{"id":699,"date":"2010-04-19T14:57:50","date_gmt":"2010-04-19T21:57:50","guid":{"rendered":"http:\/\/superfamicom.org\/blog\/?p=699"},"modified":"2012-09-27T11:55:27","modified_gmt":"2012-09-27T18:55:27","slug":"internals-of-a-bs-x-cartridge","status":"publish","type":"post","link":"https:\/\/superfamicom.org\/blog\/2010\/04\/internals-of-a-bs-x-cartridge\/","title":{"rendered":"Internals of a BS-X Cartridge."},"content":{"rendered":"<p>Actually posting this because it seems the ZSNES forum is down and so I can&#8217;t track these down there. I believe posted there was also a picture of the Satellaview base&#8217;s internals, but I seemingly lost track of it. Blast!<\/p>\n<p><a href= \"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/satellaview2ui9.jpg\" ><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/satellaview2ui9.jpg\" HEIGHT=350 WIDTH=450 alt=\"BS-X Internals 1\" \/> <\/a><br \/>\n<a href= \"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/satellaview3yl1.jpg\" ><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/satellaview3yl1.jpg\" HEIGHT=350 WIDTH=450 alt=\"BS-X Internals 2\" \/> <\/a><\/p>\n<p>I&#8217;m not nearly as technically knowledged on these kind of things as Callis, d4s, and many other 16-bit experts are, but I&#8217;d like to believe whatever info I supply on here is as good as their word anyhow. ^^;<\/p>\n<p>Of note are two chips in the back, the &#8220;4M PSRAM&#8221; chip and the &#8220;256K SRAM&#8221; chip.<br \/>\nI forgot how much of this is speculation and how much of it is actually tested\/verified, but the 4M PSRAM is believed to be the extra memory space the Satellaview uses, where many key &#8220;Portions&#8221; of Soundlink Game content disappeared to &#8211; including that BS Fire Emblem CG Art and BS Zelda: Inishie no Sekiban dungeon tiles. As far as I know, there are no PSRAM dumps going around.<\/p>\n<p>The &#8220;256K SRAM&#8221;&#8230; I&#8217;m guessing this is the standard SRAM with more traditional &#8220;Game save&#8221; content. I do know that many BS-X Cartridges going around, even today, have save data about the world of BS-X inside them. This data has the ability to store things such as the last season the BS-X was played in as well as various seemingly-BS-X-related &#8220;items&#8221; you can use in the item menu.<br \/>\nI&#8217;ve wanted to see some of these SRAMs dumped so I could investigate this a bit more deeply, but there does not seem to be any BS-X SRAM dumping tools around. Rather unfortunate. \ud83d\ude41<\/p>\n<p>Since I can&#8217;t think of a good way to close this post, here&#8217;s a picture of the internals of an 8M Memory Pack which I wandered across on Google Image search.<\/p>\n<p><a href= \"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/cartouchebsxve6.jpg\"><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/cartouchebsxve6.jpg\" HEIGHT=350 WIDTH=450 alt=\"\" \/><\/a><\/p>\n<p><script type=\"text\/javascript\"><!--\ngoogle_ad_client = \"ca-pub-5308582010420588\";\n\/* Sega Pico (Banner) *\/\ngoogle_ad_slot = \"4040450529\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 60;\n\/\/-->\n<\/script><br \/>\n<script type=\"text\/javascript\"\nsrc=\"http:\/\/pagead2.googlesyndication.com\/pagead\/show_ads.js\">\n<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Actually posting this because it seems the ZSNES forum is down and so I can&#8217;t track these down there. I believe posted there was also a picture of the Satellaview base&#8217;s internals, but I seemingly lost track of it. Blast! I&#8217;m not nearly as technically knowledged on these kind of things as Callis, d4s, and<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Internals of a BS-X Cartridge.<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/superfamicom.org\/blog\/2010\/04\/internals-of-a-bs-x-cartridge\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_mi_skip_tracking":false,"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":[]},"categories":[145],"tags":[],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3rnlg-bh","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/699"}],"collection":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/comments?post=699"}],"version-history":[{"count":0,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/699\/revisions"}],"wp:attachment":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/media?parent=699"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/categories?post=699"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/tags?post=699"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}