{"id":623,"date":"2009-11-24T08:53:09","date_gmt":"2009-11-24T15:53:09","guid":{"rendered":"http:\/\/superfamicom.org\/blog\/?p=623"},"modified":"2012-10-12T20:50:31","modified_gmt":"2012-10-13T03:50:31","slug":"rom-release-ak-live-hit-gang","status":"publish","type":"post","link":"https:\/\/superfamicom.org\/blog\/2009\/11\/rom-release-ak-live-hit-gang\/","title":{"rendered":"ROM RELEASE &#8211; AK LIVE Hit Gang"},"content":{"rendered":"<p>My apologies if people waiting to enthusiastically play games find my current ROM releasings boring. As I&#8217;ve said before, I&#8217;m throwing up the stranger oddities of the ROM Dumps first.<\/p>\n<p>So, you&#8217;re probably gonna ask me what makes this one strange.<\/p>\n<p>Basically, one day among a few other ROMs <a href=\"http:\/\/eludevisibility.org\/\">Callis<\/a> wanted me to sort through, he found a bit of what looked like bootable data in one of them and showed this to me..<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/AK%20LIVE\/AK%20LIVE%20Hit%20Gang000.png\" alt=\"Onos, the text!\" \/><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/AK%20LIVE\/AK%20LIVE%20Hit%20Gang001.png\" alt=\"Obviously, you can't read this.\" \/><\/p>\n<p>He asked me if the text data was corrupt, but having seen a few cases like this before, I proposed to him that for some reason the emulator he was using could not detect it as a BS-X BIOs compatible ROM, and therefore would not do a font call, which led to the corrupt fonts.<\/p>\n<p>After obtaining the ROM myself, I tried popping it in every emulator I got only to get the same result.<br \/>\nRealizing that it might need it&#8217;s header hacked to boot up, I decided to pop it open in a Hex editor and-<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/AK%20LIVE\/Whatswithisdump.PNG\" alt=\"This is seriously wrong.\" width=\"513\" height=\"233\" \/><\/p>\n<p>For anyone wondering what I&#8217;m trying to point out, basically the header is somehow, well, messed up;<br \/>\n1) The byte for filesize is not one that&#8217;s functional with the BS-X (it&#8217;s 4mb according to ucon64 &#8211; an impossible filesize.)<br \/>\n2) There is NO checksum or inverse checksum<br \/>\n3) Not highlighted on here, but the &#8220;Maker&#8221; value is -blank-.<\/p>\n<p>to summarize, if you&#8217;ve read <a href=\"http:\/\/bszelda.zeldalegends.net\/stuff\/technical.txt\">this<\/a> a long time ago, you&#8217;d kinda have an idea what&#8217;s wrong here.<\/p>\n<p>After Callis assured me that was how the ROM was dumped, I went to making a header hack. The hack shall be included in with the ROM upload, as an IPS Patch. Then, after applying it, you should get -this-&#8230;<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/AK%20LIVE\/akfix.0.PNG\" alt=\"Yay!\" \/><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/AK%20LIVE\/akfix.1.PNG\" alt=\"All better!\" \/><\/p>\n<p>instead of corruptness over there. Indeed, my initial hunch was correct, although the circumstances a bit more bizarre than I expected.<\/p>\n<p>Now, that may leave you wondering, is there anything important in this ROM?<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/AK%20LIVE\/ak.1.PNG\" alt=\"Um...\" \/><\/p>\n<p>Well&#8230; not really. Besides the state of the dump, the ROM&#8217;s a AK LIVE Magazine, made to promote the band and their music. Of course, this still makes one wonder how the ROM ended up the way it was &#8211; many &#8220;locked&#8221; ROMs simply have the &#8220;Number of tries&#8221; value set to the &#8220;lock&#8221;. Was it really necessary to remove the checksum&#8230;?<\/p>\n<p><a href=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/ROMs\/AK%20LIVE%20Hit%20Gang.rar\">Click around here to download!<br \/>\nAK LIVE Hit Gang<br \/>\nAK LIVE\u30d2\u30c3\u30c8\u30ae\u30e3\u30f3\u30b0<br \/>\nROM &amp; IPS<br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/AK%20LIVE\/ak.2.PNG\" alt=\"\" \/><\/a><\/p>\n<p><script type=\"text\/javascript\"><!--\ngoogle_ad_client = \"ca-pub-5308582010420588\";\n\/* Satellablog (link unit 3) *\/\ngoogle_ad_slot = \"5500881635\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 15;\n\/\/-->\n<\/script><br \/>\n<script type=\"text\/javascript\"\nsrc=\"http:\/\/pagead2.googlesyndication.com\/pagead\/show_ads.js\">\n<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>My apologies if people waiting to enthusiastically play games find my current ROM releasings boring. As I&#8217;ve said before, I&#8217;m throwing up the stranger oddities of the ROM Dumps first. So, you&#8217;re probably gonna ask me what makes this one strange. Basically, one day among a few other ROMs Callis wanted me to sort through,<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; ROM RELEASE &#8211; AK LIVE Hit Gang<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/superfamicom.org\/blog\/2009\/11\/rom-release-ak-live-hit-gang\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_mi_skip_tracking":false,"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":[]},"categories":[148],"tags":[201],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3rnlg-a3","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/623"}],"collection":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/comments?post=623"}],"version-history":[{"count":1,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/623\/revisions"}],"predecessor-version":[{"id":1671,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/623\/revisions\/1671"}],"wp:attachment":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/media?parent=623"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/categories?post=623"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/tags?post=623"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}