A Satellaview research blog.

Redumps and New Dumps that’s overdue

Hey, LuigiBlood here.

…this is way overdue, I really should have released this stuff much earlier, but I’m righting the wrong now.

First things first:

Coming from Marko, and dumped by Kundenbetreuung, a redump of BS Super Mario USA Episode 3, it is literally the same as previous dumps, but here it is anyway for posterity:

BS Super Mario USA – Power Challenge – Dai-3-kai | BSスーパーマリオUSA パワーチャレンジ 第3回
ROM Download

 

From Aaron Cincinatus… LITERALLY ANOTHER variant of BS Dragon Quest I.

Considering the game contains all 4 episodes in one, and the way it is downloaded prevents us to really understand when it is from, but I can just notice that the data is different from the two other dumps of this game.

BS Dragon Quest I | BSドラゴンクエストI
ROM Download

 

Techknight came back with more dumps of all kinds, but the most interesting one is another retail game that has seen a release on Satellaview:

This is Nintama Rantarou Special, a game adaptation of the japanese anime series Nintama Rantarou. It has a lot of talking, including some minigame segments for ninja training and also a platformer. This was released as a Super Famicom cartridge title in Japan. The game seems to have about ~20% of differences when compared with the retail ROM.

Nintama Rantarou Special | 忍たま乱太郎すぺしゃる
ROM Download

He also provides us another redump of Yoshi no Panepon, downloaded on July 25th (year unknown), there are no differences with other dumps:

Yoshi no Panepon – BS Version (7-25) | ヨッシーのパネポンBS版
ROM Download

And then a bunch of Ongaku Tsukuru user made music, which you can play in Ongaku Tsukuru:

Kanaderu Score 1
ROM Download

Kanaderu Score 2
ROM Download

 

And one of the best for last, which is insane that we finally have a dump:

From Andrew Henderson, who provided us dumps before, this is the first dump of content for Shigesato Itoi’s Bass Fishing No.1!

This is a magazine containing tons of tips and tricks, as well as a leaderboard. This magazine is different from the others, because it is a magazine that has to be launched from the game, and not BS-X!

So after downloading this magazine, you had to switch cartridges, put the Memory Pack in the game’s cartridge and then select Memory Pack from the main menu:

This is making me very happy, and of course, it contains brand new magazine music, which I totally ripped as SPC format and uploaded for you all:

Weekly Bass Fishing No.1 Magazine Vol.24 | 週刊 バス釣りNo.1 マガジン Vol.24
ROM Download

Weekly Bass Fishing No.1 Magazine Vol.24 | 週刊 バス釣りNo.1 マガジン Vol.24
SPC Download

I will have more to release very soon, but enjoy these in the meantime!

A paradise of cinema and RPGs… and tides of sound.

Hey, LuigiBlood here. Interesting developments have been happening lately, but here’s the Satellaview goods first.

The following dumps are courtesy of PrincessBeef, who bought a couple Memory Packs and dumped them, we found new previously undumped content.

A cinema e-magazine for the Satellaview, providing a story overview, impressions and context of Vampires, Runaway and There’s something about Mary, as well as some mail Q&As.

It also brings some cool music with it, so I did a SPC rip of them… and I randomly find a short Zelda jingle in there for some reason.

View Cinema Paradise – Vol. 4 | ビュー・シネマ・パラダイス vol.4
ROM Download

View Cinema Paradise – Vol. 4 | ビュー・シネマ・パラダイス vol.4
SPC Download

 

Next is another RPG Tsukuru 2 game that was previously undumped.

It is called Organic Stone. There was apparently a teaser version, but this seems to be a one part full story, so that’s pretty cool. My research is that this is a game produced by ASCII staff and that the story is apparently pretty serious and not really about humor.

Unfortunately my lack of japanese knowledge prevent me to understand more.

Reminder that to play it, you need to insert the Memory Pack on RPG Tsukuru 2, and then go to the first menu, and then the 3rd option (Sample Game) and then select the 2nd game (see screenshot).

