{"id":829,"date":"2010-10-19T12:03:04","date_gmt":"2010-10-19T19:03:04","guid":{"rendered":"http:\/\/superfamicom.org\/blog\/?p=829"},"modified":"2012-10-12T20:46:57","modified_gmt":"2012-10-13T03:46:57","slug":"busy-busy-busy-2-hyperspinning-makes-me-dizzy","status":"publish","type":"post","link":"https:\/\/superfamicom.org\/blog\/2010\/10\/busy-busy-busy-2-hyperspinning-makes-me-dizzy\/","title":{"rendered":"Busy Busy Busy &#8211; 2: HyperSpinning makes me dizzy."},"content":{"rendered":"<p>This is the thing that&#8217;s had me the most occupied. One day I was just idly IRCing, when suddenly, I got a query from someone I never met before.<\/p>\n<p>To my surprise, he wanted help configuring SNES9Xpp XE to work with Satellaview ROMs.<\/p>\n<p><a href=http:\/\/superfamicom.org\/blog\/2009\/10\/satellaview-emulation-snes9xpp-xe-is-sweet\/>I wrote a bit on this before<\/a>, and he saw the article and apparently set out to set it up for a project he was contributing to. He had issues with headered\/headerless ROMs, though &#8211; sometimes I forget that sometimes I talk to people who -aren&#8217;t- as intuitively understanding of ROMs as I am. I tend to be used to talking to ASM hackers lately, after all. D:<\/p>\n<p>But, yeah, I helped him out, and then he showed me this page;<br \/>\n<a href=http:\/\/www.hyperspin-fe.com\/>HyperSpin FE<\/a><\/p>\n<p>He stated that the goal of this project was to compile a lot of emulators and ROMs and set up each ROM to run on an optimum emulator and setting. He cited the Satellaview&#8217;s emulation difficulties as one of the reasons he wanted that portion done in particular &#8211; sounds pretty nice.<\/p>\n<p>He also showed me this;<br \/>\n<object width=\"480\" height=\"385\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/lEgaqXsavYA?fs=1&amp;hl=en_US\"><\/param><param name=\"allowFullScreen\" value=\"true\"><\/param><param name=\"allowscriptaccess\" value=\"always\"><\/param><\/object><br \/>\nApparently what the project&#8217;s gonna look like in the end.<\/p>\n<p>It reminds me a lot of the layout of Ultracade arcade cabinets from around a decade ago. I do wonder how the Satellaview games are gonna play on this, so I may check it out. If it&#8217;s as easy to use as the stated goal is, I may recommend it &#8211; although, perhaps I might request a &#8220;Minimalist&#8221; version, for those who have their computers chug at flashy menus.<\/p>\n<p>Also, the old TMNT arcade game uses the classiccc turtles. CLASSIC TURTLESSS. Not those 2k3-designs. Baaaaawwwwwwwwwww.<\/p>\n<p>&#8230; excuse the nitpicking.<\/p>\n<p><script type=\"text\/javascript\"><!--\ngoogle_ad_client = \"ca-pub-5308582010420588\";\n\/* Satellablog (link unit 3) *\/\ngoogle_ad_slot = \"5500881635\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/-->\n<\/script><br \/>\n<script type=\"text\/javascript\"\nsrc=\"http:\/\/pagead2.googlesyndication.com\/pagead\/show_ads.js\">\n<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is the thing that&#8217;s had me the most occupied. One day I was just idly IRCing, when suddenly, I got a query from someone I never met before. To my surprise, he wanted help configuring SNES9Xpp XE to work with Satellaview ROMs. I wrote a bit on this before, and he saw the article<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Busy Busy Busy &#8211; 2: HyperSpinning makes me dizzy.<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/superfamicom.org\/blog\/2010\/10\/busy-busy-busy-2-hyperspinning-makes-me-dizzy\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_mi_skip_tracking":false,"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":[]},"categories":[145],"tags":[],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3rnlg-dn","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/829"}],"collection":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/comments?post=829"}],"version-history":[{"count":2,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/829\/revisions"}],"predecessor-version":[{"id":1663,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/829\/revisions\/1663"}],"wp:attachment":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/media?parent=829"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/categories?post=829"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/tags?post=829"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}