{"id":2870,"date":"2021-11-14T09:00:38","date_gmt":"2021-11-14T16:00:38","guid":{"rendered":"https:\/\/superfamicom.org\/blog\/?p=2870"},"modified":"2021-11-14T09:00:38","modified_gmt":"2021-11-14T16:00:38","slug":"two-new-dumps-for-today-and-a-great-day-for-map-1","status":"publish","type":"post","link":"https:\/\/superfamicom.org\/blog\/2021\/11\/two-new-dumps-for-today-and-a-great-day-for-map-1\/","title":{"rendered":"Two new dumps for today, and a great day for Map 1."},"content":{"rendered":"<p>Hey, LuigiBlood here. Today is a great day.<\/p>\n<p>Now, not for the blog itself as of now as the blog engine updated and broke a lot of things, where japanese became mojibake garbage, we will look into that, promised.<\/p>\n<p>But I have not one, but two dumps today.<\/p>\n<p>&nbsp;<\/p>\n<p>Let&#8217;s get the big one out of the way, <strong>we now have a dump of BS Zelda Map 1 Week 1<\/strong> <strong>courtesy of a really cool guy, Matthew Callis!<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20211114\/%5bMatthewCallis%5dBS_Zelda_Map_1_Week_1_(Rerun)_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20211114\/%5bMatthewCallis%5dBS_Zelda_Map_1_Week_1_(Rerun)_3.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20211114\/%5bMatthewCallis%5dBS_Zelda_Map_1_Week_1_(Rerun)_5.png\" \/><\/p>\n<p><strong>For the bit of info dump, it is the rerun updated version,<\/strong> as seen by the following screenshots where the compass boss dot is red instead of green as the original version was.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20211114\/%5bMatthewCallis%5dBS_Zelda_Map_1_Week_1_(Rerun)_4.png\" \/><\/p>\n<p>A quick compare with the Week 4 dump shows that the content has quite some differences here and there, it needs to be looked into further.<\/p>\n<p>Aside from the mismatch of original and rerun versions, what this means is that <strong>we finally have a complete collection of legit dumps of all BS Zelda Map 1 Weeks,<\/strong> which honestly is nothing short of a miracle 21 years after the end of the Satellaview service!<\/p>\n<p>Now let&#8217;s keep in mind: <strong>Playing the original dump will work, but it might not save<\/strong> as it depends on the PSRAM program that runs the main content download. <strong>The game will also crash at :57<\/strong> as it attempts to go back to the PSRAM program which isn&#8217;t dumped.<\/p>\n<p><strong>Unfortunately, the PSRAM program was never dumped and cannot be dumped through our usual means,<\/strong> as the PSRAM memory content gets lost on power off, which means the only way to get it is either from an engineer who cared about dumping content was interested back when the service was available, or through other means like recording the satellite bitstream signal (which was done by someone who unfortunately lost the digital tapes&#8230;). But until then, that content has to be recreated.<\/p>\n<p>Here&#8217;s the download link:<\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20211114\/%5bMatthewCallis%5dBS_Zelda_Map_1_Week_1_(Rerun).zip\">BS Legend of Zelda &#8211; Map 1 Week 1 (Rerun, 1\/1)<br \/>\nROM Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>But I said two dumps, <strong>as the other comes from techknight,<\/strong> with this time a retail Super Famicom game that was released on Satellaview called <strong>Jissen Pachi-Slot Hisshouhou! Twin<\/strong>.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20211114\/%5btechknight%5dJissen_Pachi-Slot_Hisshouhou!_Twin_(BS)_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20211114\/%5btechknight%5dJissen_Pachi-Slot_Hisshouhou!_Twin_(BS)_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/20211114\/%5btechknight%5dJissen_Pachi-Slot_Hisshouhou!_Twin_(BS)_4.png\" \/><\/p>\n<p>It is sorta amazing to see the Pink Panther in such a game, which of course is a slot machine. I have compared the game with the retail ROM dump, <strong>and it is strictly identical;<\/strong> header info aside. There is also a single start left, and it is suspected that the download was not really completed as the Flash allocation information was not properly put in place.<\/p>\n<p><strong>What this essentially means is that the full game was sent like a demo to be played a single time, and the save is temporary as well.<\/strong><\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/20211114\/%5btechknight%5dJissen_Pachi-Slot_Hisshouhou!_Twin_(BS).zip\">Jissen Pachi-Slot Hisshouhou! Twin (BS)<br \/>\nROM Download<\/a><\/p>\n<p>It may not be as interesting as you think but Satellaview preservation is also about keeping track of these games. Have fun \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey, LuigiBlood here. Today is a great day. Now, not for the blog itself as of now as the blog engine updated and broke a lot of things, where japanese became mojibake garbage, we will look into that, promised. But I have not one, but two dumps today. &nbsp; Let&#8217;s get the big one out<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Two new dumps for today, and a great day for Map 1.<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/superfamicom.org\/blog\/2021\/11\/two-new-dumps-for-today-and-a-great-day-for-map-1\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":84,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_mi_skip_tracking":false,"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":[]},"categories":[172,148,145,147,182],"tags":[],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3rnlg-Ki","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/2870"}],"collection":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/users\/84"}],"replies":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/comments?post=2870"}],"version-history":[{"count":1,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/2870\/revisions"}],"predecessor-version":[{"id":2871,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/2870\/revisions\/2871"}],"wp:attachment":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/media?parent=2870"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/categories?post=2870"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/tags?post=2870"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}