{"id":2921,"date":"2023-06-01T10:03:06","date_gmt":"2023-06-01T17:03:06","guid":{"rendered":"https:\/\/superfamicom.org\/blog\/?p=2921"},"modified":"2023-06-11T06:54:06","modified_gmt":"2023-06-11T13:54:06","slug":"the-biggest-batch-so-far-part-1","status":"publish","type":"post","link":"https:\/\/superfamicom.org\/blog\/2023\/06\/the-biggest-batch-so-far-part-1\/","title":{"rendered":"The biggest batch so far (Part 1)"},"content":{"rendered":"<p>Hi, LuigiBlood here. I&#8217;m late. Very late. Happy Pride month, by the way!<\/p>\n<p>Since the last post in February of this year, a lot of things happened. Anytime I was getting a decent batch, it kept growing up, and delayed it even further. It became almost daunting to manage, especially after a certain anonymous benefactor just dumped like&#8230; 40 Memory Packs for me to check since then. Then I kept getting plot twists.<\/p>\n<p>So it got to about 25 things to release. <strong>That&#8217;s too many to release at once, so I seperated in two batches for me to release some things faster.<\/strong><\/p>\n<p><strong>I will start with some of the most important stuff, because 2 of these releases has been funded by people:<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Dezaemon_BSX_Version_-_Sugoi_STG_-_Jintai_0.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Dezaemon_BSX_Version_-_Sugoi_STG_-_Jintai_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Dezaemon_BSX_Version_-_Sugoi_STG_-_Jintai_3.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Dezaemon_BSX_Version_-_Sugoi_STG_-_Jintai_5.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Dezaemon_BSX_Version_-_Sugoi_STG_-_Jintai_2.png\" \/><\/p>\n<p>We actually have been looking for this for a long time. <strong>This is the last one of the 3 Dezaemon games that we dumped for a while.<\/strong><\/p>\n<p>For more context, Dezaemon is a shoot &#8217;em up game editor, released for Famicom, Super Famicom, Playstation, Saturn and Nintendo 64, and with the Super Famicom version, there was also a trilogy of games broadcasted on Satellaview.<\/p>\n<p>This one from the Sugoi STG series was created by Riko Kushida (\u6adb\u7530\u7406\u5b50) from the Game Tora no Ooana (\u864e\u306e\u5927\u7a74) team, a weekly Satellaview radio program usually coming with a magazine supplement. The name is Jintai (\u4eba\u4f53) which means Human Body, and boy&#8230; does it show.<\/p>\n<p>We finally completed the Satella-Shooting Trilogy, <strong>and this one needed some fundraising, and I need to credit the following people who were happy enough to donate money for this:<\/strong><\/p>\n<ul>\n<li><strong>Video Game History Foundation<\/strong><\/li>\n<li><strong>Jonas Rosland<\/strong><\/li>\n<li><strong>cmstar0<\/strong><\/li>\n<li><strong>dillydylan<\/strong><\/li>\n<li><strong>Hiccup<\/strong><\/li>\n<li><strong>History of Hyrule<\/strong><\/li>\n<li><strong>Ballz<\/strong><\/li>\n<li><strong>Matthew Callis<\/strong><\/li>\n<li><strong>Hubz<\/strong><\/li>\n<\/ul>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Dezaemon_BSX_Version_-_Sugoi_STG_-_Jintai.zip\">Amazing STG &#8211; Human Body | \u51c4\u3044STG \u4eba\u4f53<br \/>\nROM Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Bounty_Sword_BS_Version_0.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Bounty_Sword_BS_Version_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Bounty_Sword_BS_Version_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Bounty_Sword_BS_Version_3.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Bounty_Sword_BS_Version_5.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Bounty_Sword_BS_Version_8.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Bounty_Sword_BS_Version_6.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Bounty_Sword_BS_Version_7.png\" \/><\/p>\n<p>We had known about this one for a while, but we finally have it.<\/p>\n<p>Bounty Sword is one of the very few real time strategy games on the Super Famicom and was released in stores, on a cartridge, the ROM is actually 3 Megabytes!<br \/>\nConsidering that the Satellaview Memory Pack only allows 1 Megabyte of storage, this means this is a cut down version.<\/p>\n<p>I&#8217;ve left the research to ChronoMoogle, who liked the base game, and was more than happy to help explain differences between the retail and BS Version:<\/p>\n<ol start=\"1\">\n<li>The titlescreen lacks its intro \/ background animations and has the subtitle &#8220;Satellaview Special Time Attack Version&#8221;.<\/li>\n<li>The save file menu is missing, it jumps straight into the game after pushing start on the title screen.