{"id":978,"date":"2011-07-07T14:55:50","date_gmt":"2011-07-07T21:55:50","guid":{"rendered":"http:\/\/superfamicom.org\/blog\/?p=978"},"modified":"2012-10-12T20:40:37","modified_gmt":"2012-10-13T03:40:37","slug":"comparing-the-satellaview-to-the-current-gen-my-fears-about-drm","status":"publish","type":"post","link":"https:\/\/superfamicom.org\/blog\/2011\/07\/comparing-the-satellaview-to-the-current-gen-my-fears-about-drm\/","title":{"rendered":"Comparing the Satellaview to the current-gen; My fears about DRM."},"content":{"rendered":"<p>So, lately I&#8217;ve been disturbed by how the next generation of gaming is turning out.<br \/>\nWhy?<br \/>\n<a href=\"http:\/\/www.ps3hax.net\/2011\/07\/sony-to-implement-psn-pass-system\/\">Well, there&#8217;s this.<\/a><\/p>\n<p><a href=\"http:\/\/kotaku.com\/5817925\/resident-evil-the-mercenaries-3d-permanent-save-debacle-likely-wont-happen-twice\">The very fact that this happened again doesn&#8217;t hold well for me either.<\/a><\/p>\n<p>And, while I can&#8217;t find a source-link, <a href=\"http:\/\/forums.sonicretro.org\/index.php?showtopic=25644&#038;st=60\">the Sonic Retro thread where this was all being discussed in<\/a> mentioned that Nintendo was considering a &#8220;pay to continue playing&#8221; style of DRM itself.<br \/>\n(EDIT: Ok, so they were referring to post five on the PS3hax.net thread? I&#8217;ll need a better source than that&#8230;)<\/p>\n<p>Most people are disturbed by this because it hurts legitimate customers, who may now be expected to pay money to play games they already own.<\/p>\n<p>I think there&#8217;s another reason to be concerned about this, though; one that&#8217;s more painful to the customers as well as the developers. DRM is damaging to a game system&#8217;s legacy&#8230; and I feel the Satellaview makes for a very good example.<br \/>\n<a href=\"http:\/\/forums.sonicretro.org\/index.php?s=&#038;showtopic=25644&#038;view=findpost&#038;p=603388\">I made this post there. Here&#8217;s a copy of the text for those who can&#8217;t log in\/register to see.<\/a><\/p>\n<p>&#8220;You know, much of the reason I look up the Satellaview is because I&#8217;m disturbed by how DRM basically damaged the add-on&#8217;s legacy.<\/p>\n<p>I mean, a significant number of the available games for it are no longer playable because of the software-based restrictions the system had. Now, the motive for this was a bit different, because in the Satellaview&#8217;s case, any downloads after the initial set-up and subscription were [at least as far as I know,] free (much like Sega Channel, although the Satellaview had a more expensive setup.), so Nintendo (Rather than doing the smart thing and simply not allowing saving to private-owned memory, lulz) put the restrictions on them so they wouldn&#8217;t fear losing profits from retail carts &#8211; the results were games that locked up after a preset number of boot-ups (in the case of the Soundlink games, the DRM, which enforced playing on a specific schedule, prevented the game from booting up after the initial downloat\/&#8221;stream&#8221;.)<\/p>\n<p>What games were affected by this? We don&#8217;t know &#8211; new ROM dumps show up now and then with things that have -not even been documented on the internet prior-. Many of these are from packs where the DRM was activated. Thankfullly, a lot of emulators ignore the DRM (but -not- BSNES. True hardware accuracy has it&#8217;s catches!), although the possibility of poor\/glitchy emulation is still high as a kite.<br \/>\nThe vast majority of Satellaview games fell into an obscurity worse than &#8220;failure&#8221; systems like the Virtual Boy or true &#8220;limited releases&#8221; like Nintendo World Championships, because of a combination of factors  &#8211; not limited to, but certainly including, the DRM &#8211; that led to a &#8211; lack of knowledge about the system, [and] a ridiculous amount of difficulty just trying to play the software again[.]<br \/>\nThe disturbing thing about this? We&#8217;re not talking about things that would&#8217;ve gone into obscurity anyway; we&#8217;re talking about Mario games, Zelda games, Squaresoft games that AREN&#8217;T boring JRPGS, and interesting first-and-third-party titles that would&#8217;ve at -least- been cult hits if they were released on any other platform.<\/p>\n<p>Now, think about this in the context of the current generation.<br \/>\nImagine if that Zelda Tech Demo for WiiU ran off the DRM idea Nintendo [allegedly] proposed recently. Now, even if the game is initially a success, there will become a point where no one will want to support the pay model anymore. What will happen, then?<br \/>\nYet another Zelda game &#8211; of all things &#8211; will fall into obscurity. No, I don&#8217;t mean that people will consider it a black sheep like Adventures of Link. I mean people will -forget what the game is like-. This happened to the BS Zelda games, and it took -years- (going from the initial BS Zelda broadcast to NND upload dates, 12 years,) for some folks at NicoNicoDouga to encode their old, slightly decayed, likely-EP VHS tapes and remind the world how that game played once before.<br \/>\nDo we really want the memories of the video games we play restricted to old, manual recordings? I shouldn&#8217;t need a DVD+R to remind myself how Super Mario Galaxy 3 was like 30 years from now.&#8221;<\/p>\n<p>Sega fans, BTW, are probably already familiar with <a href=\"http:\/\/segaretro.org\/Sega_Channel\">The Sega Channel<\/a>, which was a service that many directly compare to the Satellaview due to their similarities. Among those similarities, of course, them having faded to obscurity due to a lack of content archival for years. <a href=\"http:\/\/superfamicom.org\/blog\/2009\/12\/another-unrelated-but-still-cool-story-bro-on-the-japanese-sega-channel\/\">I&#8217;ve still been seeking out documentation on the Japanese side of the Sega Channel to this date.<\/a><\/p>\n<p>(EDIT: Since I&#8217;ve tracked down the source of the claims about Nintendo I&#8217;m questioning it&#8217;s legitimacy. The article has been edited accordingly.)<\/p>\n<p><script type=\"text\/javascript\"><!--\ngoogle_ad_client = \"ca-pub-5308582010420588\";\n\/* Satellablog (link unit 3) *\/\ngoogle_ad_slot = \"5500881635\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/-->\n<\/script><br \/>\n<script type=\"text\/javascript\"\nsrc=\"http:\/\/pagead2.googlesyndication.com\/pagead\/show_ads.js\">\n<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, lately I&#8217;ve been disturbed by how the next generation of gaming is turning out. Why? Well, there&#8217;s this. The very fact that this happened again doesn&#8217;t hold well for me either. And, while I can&#8217;t find a source-link, the Sonic Retro thread where this was all being discussed in mentioned that Nintendo was considering<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Comparing the Satellaview to the current-gen; My fears about DRM.<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/superfamicom.org\/blog\/2011\/07\/comparing-the-satellaview-to-the-current-gen-my-fears-about-drm\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_mi_skip_tracking":false,"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":[]},"categories":[145],"tags":[],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3rnlg-fM","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/978"}],"collection":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/comments?post=978"}],"version-history":[{"count":2,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/978\/revisions"}],"predecessor-version":[{"id":2547,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/978\/revisions\/2547"}],"wp:attachment":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/media?parent=978"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/categories?post=978"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/tags?post=978"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}