{"id":1159,"date":"2012-01-10T15:19:24","date_gmt":"2012-01-10T22:19:24","guid":{"rendered":"http:\/\/superfamicom.org\/blog\/?p=1159"},"modified":"2013-11-26T10:04:51","modified_gmt":"2013-11-26T17:04:51","slug":"will-your-satellaview-rom-run-on-the-powerpak-it-may-require-a-quick-modification","status":"publish","type":"post","link":"https:\/\/superfamicom.org\/blog\/2012\/01\/will-your-satellaview-rom-run-on-the-powerpak-it-may-require-a-quick-modification\/","title":{"rendered":"Will your Satellaview ROM run on the Powerpak? It may require a quick modification!"},"content":{"rendered":"<p><a href=\"http:\/\/www.digitpress.com\/forum\/showthread.php?151406-The-BEST-unknown-SNES-game-the-world-needs-to-know-about\">This thread on Digitpress has been bumped, and now someone is asking about getting a different game to load.<\/a><\/p>\n<p>I myself do not have a Powerpak, so I do not really know the details, but it appears that the Powerpak has issues with Satellaview ROM headers, even for games that could normally boot on their own on real hardware.<br \/>\n<!--more--><br \/>\nFor reference;<br \/>\n<a href=\"http:\/\/wiki.superfamicom.org\/snes\/show\/BS-X+Satellaview+Header\">Here is the technical info on a Satellaview ROM Header.<\/a><br \/>\n<a href=\"http:\/\/romhack.wikia.com\/wiki\/SNES_header\">Compare and contrast with this link, which has info on a standard SNES ROM Header.<\/a><\/p>\n<p>And here, is a visual comparison to give a better idea of what I mean:<br \/>\n<a href=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/F-ZerovsF-ZeroBS.png\"><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/F-ZerovsF-ZeroBS.png\" width=500><\/img><\/a><br \/>\nIn this specific example, the F-Zero ROMs are otherwise pretty much the same game &#8211; except that with that Satellaview header, the bottom one will not boot on a Powerpak. Also, as a reminder to mention, most Satellaview ROMs have Shift_JIS Kana headers instead of ASCII English headers. (F-ZERO appears to be an exception.)<\/p>\n<p>This picture should also give a good example of what you&#8217;d want to change for a ROM to boot on the Powerpak &#8211; in particular most of xFD0-xFDF. The most important thing, if I recall right, is replacing the Satellaview checksum with a standard SNES Checksum.<\/p>\n<p>Hopefully this is of help to you Powerpak users.<\/p>\n<p>(NOTE: This will -not- work on every game. Don&#8217;t be surprised if a Soundlink game or a magazine reliant on BS-X Fonts fails on this.)<\/p>\n<p><script type=\"text\/javascript\"><!--\ngoogle_ad_client = \"ca-pub-5308582010420588\";\n\/* Sega Pico (Banner) *\/\ngoogle_ad_slot = \"4040450529\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 60;\n\/\/-->\n<\/script><br \/>\n<script type=\"text\/javascript\"\nsrc=\"http:\/\/pagead2.googlesyndication.com\/pagead\/show_ads.js\">\n<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This thread on Digitpress has been bumped, and now someone is asking about getting a different game to load. I myself do not have a Powerpak, so I do not really know the details, but it appears that the Powerpak has issues with Satellaview ROM headers, even for games that could normally boot on their<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; Will your Satellaview ROM run on the Powerpak? It may require a quick modification!<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/superfamicom.org\/blog\/2012\/01\/will-your-satellaview-rom-run-on-the-powerpak-it-may-require-a-quick-modification\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_mi_skip_tracking":false,"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":[]},"categories":[145],"tags":[],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3rnlg-iH","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/1159"}],"collection":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/comments?post=1159"}],"version-history":[{"count":1,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/1159\/revisions"}],"predecessor-version":[{"id":2504,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/1159\/revisions\/2504"}],"wp:attachment":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/media?parent=1159"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/categories?post=1159"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/tags?post=1159"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}