Organic Stone – Main Story | オーガニックストーン 本編
ROM Download

Here’s also a couple of redumps:

Columbus no Tamagoyaki – Dai-1-kai (07-05)
ROM Download

Sutte Hakkun – 98 Fuyu Event Version
ROM Download

Sutte Hakkun – BS Version 2 (10-06)
ROM Download

 


If you were following my Twitter last week, I have released a bunch of St. GIGA related aircheck recordings and natural sounds courtesy of an anonymous person who trusted me for the release:

You can now find 80+ hours of St. GIGA’s Tide of Sound radio program here: https://archive.org/details/stgigaarchive

As well as a rip of a couple discs of OCEAN BLUE filled with St. GIGA recordings of natural sounds all around the world here: https://archive.org/details/oceanblue_cdrip

It is very easy to forget that St. GIGA was also providing their own radio service, a pretty ambient radio that wasn’t successful enough to sustain more than a decade.
To access that service, you had to pay a subscription fee, unlike the Satellaview service.

A lot of people don’t know that the Satellaview service was actually free to use (equipment aside), because the data transmission was descrambled, and there was a small window of time where the audio (soundlink) was also descrambled and dedicated to the Satellaview service. They relied on advertisements to keep the cash flowing at the time.

The reception of these St. GIGA content releases was great, I feel like today if St. GIGA still existed, they could have been able to reach a bigger audience.

 

Anyway, that’s about it for this post, have fun with the new releases 🙂

Two new dumps for today, and a great day for Map 1.

Hey, LuigiBlood here. Today is a great day.

Now, not for the blog itself as of now as the blog engine updated and broke a lot of things, where japanese became mojibake garbage, we will look into that, promised.

But I have not one, but two dumps today.

 

Let’s get the big one out of the way, we now have a dump of BS Zelda Map 1 Week 1 courtesy of a really cool guy, Matthew Callis!

For the bit of info dump, it is the rerun updated version, as seen by the following screenshots where the compass boss dot is red instead of green as the original version was.

A quick compare with the Week 4 dump shows that the content has quite some differences here and there, it needs to be looked into further.

Aside from the mismatch of original and rerun versions, what this means is that we finally have a complete collection of legit dumps of all BS Zelda Map 1 Weeks, which honestly is nothing short of a miracle 21 years after the end of the Satellaview service!

Now let’s keep in mind: Playing the original dump will work, but it might not save as it depends on the PSRAM program that runs the main content download. The game will also crash at :57 as it attempts to go back to the PSRAM program which isn’t dumped.

Unfortunately, the PSRAM program was never dumped and cannot be dumped through our usual means, as the PSRAM memory content gets lost on power off, which means the only way to get it is either from an engineer who cared about dumping content was interested back when the service was available, or through other means like recording the satellite bitstream signal (which was done by someone who unfortunately lost the digital tapes…). But until then, that content has to be recreated.

Here’s the download link:

BS Legend of Zelda – Map 1 Week 1 (Rerun, 1/1)
ROM Download

 

But I said two dumps, as the other comes from techknight, with this time a retail Super Famicom game that was released on Satellaview called Jissen Pachi-Slot Hisshouhou! Twin.

It is sorta amazing to see the Pink Panther in such a game, which of course is a slot machine. I have compared the game with the retail ROM dump, and it is strictly identical; header info aside. There is also a single start left, and it is suspected that the download was not really completed as the Flash allocation information was not properly put in place.

What this essentially means is that the full game was sent like a demo to be played a single time, and the save is temporary as well.

Jissen Pachi-Slot Hisshouhou! Twin (BS)
ROM Download

It may not be as interesting as you think but Satellaview preservation is also about keeping track of these games. Have fun 🙂

SD 2 Gundam with a redump

LuigiBlood here, bringing now a redump of SD Gundam G-Next’s GNEXT MAP DATA with a different date: 2/25.

This redump was done by techknight! However if I was just going to bring this dump and that would be it, that wouldn’t be fun isn’t it?

