{"id":84,"date":"2008-11-25T11:48:00","date_gmt":"2008-11-25T18:48:00","guid":{"rendered":"http:\/\/bsx.superfamicom.org\/?p=84"},"modified":"2012-11-02T11:48:19","modified_gmt":"2012-11-02T18:48:19","slug":"funky-satellaview-downloads-kaizo-choujin-schbibinman-zero","status":"publish","type":"post","link":"https:\/\/superfamicom.org\/blog\/2008\/11\/funky-satellaview-downloads-kaizo-choujin-schbibinman-zero\/","title":{"rendered":"Kaizo Choujin Schbibinman Zero"},"content":{"rendered":"<p>This bit of a filler article is to describe one of the more cool Satellaview games.<\/p>\n<p>Kaizo Choujin Schbibinman Zero is a sort of platformer\/beat-em-up hybrid which makes use of every Japanese Toku television cliche in the book &#8211; and is a lot of fun in part for doing so.<\/p>\n<p>It was presented as a normal download rather than a Soundlink &#8211; so no time limits and no Satellaview-specific options like turning the radio on or reading the BS-X data.<\/p>\n<p>It&#8217;s easy to pick up and play, even for a casual gamer. The challenge comes from trying to get an absurdly high score in the end &#8211; trying to reach number 1 must&#8217;ve been something for the Satellaview hardcore to try to obtain a prize from.<\/p>\n<p>You punch, kick, and throw special attacks at the putty-patrol-like enemies going left to right or down-to-up or whatever until you reach the boss, then you pound the boss hard.<\/p>\n<p>The game is apparently a part of the &#8220;Kaizo Choujin Schbibinman&#8221; series which was previously on the PC-Engine\/TurboGrafx-16. <a href=\"http:\/\/hg101.classicgaming.gamespy.com\/schbibinman\/schbibinman.htm\">Hardcore Gaming 101<\/a> has a good read on the series as a whole (but&#8230; Banta Satellite? Where did THAT come from?)<\/p>\n<p><!--more--><\/p>\n<p>For your viewing pleasure, I have obtained from the depths of Dailymotion a TAS of the game which seems to completely ruin the fun of it.<\/p>\n<div>\n<p><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"480\" height=\"441\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowScriptAccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.dailymotion.com\/swf\/k1fYlLlmYAJPi9hDY1&amp;related=1&amp;canvas=medium\" \/><\/object><br \/>\n<strong><a href=\"http:\/\/www.dailymotion.com\/video\/x2i4rh_kaizou-choujin-shubibinman-zero-131_videogames\">Kaizou Choujin Shubibinman Zero 13:12.22<\/a><\/strong><br \/>\n<em>Uploaded by <a href=\"http:\/\/www.dailymotion.com\/saisokugame2\">saisokugame2<\/a><\/em><\/div>\n<p><script type=\"text\/javascript\"><!--\ngoogle_ad_client = \"ca-pub-5308582010420588\";\n\/* Sega Pico (Banner) *\/\ngoogle_ad_slot = \"4040450529\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 60;\n\/\/-->\n<\/script><br \/>\n<script type=\"text\/javascript\"\nsrc=\"http:\/\/pagead2.googlesyndication.com\/pagead\/show_ads.js\">\n<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This bit of a filler article is to describe one of the more cool Satellaview games. Kaizo Choujin Schbibinman Zero is a sort of platformer\/beat-em-up hybrid which makes use of every Japanese Toku television cliche in the book &#8211; and is a lot of fun in part for doing so. It was presented as a<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Kaizo Choujin Schbibinman Zero<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/superfamicom.org\/blog\/2008\/11\/funky-satellaview-downloads-kaizo-choujin-schbibinman-zero\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_mi_skip_tracking":false,"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":[]},"categories":[148,182],"tags":[183,158],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3rnlg-1m","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/84"}],"collection":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/comments?post=84"}],"version-history":[{"count":2,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/84\/revisions"}],"predecessor-version":[{"id":1967,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/84\/revisions\/1967"}],"wp:attachment":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/media?parent=84"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/categories?post=84"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/tags?post=84"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}