<\/li>\n<li>The story cutscenes are extremely simplified and only show text.<\/li>\n<li>The map screen and other features between chapters are missing.<\/li>\n<li>Each chapter gives you a time limit of 2 minutes.<br \/>\n-&gt; If a chapter is beaten within these 2 minutes, the game advances to the next one.<br \/>\n-&gt; If it reaches zero, the game goes back to the titlescreen without any saved progress.<\/li>\n<li>Dialogue during chapter gameplay seems to be mostly the same, but the player will be reminded how much time is remaining periodically.<\/li>\n<li>It is pretty tough to even beat Stage 1 within 2 minutes, so cheats would probably be needed to check how many chapters of the game are actually in the data.<\/li>\n<\/ol>\n<p><strong>As this also needed money, I would also thank ChronoMoogle for the funding of this release as well!<\/strong><\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Bounty_Sword_BS_Version.zip\">Bounty Sword BS Version | \u30d0\u30a6\u30f3\u30c6\u30a3\u30fb\u30bd\u30fc\u30c9 BS\u7248<br \/>\nROM Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Soreyuke_Ebisumaru_Karakuri_Meiro_-_Kieta_Goemon_no_Nazo!!_0.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Soreyuke_Ebisumaru_Karakuri_Meiro_-_Kieta_Goemon_no_Nazo!!_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Soreyuke_Ebisumaru_Karakuri_Meiro_-_Kieta_Goemon_no_Nazo!!_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Soreyuke_Ebisumaru_Karakuri_Meiro_-_Kieta_Goemon_no_Nazo!!_3.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Soreyuke_Ebisumaru_Karakuri_Meiro_-_Kieta_Goemon_no_Nazo!!_5.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Soreyuke_Ebisumaru_Karakuri_Meiro_-_Kieta_Goemon_no_Nazo!!_7.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Soreyuke_Ebisumaru_Karakuri_Meiro_-_Kieta_Goemon_no_Nazo!!_8.png\" \/><\/p>\n<p><strong>This one is identical to the retail release except for 2 bytes. This is Soreyuke Ebisumaru Karakuri Meiro &#8211; Kieta Goemon no Nazo!!,<\/strong> <strong>a spinoff game of the Goemon series from Konami,<\/strong> where you guide Goemon&#8217;s sidekick, Ebisumaru, to the goal, through a 3D isometric labyrinth by changing the arrow panels as he walks through them.<\/p>\n<p>This was dumped by an anonymous benefactor.<\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Soreyuke_Ebisumaru_Karakuri_Meiro_-_Kieta_Goemon_no_Nazo!!.zip\">Soreyuke Ebisumaru Karakuri Meiro &#8211; Kieta Goemon no Nazo!! (Retail) | \u305d\u308c\u884c\u3051 \u30a8\u30d3\u30b9\u4e38\u304b\u3089\u304f\u308a\u8ff7\u8def \u6d88\u3048\u305f\u30b4\u30a8\u30e2\u30f3\u306e\u8b0e\uff01\uff01<br \/>\nROM Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Shanghai_-_Banri_no_Choujou_0.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Shanghai_-_Banri_no_Choujou_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Shanghai_-_Banri_no_Choujou_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Shanghai_-_Banri_no_Choujou_3.png\" \/><\/p>\n<p>This one is also identical to the retail release, it also has no starts left so it won&#8217;t show up on the BS-X menu by default, but that can be easily bypassed!<\/p>\n<p>This is a Super Famicom version of one of the games of Activision&#8217;s Shanghai series of Mahjong Solitaire, where you just match two identical tiles together to make them disappear, until it&#8217;s empty. It&#8217;s playable alone or with 2 players competitively.<\/p>\n<p>This was also dumped by an anonymous benefactor.<\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Shanghai_-_Banri_no_Choujou.zip\">Shanghai &#8211; The Great Wall (Retail) | \u4e0a\u6d77 \u4e07\u91cc\u306e\u9577\u57ce<br \/>\nROM Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bHubz%5dEstpolis_Denki_0.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bHubz%5dEstpolis_Denki_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bHubz%5dEstpolis_Denki_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bHubz%5dEstpolis_Denki_3.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bHubz%5dEstpolis_Denki_4.png\" \/><\/p>\n<p>This is another retail identical thing, <strong>this time however, it&#8217;s Lufia &amp; The Fortress of Doom!<\/strong>\u00a0This one has 2 starts left.<\/p>\n<p>There&#8217;s not much to say, it&#8217;s the first game of the Lufia RPG series from Taito. I know there&#8217;s a lot of retail identical titles for this batch, but Satellaview is also this, a bunch of retail rereleases with limited amounts of starts sometimes, think of them like demos but with the full game.<\/p>\n<p><strong>Huge thanks to Hubz who managed to get this.