Because there’s little to no instructions on how to actually make use of this extra content for SD Gundam G-NEXT, it gets really confusing and fast, I have done my research.

First of all, load SD Gundam G-NEXT with the Memory Pack with this extra content with the emulator of your choice. The game will absolutely NOT tell you the data has been loaded, making it extra confusing to figure out.

In the main menu, there’s a Scenario mode, a Campaign mode, and what’s called ConfigMap mode. The Satellaview content can only be accessible via the ConfigMap mode where you can set up a custom single player or multi player match with the map and units of your choice, so select that mode.

You can now select maps, and you will need to select three types of maps: a Earth map, a Space map, and a Moon map. All three types are required to start.
The main game contains 7 maps of each type, the extra content brings 3 new Earth maps and 3 new Space maps, here’s a list of them:


Once you selected one of each type, press Start, you will now see the Rule Configuration screen.

The rule config is comprised of 3 pages, you can go to the next page with Select, watch out that the B Button will go back to the Map Select!

I will actually try to explain to the best of my abilities, everything:

  • Page 1:
    • COMMAND: The amount of orders you can give to units in a single turn.
    • TURN: The amount of turns in a match.
    • 軍モード (Army Mode): The amount of army organizations that can be selected (explained later).
    • 勝利条件 (Victory Conditions): Switch conditions that defines a victory.
    • PLAYER: Defines up to 4 players if they’re either Human, Computer or None (NOT)
    • 生産モード (Production Mode): It seems to be related to unit production but I haven’t fully understood it I apologize…
  • Page 2:
    • ORGANIZATION: You can select army organizations here per player, I will explain what’s going on about it after this list.
    • CAPITAL: The starting military funds of each player can be defined here.
    • TEC: Unit Production Technology, it can be set between 1 to 20.
  • Page 3:
    • CAPTAIN MS: You can select a Mobile Suit captain… but I don’t understand how it works.
    • SOUND: You can select between Mono (モノラル) and Stereo (ステレオ) here. For some reason, Mono is the default.
    • 補給 (Supply): You can select between Manual (マニュアル) and Auto (オート)
    • BGM: You can select music for a specific player’s turn.
    • CONTROL: You can select a controller for a specific player’s turn.

Press START once you’re done, to start playing.

Now, a word about the Organizations: Army mode in the base game can be either 6 or 12, here’s what can be selected per player:

  • Army Mode 6:
  • Army Mode 12:

When you have the extra content enabled, Army Mode will change to either 7 or 13, here’s the flags available in that case:

  • Army Mode 7:
  • Army Mode 13:

This flag is the new military organization available.

Hopefully this will clear up a lot of things, I also tried to look up differences between the retail Memory Pack release and the Satellaview download release, but I couldn’t find anything really different.

Now here’s the redump from techknight that you can use:

SD Gundam G-NEXT Unit & Map Collection (Redump, 02/25) | SDガンダムGNEXT ユニット&マップコレクション (2月25日)
ROM Download

This dump is no different from all of the others except the date.

The sound of novelty and horse racing

Here’s a brand new Satellaview Memory Pack dump from Andrew Henderson, with some interesting content, to say the least.

This Memory Pack contains 4 files, filled with brand new undumped content, and everything works.

The first file is オキラクコウザ (お気楽講座), which is actually a first: This is the first dump of a playable Sound Novel Tsukūru DLC!
This is dated June 30th, 1996, and with a bit of a playthrough, this is a very silly one, and it’s fairly hard to find actual information about this.
It starts with a lot of instructions, and a choice between the main story, a minigame and to exit. I did not understand much, unfortunately.

To play it, load the Memory Pack with Sound Novel Tsukuru, select the first option, then the last option, then it should be after the two first samples from the base game.

The second and third file are KANADERU SCORE, which are Ongaku Tsukuru music data. The thing to understand about these files is that they’re basically SRAM backups, not very different in functionality than using ASCII’s Super Turbo File. Loading one of these would replace the SRAM entirely.
What is very interesting however, I believe these are actual downloadable content of some sort because these are some of the actual non converted music used in Ryōma de Yuku!

