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Kunio-kun no Dodge Ball dayo Zenin Shuugou!

くに(クニ)おく(オク)()()ドッジボール()()全員(ゼンイン)集合(シュウゴウ)!

くにおくんのドッジボールだよ 全員集合!

テクノスジャパン / Technos Japan

SHVC-ND

1993-08-06

Sports / Dodgeball

0
1

Description

About

Kunio's Dodgeball is the second to last dodgeball game that was released by Technos Japan, the legendary video game company that basically *invented* dodgeball video games with their NES game called Nekketsu Koukou Dodgeball-bu. (The last one being 'Super Dodgeball' for the Neo Geo, if you're interested.)

But what the heck IS a dodgeball game anyway, you might wonder. Well, I don't know about you, but back in my days, we used to play dodgeball at SCHOOL sometimes. Come to think of it, you probably do remember dodgeball from your own schooldays as well - why else would you have downloaded a translation patch for a dodgeball game? Though chances are that you've played one or the other Kunio-kun game before, most likely 'Super Dodgeball' for the NES. Which is the US version of the aforementioned 'Nekketsu Koukou Dodgeball-bu' and a true classic. And also the one game I think to be the very best multiplayer game for NES. If you've ever played it, you know what I mean.

...what? You neither remember dodgeball from your schooldays nor do you know 'Super Dodgeball'? Incredible. Hmm, seems like I need to explain the rules to you, eh? Luckily this isn't all that tough as dodgeball is a rather simple game. Two teams of seven players compete against each other. These seven players are separated into two fractions: 4 infield players which surprisingly play INSIDE of the main field and 3 outfield players which basically are standing outside of the enemy's field and can never ENTER the main field, only hope that either the ball leaves the field so they can pick it up or the ball gets passed to them by one of their infield teammates. Goal of the game is to "kill" all enemy infield players. How do you do that? Easy. Every player has got a specific amount of HP and every time they get *hit* by a ball, this amount is depleted. (The exact amount is calculated by way of a rather complicated formula which includes attack strength of the player who attacked, defense power of the player that was hit, speed of the ball, type of shot ect..) Once one team has disposed all enemy infielders, that team has won the game. Not all that complex but cool nonetheless.

In this game you've got three main play modes. Of course there's the standard Versus Mode in which you simply play one normal game for which you can choose from all available teams. Then there's the Bean Ball Mode. This one can best be described by the word "mayhem". It's a lot like a normal game but ALL players can move freely around the field. No restrictions infield/outfield. Makes for a quite action-filled gameplay in which your catching and stealing skills are crucial for success. To compensate for the rather large divergence from the standard gameplay, you only get to control four players in all. Finally there's the Tournament Mode. In this mode your custom-made team is on its way to world championship. The goal of this mode is quickly explained: just defeat each of the enemy teams once and you're champ. This isn't all that quick and easy though as of course there're teams which are stronger than others. And the difference is quite large like between Level 8 and Level 30.

Yep, you read that right. This game features quite some elements you know from roleplaying games. Most notably perhaps the fact that all players have got a "Level" denoting their current overall ability. As seems quite logical, the players also get experience points for the actions they take in a game and eventually gain a level. Which raises all the player's stats by a certain amount which differentiates from player to player. Then there are items you can equip. Also like in RPGs these raise a specific stat by a specific amount. Surely you need money to buy these items then? That's right, and guess what? You actually EARN the money through the games you play. The better you play and the more spectacular or overwhelming your gameplay, the more money you get. And finally there are different special shots which can be customized by you. Don't like the fact that a certain special shot is activated only by dive jumping on the default setting? Just change it to being activated by dashing then. But now for the most interesting part of this game...

You can create your very own team and players! (Actually, you even *need* to create your own team if you were to play the Tournament Mode, but anyway.) You can set the color of the clothes they wear, give them a cool name, completely customize who plays and how they play. And - which is a rather advanced feature for a game made in 1993, in my opinion - you can trade, buy and scout players too! Meaning you really can create a team only consisting of players YOU like. Though I'd really suggest you keep Kunio in your team. He's cool and after all, the game IS named after him, right? But let's get to the controls and finish this (probably already too long) sections about gameplay.

Controls

Main

Dash: Tap the D-Pad twice (any direction) [Yes, you can even run UP and DOWN. Useless, but you can do it anyway.]
Jump: Y+B
High Jump: Dash and then Y+B
Long Jump: Dash and then Dash again (a bit hard to pull off)
Diving Jump: Dash and then L+Y+B (a lot like the header special shot in the Kunio-kun soccer games)

Attacking

Shot: Y
Dash Shot: Dash and then Y
Jump Shot: Jump and then Y
Special Jump Shot: Y+B and then L+Y


Normal Pass: B
Outfield Pass (to end of field): Forward + B
Outfield Pass (to upper edge of field): Up + B
Outfield Pass (to lower edge of field): Down + B
Rear Pass: Back+B
Infield Pass (forward): L+Forward + B
Infield Pass (up): L+Up + B
Infield Pass (down): L+Down + B
Infield Pass (back): L+Back + B (about the same as the "Rear Pass")

Defending

Catch: Y Block: L+Y

Kneeling Dodge: B
Covering Dodge: Forward+B
Sidewards Dodge: Up+B
Stupid-looking Sidewards Dodge: Down+B
Backwards Fall Dodge: Back+B
Hole Up "Dodge": L+B

Movement Directions

Long Jump Man: Forward+A
High Jump Man: Up+A
Diving Jump Man: Down+A
Post Man: Back+A
Approach Man: L+A
Cross Man: L+Forward + A
Line Dash Man: L+Up + A
Joint Man: L+Down + A (never got this one to work...)
Key Man: L+Back+ A

Formation Commands

Front Man: Forward+X
Top Man: Up+X
Bottom Man: Down+X
Rear Man: Back+X
Side Man: L+X
Ahead Man: L+Forward + X
Wing Man: L+Up + X (never got this one to work either...)
Distance Man: L+Down + X
Behind Man: L+Back + X

References

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ROM Information

Country Japan
Internal CRC A996
CRC32 7BF62174
MD5 569936C3595514A594FE4F13D8BEF24A
SHA-1 3474CA5CC8AF0F73FACA4FC8C83C5AB1EAF62031
SHA-256 620F59338C80515E0733B8E95A8F621EB67794A9AA2A3E3BF00F78831A52FF8D
ROM Speed 120ns (FastROM)
ROM Size 12 Mb
ROM Bank LoROM
ROM Type Normal + Battery
SRAM Size 64 Kb
Internal Title クニオクンノ ドッジボ-ル     
Common Filenames
Kunio Kun no Dodge Ball Zenin Syugo (J).sfc (GoodSNES v0.999.5)
Kunio-kun no Dodge Ball Da yo Zenin Shuugou! (Japan).sfc (No-Intro 2011-12-24)
Kunio-kun no Dodge Ball dayo Zenin Shuugou! (Japan).sfc (No-Intro 2011-xx-xx)
Kunio-kun no Dodge Ball Da yo Zenin Shuugou! (NTSC)(Jap)(1.0).sfc (Zapatabase 2011-01-30)

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