<\/strong><\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bHubz%5dEstpolis_Denki.zip\">Lufia &amp; The Fortress of Doom (Retail) | \u30a8\u30b9\u30c8\u30dd\u30ea\u30b9\u4f1d\u8a18<br \/>\nROM Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Okay, we still have some more games that were released on retail, but I promise, this time it&#8217;s a bit more interesting:<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dSupapoon_DX_(Demo)_0.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dSupapoon_DX_(Demo)_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dSupapoon_DX_(Demo)_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dSupapoon_DX_(Demo)_3.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dSupapoon_DX_(Demo)_4.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dSupapoon_DX_(Demo)_5.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dSupapoon_DX_(Demo)_6.png\" \/><\/p>\n<p><strong>This is a cut down playable demo version of Supapoon DX!<\/strong> If you leave the game on the title screen, it would show gameplay demos, but also advertises the full game&#8217;s content, such as 100 stages in Story Mode, that you can have fun with everyone in Versus Mode, and ends, with, of course, a &#8220;Coming Soon!&#8221;<\/p>\n<p>It&#8217;s a fun breakout clone game that can played in both single player and multiplayer!<\/p>\n<p>The final game is 1 MB, but they actually made a Satellaview demo version with half the size, 512 KB instead.<\/p>\n<p><strong>Huge thanks to sanmaiwashi for sharing this!<\/strong> And thanks to danyl as well for remotivating me to get back in touch with him!<\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dSupapoon_DX_(Demo).zip\">Supapoon DX (Demo) | \u3059\u3071\u307d\u30fc\u3093\uff24\uff38 \u4f53\u9a13\u7248<br \/>\nROM Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dElfaria_II_-_The_Quest_of_the_Meld_(Demo)_0.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dElfaria_II_-_The_Quest_of_the_Meld_(Demo)_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dElfaria_II_-_The_Quest_of_the_Meld_(Demo)_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dElfaria_II_-_The_Quest_of_the_Meld_(Demo)_3.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dElfaria_II_-_The_Quest_of_the_Meld_(Demo)_4.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dElfaria_II_-_The_Quest_of_the_Meld_(Demo)_5.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dElfaria_II_-_The_Quest_of_the_Meld_(Demo)_6.png\" \/><\/p>\n<p><strong>This is a non playable demo showcase of Elfaria II &#8211; The Quest of the Meld. Yes, non playable.<\/strong> This is a pretty substancial and very long showcase of the game&#8217;s story, characters and RPG gameplay elements, and ends with credits info and the release date and price of the game. This game was never released outside of Japan.<\/p>\n<p>Again, thanks to sanmaiwashi for the dump!<\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dElfaria_II_-_The_Quest_of_the_Meld_(Demo).zip\">Elfaria II &#8211; The Quest of the Meld (Demo) | \u30a8\u30eb\u30d5\u30a1\u30ea\u30a2II \u30b6\u30fb\u30af\u30a8\u30b9\u30c8\u30fb\u30aa\u30d6\u30fb\u30b6\u30fb\u30e1\u30eb\u30c9 \u30c7\u30e2\u7248<br \/>\nROM Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Okay, the retail stuff are out of the way for this part 1 of this batch, now back to unique Satellaview content.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Freud_no_Chousenjou_-_Dai-11-gou_0.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Freud_no_Chousenjou_-_Dai-11-gou_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Freud_no_Chousenjou_-_Dai-11-gou_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Freud_no_Chousenjou_-_Dai-11-gou_3.png\" \/><\/p>\n<p>More content in the Satellaview magazine format! <strong>Freud&#8217;s Challenge 11th time. Except it&#8217;s literally the same as the 2nd version, 95% of the data is identical, just seems to be sorta recompiled.<\/strong><\/p>\n<p>Freud&#8217;s Challenge is a series of psychological tests (putting aside how Freud isn&#8217;t really the best example of our time), where you&#8217;re put through a bunch of situations, with a question to answer with several choices, or maybe an image to pick through. It&#8217;s certainly one of the many oddities of the Satellaview.<\/p>\n<p>There are dumps of 1 through 6 already, and the fact that 11 is basically 2 is certainly feeling more like a rerun.