Treasure Hunter G vBeta 2 by Metalhawk / Obsolete Translations
Treasure Hunter G's battle system is quite similar to Final Fantasy Tactics. Attacks and spells have different attack ranges and effects. Like Fire spells and Red's Dash attack target enemies in a straight line, axe attacks push enemies back a space, a spear attack damages the enemy in front of you and then the enemy in back of you, etc. Instead of a movement span, you've got ACT (abbreviation for action). The closer you walk towards an enemy, the more ACT is consumed. Different enemies consume a different amount of ACT when you're close. The degree of ACT-consumption is shown by 3 colors: red for most, yellow for moderate, and blue for not much.
Treasure Hunter G is an amazing game! Seriously. The battles are so entertaining and the soundtrack is excellent. The pre-rendered 3D graphics make me scream like a teenage girl at a Backstreet Boys concert. There are scenes that will make you piss in your pants! Like Nintendo, Squaresoft also knows how to push the Super Nintendo to its limits. Like there's this one amazing scene with a pre-rendered 3D whale swimming across a 3/4 view mode 7 ocean! Since Treasure Hunter G was the last RPG that Squaresoft released for the SNES, it's only to be expected for everything about it to be top notch quality. The only thing that annoys me is that characters can only hold up to like 20 items, and you keep on getting more items almost every battle.
General Producer
Hironobu Sakaguchi
Producer
Shinji Hashimoto
Director
Kazunari Yonemitsu
Main Program
Santo
Battle Program
Shinichi Abe
Kenjiro Hira
Event Program
Toshiaki Kimura
Satoru Kojima
Satoshi Miyauchi
Graphic
Akira Yamagata
Yumiko Uekusa
Dandy
Yoshihisa Tomita
N-Tada
Atsuya Kitamura
Battle Map
Nobuhiko Matsumura
Music
John Pee
T. Sakoda
Masaharu Iwata
Hitoshi Sakimoto
Technical Support
Kazuyuki Hashimoto (CG)
Tomohiro Kayano (CG)
Keizou Kokubo (Program)
Minoru Akao (Sound)
Eiji Nakamura (Sound)
CG
Norihiro Otsubo
Object
Eisaku Kitou
Executive Producer
Tetsuo Mizuno
Hisashi Suzuki
Production Management
Motohiro Harada
Promotion
Toshiyuki Inoue
Takuo Tsukuda
Publicity
Kouji Yamashita
Katsunobu Iida
Mie Mizushima
Manabu Denno
System Services
Shinichiro Kajitani
Hiromi Masuda
Hiroyoshi Hamada
Setsuko Inagaki
Yoshitaka Fujita
Takato Itoh
Sales
Toshiyuki Horii
Kiyomi Tanikawa
Jun Saitoh
Kouichiro Matsumoto
Kenichi Ohgo
Miyabi Itoh
Photographer
Yoshiaki Okamoto
Yasuo Wada
Special Thanks
Mitsugi
Yuko Shinoki
Hiromi Shibata
Yasue Santo
Kazunori Mochizuki
Noboru Fujisawa
Haruo Ogura
Hiroaki Tsukagoshi
Norimasa Yamaguchi
Hajime Takahashi
Yoshihiko Dai
Shouichi Kume
Tomohiko Oguro
Yuko Tezuka
and All of Test Players!
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Country
Japan
Internal CRC
57DC
CRC32
3CCEED49
MD5
B1774FC2E0AF8427FD3BCF116A4EC0E0
SHA-1
2FD4ACDF34424A85B9371AB9BF0438DE1D8F72C5
SHA-256
683F5755FDCE9C073561D5907F9182884EB203D4E52F84488440DD8DD8223005
ROM Speed
120ns (FastROM)
ROM Size
24 Mb
ROM Bank
LoROM
ROM Type
Normal + Battery
SRAM Size
64 Kb
Internal Title
トレジャーハンターG
Common Filenames
Treasure Hunter G (J).sfc (GoodSNES v0.999.5)
Treasure Hunter G (Japan).sfc (No-Intro 2011-12-24)
Treasure Hunter G (NTSC)(Jap)(1.0).sfc (Zapatabase 2011-01-30)
Treasure Hunter G
Treasure Hunter G
Treasure Hunter G
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