM even though it’s a hiROM or something, the emulator’s weird like that…)

Here’s the original dump:
4/7 Game Tora no Chou Ooana 2 | 4/7 ゲーム虎の超大穴2
ROM download

and here’s a fixed-up ROM.

Download fixed-up ROM to boot on xpp xe.


  1. redeemer665 said,

    June 22, 2013 at 2:26 pm

    Aaannd let’s see what we’ve got here… Starting from 0x80000 we’ll find partially corrupted leftovers from Marvelous Time Athletic Course week 1! At least I hope it’s just corrupted and not from a different revision. Most of the data is identical with the complete dump from week 1, anyway.

    I think it might be just snes9x-sx2 having trouble on emulating this one. I don’t really understand why since a ROM having both Tora no Maki (5-17) and Tora no Maki (5-31) magazines work just perfect, and this “Tora no Chou Ooana 2” magazine seems to use the same engine, though with different CPU exception vectors (reset, IRQ etc.). bsnes-sx2 however has no problem booting it up after a simple checksum fix.

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