<\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Freud_no_Chousenjou_-_Dai-11-gou.zip\">Freud&#8217;s Challenge &#8211; 11th Time (Magazine) | \u30d5\u30ed\u30a4\u30c8\u306e\u6311\u6226\u72b6 \u7b2c11\u56de<br \/>\nROM Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/User_Same_Game_(3-17)_(Same_Game_Data)_0.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/User_Same_Game_(3-17)_(Same_Game_Data)_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/User_Same_Game_(3-17)_(Same_Game_Data)_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/User_Same_Game_(3-17)_(Same_Game_Data)_3.png\" \/><\/p>\n<p><strong>This is data to be used for Same Game Tsume Game. It&#8217;s basically custom graphics to select for Same Game.<\/strong> This is named &#8220;User Same Game&#8221; in the BS-X menu, there are editors for custom graphics for it, but this is&#8230; weird. I don&#8217;t actually know for certain if it&#8217;s user data or a download. I have absolutely no context for it, but I wanted to release an example of addon data for Same Game that isn&#8217;t the usual kind from retail stores.<\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/User_Same_Game_(3-17)_(Same_Game_Data).zip\">User Same Game (Same Game Data) | \u30e6\u30fc\u30b6\u30fc\u3055\u3081\u304c\u3081<br \/>\nROM Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dBS_Nintendo_HP_2-21_Gou_0.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dBS_Nintendo_HP_2-21_Gou_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dBS_Nintendo_HP_2-21_Gou_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dBS_Nintendo_HP_2-21_Gou_3.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dBS_Nintendo_HP_2-21_Gou_4.png\" \/><\/p>\n<p>There were several dumps of BS Nintendo HP. HP stands for Homepage, it&#8217;s a Satellaview magazine version of the Nintendo website, where they shared a lot of news about the future of their consoles, incoming games and everything. It used to be deleted via BS-X, so it was &#8220;undeleted&#8221; to be usable. <strong>This means as a result that the data integrity cannot be certain.<\/strong><\/p>\n<p>The music is also something to behold. This is from February 21st, 1999. <strong>Super Smash Bros. even has a full featured menu to explain the game, characters and all!<\/strong><\/p>\n<p>It&#8217;s interesting how late this is, considering Nintendo was about to pull the plug for new Satellaview content support in a month then, leaving St. GIGA alone at the helm after a bad fallout, only able to rebroadcast content.<\/p>\n<p><strong>This dump is brought to you by, again, sanmaiwashi!<\/strong><\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dBS_Nintendo_HP_2-21_Gou.zip\">BS Nintendo HP Issue 2\/21 | BS\u4efb\u5929\u5802HP 2\/21\u53f7<br \/>\nROM Download<\/a><\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/BS_Nintendo_HP_2-21_SPC.zip\">BS Nintendo HP Issue 2\/21 | BS\u4efb\u5929\u5802HP 2\/21\u53f7<br \/>\nSPC Music\u00a0Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bDenizbkg01%5dCheap_de_Gorgeous_-_Vol._4_0.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bDenizbkg01%5dCheap_de_Gorgeous_-_Vol._4_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bDenizbkg01%5dCheap_de_Gorgeous_-_Vol._4_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bDenizbkg01%5dCheap_de_Gorgeous_-_Vol._4_3.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bDenizbkg01%5dCheap_de_Gorgeous_-_Vol._4_4.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bDenizbkg01%5dCheap_de_Gorgeous_-_Vol._4_5.png\" \/><\/p>\n<p>I brought you Cheap de Gorgeous Vol. 5 last year, <strong>well here&#8217;s Vol. 4, dumped by Denizbkg01!<\/strong><\/p>\n<p>This one was not deleted this time, so the data integrity is totally fine. As a reminder, this is a cooking magazine with recipes and food talk.<\/p>\n<p>The music is the same as Vol. 5, so the music SPC rip is not really needed here.<\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bDenizbkg01%5dCheap_de_Gorgeous_-_Vol._4.zip\">Cheap de Gorgeous &#8211; Vol. 4 (4\/26) | \u30c1\u30fc\u30d7de\u30b4\u30fc\u30b8\u30e3\u30b9 Vol. 4 (4\/26)<br \/>\nROM Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Derby_Stallion_96_-_Nintendo_Breeders'_Cup_Zenkoku_Baken_Ouja_Kettei-sen_3_0.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Derby_Stallion_96_-_Nintendo_Breeders'_Cup_Zenkoku_Baken_Ouja_Kettei-sen_3_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Derby_Stallion_96_-_Nintendo_Breeders'_Cup_Zenkoku_Baken_Ouja_Kettei-sen_3_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Derby_Stallion_96_-_Nintendo_Breeders'_Cup_Zenkoku_Baken_Ouja_Kettei-sen_3_3.