Normally, you use the convert feature of Ongaku Tsukuru to make a new file compatible with RPG Tsukuru 2 and Sound Novel Tsukuru, but you cannot actually convert back to an editable format, so this is either the Memory Pack of someone who actually made the music, or this was made available via broadcasts.

The fourth file is サテスポDX5号 (Satesupo DX Vol.5), which is a magazine pretty much all about horse racing! You may remember that we have dumped some of these in the past, which also prompted the findings of new Satellaview music (which were in the BS-X ROM the whole time), there’s really not much to say as we don’t really read japanese properly, but we still think these magazines should be preserved too.

The overdump data after those is from a RPG Maker Super Dante title, it cannot be differenciated from any of the Super Dante games like Jewel of Live or Cock-A-Doodle-Doo, there’s nothing to recover.

Here’s the file with the full Memory Pack dump. Again, thanks Andrew Henderson for the dump!

Okirakukouza + Kanaderu Score + Satesupo DX Vol. 5 | お気楽講座 + KANADERU SCORE + サテスポDX5号
ROM Download

And then seperate downloads for each part:

Sound Novel Tsukūru Data – Okirakukouza | 「サウンドノベルツクール」対応データ お気楽講座
ROM Download

KANADERU SCORE – Ryōma de Yuku | KANADERU SCORE – 龍馬でゆく
ROM Download

Dai-1-Kai BS Satellaview SateSupo DX – Dai-5-gou | 第1回BSサテラビュー杯 サテスポ DX第5号
ROM Download

Guns are going Wild now

LuigiBlood here. Lately someone named Kaeru got in touch with me about Memory Packs that were bought recently, as well as overall Satellaview discussion.

I learned that Wild Guns was one of them, which was at the time, undumped, it was on eBay for a price that we didn’t think it was good, so we passed on it.

After giving advice on how to dump Memory Packs, Kaeru got dumping hardware and dumped the Memory Packs, and allowed me to release the brand new Wild Guns Satellaview release dump, right here.

The game seems slightly different within the data when I compared both the retail japanese release and this one, so they might have done some various small fixes here and there.

There was actually 1 startup left (and it was launched a couple times recently), and it seems the data wasn’t entirely finished being processed, but it is correct, and that’s the most important thing.

I have included a ROM with the limited starts removed, but if you use the DRM free BS-X ROM you don’t need it.

WILD GUNS | ワイルドガンズ
ROM Download

We’re going with 2021 de yuku

Our first release of the year, and this one is pretty special.
Thanks to Latesa and sanmaiwashi, we now have the *complete set* of Ryōma de Yuku (龍馬でゆく) for RPG Tsukuru 2.

A lot of times, we preserve a lot of user content made with the Maker series from Memory Packs, but alongside RPG Tsukuru Super Dante games, there were downloadable content for RPG Tsukuru 2, several sets in fact, with new games, music and graphic packs. Really, entire games made with the Maker series that St. GIGA has provided.

Ryōma de Yuku’s scenario was written by Hikari Ōta (太田 光) of the Bakushō Mondai comedy duo, who are very present on Satellaview programs, radio and even seen inside BS-X as NPCs.
It says the maps are designed by Silicon Valley? (it says シリコン町ないかい), which might be an inside joke.

As we are not very good with japanese culture, I’ll rely on Kiddo’s previous research from 2012’s release of the first part: It seems to be a parody of “Ryōma ga Yuku” (竜馬がゆく), which seems to be a highly renowned piece of japanese literature. Maybe it isn’t based on that, but perhaps it will be time for another blog post with more information in the future about this content in particular.

The Memory Pack was kept in extremely good shape: All contents were NOT corrupted after 20 years, which is good to hear.


