{"id":2844,"date":"2021-05-12T08:26:49","date_gmt":"2021-05-12T15:26:49","guid":{"rendered":"https:\/\/superfamicom.org\/blog\/?p=2844"},"modified":"2021-05-29T13:19:00","modified_gmt":"2021-05-29T20:19:00","slug":"were-going-with-2021-de-yuku","status":"publish","type":"post","link":"https:\/\/superfamicom.org\/blog\/2021\/05\/were-going-with-2021-de-yuku\/","title":{"rendered":"We&#8217;re going with 2021 de yuku"},"content":{"rendered":"<p>Our first release of the year, and this one is pretty special.<br \/>\nThanks to Latesa and sanmaiwashi, <strong>we now have the <em>*complete set*<\/em> of Ry\u014dma de Yuku (\u9f8d\u99ac\u3067\u3086\u304f) for RPG Tsukuru 2.<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/pics\/Ryoma_Pack1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/pics\/Ryoma_Pack2.png\" \/><\/p>\n<p>A lot of times, we preserve a lot of user content made with the Maker series from Memory Packs, but alongside RPG Tsukuru Super Dante games, there were downloadable content for RPG Tsukuru 2, several sets in fact, with new games, music and graphic packs. Really, entire games made with the Maker series that St. GIGA has provided.<\/p>\n<p>Ry\u014dma de Yuku&#8217;s scenario was written by Hikari \u014cta (\u592a\u7530 \u5149) of the Bakush\u014d Mondai comedy duo, who are very present on Satellaview programs, radio and even seen inside BS-X as NPCs.<br \/>\nIt says the maps are designed by Silicon Valley? (it says \u30b7\u30ea\u30b3\u30f3\u753a\u306a\u3044\u304b\u3044), which might be an inside joke.<\/p>\n<p>As we are not very good with japanese culture, I&#8217;ll rely on <a href=\"http:\/\/superfamicom.org\/blog\/2012\/12\/merry-christmas-your-present-is-different-this-time\/\">Kiddo&#8217;s previous research from 2012&#8217;s release of the first part<\/a>: It seems to be a parody of &#8220;Ry\u014dma ga Yuku&#8221; (\u7adc\u99ac\u304c\u3086\u304f), which seems to be a highly renowned piece of japanese literature. Maybe it isn&#8217;t based on that, but perhaps it will be time for another blog post with more information in the future about this content in particular.<\/p>\n<p>The Memory Pack was kept in extremely good shape: <strong>All contents were NOT corrupted after 20 years, which is good to hear.<\/strong><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/pics\/RPGTKool2_Part1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/pics\/RPGTKool2_Part2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/pics\/RPGTKool2_Part3.png\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/pics\/Ryoma_Part1_1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/pics\/Ryoma_Part2_2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/pics\/Ryoma_Part3_1.png\" \/><\/p>\n<p><strong>The contents are the following:<\/strong><\/p>\n<p style=\"padding-left: 40px;\">\u30ea\u30e7\u30a6\u30de\u30c6\u309b\u30e6\u30af\u30fb\u30b5\u30a6\u30f3\u30c8\u309b1 \/ Ry\u014dma de Yuku &#8211; Sound 1<br \/>\n\u30ea\u30e7\u30a6\u30de\u30c6\u309b\u30e6\u30af\u30fb\u30af\u309b\u30e9\u30d5\u30a3\u30c3\u30af \/ Ry\u014dma de Yuku &#8211; Graphic<br \/>\n\u30ea\u30e7\u30a6\u30de\u30c6\u309b\u30e6\u30af\u30fb\u30bb\u309b\u30f3\u30d8\u00b0\u30f3 \/ Ry\u014dma de Yuku &#8211; Part 1<br \/>\n\u30ea\u30e7\u30a6\u30de\u30c6\u309b\u30e6\u30af\u30fb\u30b3\u30a6\u30d8\u30f3 \/ Ry\u014dma de Yuku &#8211; Part 2<br \/>\n\u30ea\u30e7\u30a6\u30de\u30c6\u309b\u30e6\u30af\u30fb\u30b5\u30a6\u30f3\u30c8\u309b2 \/ Ry\u014dma de Yuku &#8211; Sound 2<br \/>\n\u30ea\u30e7\u30a6\u30de\u30c6\u309b\u30e6\u30af\u30fb\u30b5\u30a6\u30f3\u30c8\u309b3 \/ Ry\u014dma de Yuku &#8211; Sound 3<br \/>\n\u30ea\u30e7\u30a6\u30de\u30c6\u309b\u30e6\u30af\u30fb\u30ab\u30f3\u30b1\u30c4\u30d8\u30f3 \/ Ry\u014dma de Yuku &#8211; Part Final<\/p>\n<p>During research I found out about \u30ea\u30e7\u30a6\u30de\u30c6\u309b\u30e6\u30af\u30fb\u30af\u309b\u30e9\u30d5\u30a3\u30c3\u30af \/ Ry\u014dma de Yuku &#8211; Opening, and then Part 1.<br \/>\nI was told <strong>the dumped Part 1 is a complete version that includes both the Opening and Part 1,<\/strong> slightly rebalanced, essentially we are not actually missing anything much, it is playable from Start to End.