{"id":2944,"date":"2024-04-03T21:16:58","date_gmt":"2024-04-04T04:16:58","guid":{"rendered":"https:\/\/superfamicom.org\/blog\/?p=2944"},"modified":"2024-04-03T21:16:58","modified_gmt":"2024-04-04T04:16:58","slug":"on-matters-regarding-future-updates-rom-hack-craziness","status":"publish","type":"post","link":"https:\/\/superfamicom.org\/blog\/2024\/04\/on-matters-regarding-future-updates-rom-hack-craziness\/","title":{"rendered":"On matters regarding future updates + ROM hack craziness."},"content":{"rendered":"<p>Hello, it&#8217;s Cabbusses again. Just wanted to give a note on future updates, because they should be coming soon.<\/p>\n<p>For various reasons, LuigiBlood has not been able to do updates. I&#8217;ve been trying to pick up the slack, but it&#8217;s been pretty overwhelming, so at present, danyl has been recruited to work on the followup to &#8220;The Biggest Batch So Far&#8221;.<\/p>\n<p>That said, that was back in March, and now it&#8217;s April.<\/p>\n<p>I may have to take bits of the batch and release them in chunks along the way. I&#8217;ve been accumulating screenshots and video for this, but due to circumstances it&#8217;s been taking longer than I expected.<\/p>\n<p>So in the meantime, let me post about some personal hacking and tinkering I&#8217;ve been doing, or had done and forgot to post about it.<\/p>\n<p>I&#8217;m going to do this in chronological order:<\/p>\n<p><a href=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/ASTPSRAMProject.zip\" title=\"AST PSRAM\">First, a WIP on an attempt to create BS Zelda: Inishie no Sekiban&#8217;s PSRAM data (Download link is here)<\/a><\/p>\n<p>This is not particularly far along, but you can actually use it in conjunction with certain BS Zelda: Sekiban patches to play the ROMs on Satellawave with indoor tiles. Ideal end goal is a complete recreation of missing data, but having something that plays with an unpatched ROM would be a good idea for the future.<\/p>\n<p><a href=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/BS%20Zelda%20Roto%20in%20Satellawave%20Release%202.zip\" title=\"Roto for Satellawave\">BS Zelda &#8220;Roto for Satellawave&#8221; WIP &#8211; Map 1 &#8211; download<\/a><br \/>\n<a href=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/BS%20Zelda%20Map%202%20Roto%20for%20Satellawave%20-%20Release%202.zip\" title=\"Map 2 - download\">Map 2<\/a><\/p>\n<p>A project with the end goal of making a BS Zelda that can play start-to-finish on a Satellawave setup, based on Roto&#8217;s old work. Some things were disabled or re-eneabled to make things work. The clock system can bug out on a reset. Map 2&#8217;s ROM doesn&#8217;t have music enabled and I forget why&#8230; dagnabbit, I should had posted about these when I first made them.<\/p>\n<p>WIPs on Event Plaza recreations, useful for Satellawave:<br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/falconflyerwip.png\" alt=\"Falcon Flyer\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/shiren.png\" alt=\"BS Fuurai no Shiren\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/house1.png\" alt=\"\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/farmhousewip1.png\" alt=\"BS Bokujo Monogatari\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/spriggan.png\" alt=\"BS Spriggan Powered\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/house2.png\" alt=\"BS Tantei Club\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/mansion1.png\" alt=\"BS Ihatovo Mongatari\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/sumowip.png\" alt=\"Takara Sumo\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/Shinoniupdated.png\" alt=\"BS Shin Onigashima\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/thecup.png\" alt=\"Derby Stallion Breeders Cup\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/mahjong.png\" alt=\"Mahjong\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/UFOtank.png\" alt=\"Star pirates\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/tentanimationwip.png\" alt=\"BS Zelda\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/bsdq.png\" alt=\"BS Draque\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/birdowip4.png\" alt=\"BS Super mario USA\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/seisendraft2.png\" alt=\"BS Fire Emblem\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/fortuneWIP2.png\" alt=\"BS Zelda Sekiban\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/bass.png\" alt=\"Bass tournament\" \/><\/p>\n<p>Right-Click -> Save As is enabled here again so you are free to do that to save these.<\/p>\n<p><a href=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/EventPlazasWIP-release1.zip\" title=\"Event Plazas WIP for Satellawave - download\">Or you can grab them here.<\/a><\/p>\n<p>More may come later! Also, these may be updated to improve accuracy.<\/p>\n<p>Alright, what else did I have?<\/p>\n<p>Ah, yeah.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/BS%20Super%20Mario%20USA%20%28World%206%20hack%29000.png\" alt=\"\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/BS%20Super%20Mario%20USA%20%28World%206%20hack%29001.png\" alt=\"\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/BS%20Super%20Mario%20USA%20%28World%206%20hack%29002.png\" alt=\"\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/BS%20Super%20Mario%20USA%20%28World%206%20hack%29003.png\" alt=\"\" \/><br \/>\nI hacked BS Super Mario USA to find Worlds 3 and 6.<\/p>\n<p>3000C in any of the BSSMUSA ROMs sets the episode. Using values outside the expected ones can give chaotic results and crashes, but with a clock-disabling patch you can access the dummied out worlds. They are missing Mario Statues, but are pretty playable otherwise.<\/p>\n<p><a href=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/rom\/BS%20Super%20Mario%20USA%20dummied%20worlds%20hacks.zip\" title=\"BS Super Mario USA - Dummied Worlds hacks\">BS Super Mario USA &#8211; Dummied World hacks &#8211; download<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello, it&#8217;s Cabbusses again. Just wanted to give a note on future updates, because they should be coming soon. For various reasons, LuigiBlood has not been able to do updates. I&#8217;ve been trying to pick up the slack, but it&#8217;s been pretty overwhelming, so at present, danyl has been recruited to work on the followup<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; On matters regarding future updates + ROM hack craziness.<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/superfamicom.org\/blog\/2024\/04\/on-matters-regarding-future-updates-rom-hack-craziness\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_mi_skip_tracking":false,"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":[]},"categories":[157,155,145],"tags":[219,220],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3rnlg-Lu","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/2944"}],"collection":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/comments?post=2944"}],"version-history":[{"count":5,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/2944\/revisions"}],"predecessor-version":[{"id":2949,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/2944\/revisions\/2949"}],"wp:attachment":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/media?parent=2944"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/categories?post=2944"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/tags?post=2944"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}