The contents are the following:

リョウマテ゛ユク・サウント゛1 / Ryōma de Yuku – Sound 1
リョウマテ゛ユク・ク゛ラフィック / Ryōma de Yuku – Graphic
リョウマテ゛ユク・セ゛ンヘ°ン / Ryōma de Yuku – Part 1
リョウマテ゛ユク・コウヘン / Ryōma de Yuku – Part 2
リョウマテ゛ユク・サウント゛2 / Ryōma de Yuku – Sound 2
リョウマテ゛ユク・サウント゛3 / Ryōma de Yuku – Sound 3
リョウマテ゛ユク・カンケツヘン / Ryōma de Yuku – Part Final

During research I found out about リョウマテ゛ユク・ク゛ラフィック / Ryōma de Yuku – Opening, and then Part 1.
I was told the dumped Part 1 is a complete version that includes both the Opening and Part 1, slightly rebalanced, essentially we are not actually missing anything much, it is playable from Start to End.

Considering this is an addon to a game, I figured to also talk about how to load this content in RPG Tsukuru 2. It is impossible to play this on a sd2snes / FXPak for the time being.

On bsnes-plus:
– Go to Load Special -> Load BS-X Slotted Cartridge…
– Load RPG Tsukuru 2 ROM as base cartridge.
– Load Ryōma de Yuku Memory Pack as slot cartridge.

On SNES9X:
– Go to File -> Load MultiCart…
– Load RPG Tsukuru 2 ROM in Slot A.
– Load Ryōma de Yuku Memory Pack in Slot B.

Then, in RPG Tsukuru 2, wait until the main menu appears. Select Game (ゲーム), then Sample Game (サンプルゲーム), you can then select between the sample game in the cartridge, and then every game found inside the Memory Pack.

Follow the screenshots if you are not sure what to do.

Again, a very special thanks for Latesa to provide this Memory Pack and sanmaiwashi to take his time to dump it.

Ryōma de Yuku (Complete Set) (RPG Tsukuru 2 Data) | 龍馬でゆく!(完全版) (RPGツクール2 データ)
ROM Download

Ryōma de Yuku – Sound Collection SPC Download

EDIT: The soundtrack in SPC format has been added.

2020 Was A Rough Year, But It’s Almost Ogre.

(Yes. I waited that long just for that pun.)

One more release before the year’s end – one I was kinda holding back on for a bit while I thought of how to present it.

Back in February, hendersa found an 8M pack of the 8M Pack demo of Tactics Ogre and put some footage up on this channel.

It was ROM dumped fairly shortly afterwards – I believe hendersa learned how to make a dump himself, which is impressive – and I spent a bit of time analyzing it.

There’s no issues with the dump, and it emulates well enough on just about anything, so we can get right down to the contents.

The game boots right into a pre-set map with a red team and blue team, each with matching sets of characters from Tactics Ogre’s minor character/class pool.

The most interesting thing about this demo is when it clicks in that the player has control over all the characters in the battlefield; regardless of red team or blue team, the 1P controller can check their menus and issue them commands as their turn comes up. If you have a buddy (or group of buddies) around, you can pass the controller to make a sort of multiplayer experience.

Here’s where I give a reminder that Tactics Ogre is normally a completely single-player game. 😀

The header date of the ROM is 10/2. Since it’s not likely for the demo to have been put out long after the retail game’s availability, this makes the download date almost certainly 10/2/1995. That was a Monday, so it’s possible this may have been the demo’s earliest availability, but I can neither confirm or deny that (It does not seem to appear in those scanned Famitsu schedules? Then again, neither did the Cho Aniki demo…)
Tactics Ogre would be released 4 days later.

If you’ve been checking the Satellaview archival videos on NicoNico and from Kukun kun’s YouTube Channel, you can tell that Tactics Ogre was frequently promoted – there’s potentially more to ROM dump for Tactics Ogre regarding magazines with promo screenshots and potentially more radio programming to recover. However, It doesn’t seem like any of the archival recording we have directly references the demo. That said, I might be wrong there. Feel free to correct me if that is the case.


タクティクスオウガ BS版 | Tactics Ogre BS-Ban
ROM Download