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Derby_Stallion_96_-_Nintendo_Breeders'_Cup_Zenkoku_Baken_Ouja_Kettei-sen_3_4.png\" \/><\/p>\n<p>This next one, we owe you an apology. We had this dump since 2019. It seems that in the process of research at the time, the release just was completely forgotten.<\/p>\n<p>A wrong now fixed. <strong>This is &#8220;Derby Stallion 96 &#8211; Nintendo Breeders&#8217; Cup National Betting Championship Tournament 3&#8221;<\/strong>, a soundlink title of horse racing where you can bet on horses&#8230; for pretty much already predefined races and results for each, you can watch the original broadcast from back then thanks to kukun kun: <a href=\"https:\/\/www.youtube.com\/watch?v=yt2n2l4DLAo\">https:\/\/www.youtube.com\/watch?v=yt2n2l4DLAo<\/a><\/p>\n<p>This dump, unfortunately, was corrupted. The download includes both the original dump and a modified version to make it playable.<\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/Derby_Stallion_96_-_Nintendo_Breeders'_Cup_Zenkoku_Baken_Ouja_Kettei-sen_3.zip\">Derby Stallion 96 &#8211; Nintendo Breeders&#8217; Cup National Betting Championship Tournament 3 (Corrupted)<br \/>\n\u30c0\u30d3\u30b9\u30bf96 \u4efb\u5929\u5802\u30d6\u30ea\u30fc\u30c0\u30fc\u30ba\u30ab\u30c3\u30d7\u3000\u5168\u56fd\u99ac\u5238\u738b\u8005\u6c7a\u5b9a\u6226\uff13<br \/>\nROM Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>And, finally, the last one for Part 1:<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dUNDAKE_30_Uragame_Daisakusen_0.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dUNDAKE_30_Uragame_Daisakusen_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dUNDAKE_30_Uragame_Daisakusen_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dUNDAKE_30_Uragame_Daisakusen_3.png\" \/><\/p>\n<p>This is sort of an insane one because we had UNDAKE 30 Same Game Mario Version before. And that was it. There were more UNDAKE 30 titles, such as this one.<\/p>\n<p><strong>This is UNDAKE 30 Ura Game Daisakusen,<\/strong> on a similar principle to Same Game where you make all objects attached to the one you selected that are the same disappear, except there&#8217;s a twist that some of them change when you select them before it registers. There&#8217;s also a hidden golden 7 that makes you gain more points.<\/p>\n<p><strong>This Memory Pack also includes a redump of Kouryaku Casino Bar Kinyoubi &#8211; Slots.<\/strong><\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20230601\/%5bsanmaiwashi%5dUNDAKE_30_Uragame_Daisakusen_+_Kouryaku_Casino_Bar_Kinyoubi_-_Slots.zip\">UNDAKE 30 Ura Game Daisakusen | UNDAKE 30 \u3046\u3089\u304c\u3081\u5927\u4f5c\u6226<br \/>\nKouryaku Casino Bar Kinyoubi &#8211; Slots (Redump) | \u653b\u7565\u30ab\u30b8\u30ce\u30d0\u30fc\u91d1\u66dc\u65e5 \u30b9\u30ed\u30c3\u30c8<br \/>\nROM Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Part 2 will come as fast as I can, there&#8217;s really a lot of dumps to deal with. You should not wait too long, there&#8217;s still interesting stuff to release.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi, LuigiBlood here. I&#8217;m late. Very late. Happy Pride month, by the way! Since the last post in February of this year, a lot of things happened. Anytime I was getting a decent batch, it kept growing up, and delayed it even further. It became almost daunting to manage, especially after a certain anonymous benefactor<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; The biggest batch so far (Part 1)<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/superfamicom.org\/blog\/2023\/06\/the-biggest-batch-so-far-part-1\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":84,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_mi_skip_tracking":false,"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":[]},"categories":[179,148,173,145,190,175,147,169,182],"tags":[],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3rnlg-L7","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/2921"}],"collection":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/users\/84"}],"replies":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/comments?post=2921"}],"version-history":[{"count":12,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/2921\/revisions"}],"predecessor-version":[{"id":3030,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/2921\/revisions\/3030"}],"wp:attachment":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/media?parent=2921"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/categories?post=2921"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/tags?post=2921"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}