<\/p>\n<p>Considering this is an addon to a game, I figured to also talk about how to load this content in RPG Tsukuru 2. It is impossible to play this on a sd2snes \/ FXPak for the time being.<\/p>\n<p style=\"padding-left: 40px;\">On bsnes-plus:<br \/>\n&#8211; Go to Load Special -&gt; Load BS-X Slotted Cartridge&#8230;<br \/>\n&#8211; Load RPG Tsukuru 2 ROM as base cartridge.<br \/>\n&#8211; Load Ry\u014dma de Yuku Memory Pack as slot cartridge.<br \/>\n<img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/pics\/LoadAddon_bsnes-plus.png\" \/><\/p>\n<p style=\"padding-left: 40px;\">On SNES9X:<br \/>\n&#8211; Go to File -&gt; Load MultiCart&#8230;<br \/>\n&#8211; Load RPG Tsukuru 2 ROM in Slot A.<br \/>\n&#8211; Load Ry\u014dma de Yuku Memory Pack in Slot B.<br \/>\n<img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/pics\/LoadAddon_snes9x.png\" \/><\/p>\n<p>Then, in RPG Tsukuru 2, wait until the main menu appears. Select <strong>Game (\u30b2\u30fc\u30e0)<\/strong>, then <strong>Sample Game (\u30b5\u30f3\u30d7\u30eb\u30b2\u30fc\u30e0)<\/strong>, you can then select between the sample game in the cartridge, and then every game found inside the Memory Pack.<\/p>\n<p style=\"padding-left: 40px;\">Follow the screenshots if you are not sure what to do.<br \/>\n<img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/pics\/RPGTKool2_Load1.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/pics\/RPGTKool2_Load2.png\" \/><img decoding=\"async\" src=\"https:\/\/project.satellaview.org\/download\/dumps\/pics\/RPGTKool2_Part1.png\" \/><\/p>\n<p>Again, a very special thanks for Latesa to provide this Memory Pack and sanmaiwashi to take his time to dump it.<\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/%5bLatesa%5d_Ryouma_De_Yuku_Complete_Set.zip\">Ry\u014dma de Yuku (Complete Set) (RPG Tsukuru 2 Data) | \u9f8d\u99ac\u3067\u3086\u304f\uff01(\u5b8c\u5168\u7248) (\uff32\uff30\uff27\u30c4\u30af\u30fc\u30eb\uff12 \u30c7\u30fc\u30bf)<\/a><br \/>\n<a href=\"https:\/\/project.satellaview.org\/download\/dumps\/%5bLatesa%5d_Ryouma_De_Yuku_Complete_Set.zip\">ROM Download<\/a><\/p>\n<p><a href=\"https:\/\/project.satellaview.org\/download\/dumps\/Ryoma_de_Yuku_-_Sound_Collection_SPCs.zip\">Ry\u014dma de Yuku &#8211; Sound Collection SPC Download<\/a><\/p>\n<p>EDIT: The soundtrack in SPC format has been added.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our first release of the year, and this one is pretty special. Thanks to Latesa and sanmaiwashi, we now have the *complete set* of Ry\u014dma de Yuku (\u9f8d\u99ac\u3067\u3086\u304f) for RPG Tsukuru 2. A lot of times, we preserve a lot of user content made with the Maker series from Memory Packs, but alongside RPG Tsukuru<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; We&#8217;re going with 2021 de yuku<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/superfamicom.org\/blog\/2021\/05\/were-going-with-2021-de-yuku\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":84,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_mi_skip_tracking":false,"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":[]},"categories":[166,148,177],"tags":[],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3rnlg-JS","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/2844"}],"collection":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/users\/84"}],"replies":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/comments?post=2844"}],"version-history":[{"count":3,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/2844\/revisions"}],"predecessor-version":[{"id":2847,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/2844\/revisions\/2847"}],"wp:attachment":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/media?parent=2844"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/categories?post=2844"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/tags?post=2844"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}