{"id":1048,"date":"2011-11-04T00:00:05","date_gmt":"2011-11-04T07:00:05","guid":{"rendered":"http:\/\/superfamicom.org\/blog\/?p=1048"},"modified":"2013-11-26T10:35:12","modified_gmt":"2013-11-26T17:35:12","slug":"new-rom-dumps-bs-x-shooting-extras","status":"publish","type":"post","link":"https:\/\/superfamicom.org\/blog\/2011\/11\/new-rom-dumps-bs-x-shooting-extras\/","title":{"rendered":"New ROM Dumps: BS-X Shooting! + Extras"},"content":{"rendered":"<p>Amidst all the BS-X Project news (<a href=\"http:\/\/bsxproj.superfamicom.org\/index.htm\" title=\"Download v002 today!\">Download v002 today!<\/a>) it&#8217;s almost been tough to keep up with the &#8220;Schedule&#8221;, per se. Regardless, I promised to have the following ROM up on my birthday, which is, well, November 4th!<\/p>\n<p>This ROM is probably the worst-kept secret of the blog since around May or so, when it was initially obtained. It&#8217;s also, in my opinion, one of the best releases since Konae-chan no DokiDoki Pengin Kazoku, and a nice recovery of what we&#8217;ve only had video of before.<\/p>\n<p>Can you guess what it is? Well, if you&#8217;ve checked some of the comments I made or checked what I was doing around Youtube, it should be easy to guess, actually:<!--more--><\/p>\n<p><iframe loading=\"lazy\" width=\"420\" height=\"315\" src=\"http:\/\/www.youtube.com\/embed\/qLboTXOPFCg\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>BS-X Shooting! The first of the three &#8220;Satella-shooting trilogy&#8221; games, this little Dezaemon-engine shmup is short, yet crazy and chaotic.<br \/>\nLaunch 8M Packs at your enemies! Face the likes of surfing dog and kissing shark! Beware the enemies with weird quasi-realistic faces plastered on them!<\/p>\n<p>This ROM was generously donated to me by ChronoMoogle and dumped by ikari_01 of #snesfreaks. A few things of note: The header is slightly different from the one in the NND video upload. In particular, the header is &#8220;\uff22\uff33\uff0d\uff38\u30b7\u30e5\u30fc\u30c6\u30a3\u30f3\u30b0&#8221; instead of the &#8220;DEZAEMON BSX&#8221; in said video.<br \/>\nThe ROM has simple and easy emulator compatibility &#8211; it appears to work on anything that isn&#8217;t ZSNES. (I ran it on ZSNES by removing the header data, interestingly enough.)<\/p>\n<p><a href=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/ROMs\/[ChronoMoogle+Ikari]%20Dezaemon%20BSX%20Version%20-%20BS-X%20Shooting.zip\" title=\"DEZAEMON BSX VERSION\">DEZAEMON BSX VERSION &#8211; BS-X Shooting | \uff22\uff33\uff0d\uff38\u30b7\u30e5\u30fc\u30c6\u30a3\u30f3\u30b0<br \/>ROM DOWNLOAD<\/a><\/p>\n<p>Ah, not done yet, though, not done yet. As like days of&#8230; uh, a bit further back, I got two magazines to show as well. And one is kind of not what we expected. In fact, when Callis dumped it, he didn&#8217;t even realize it was a magazine; the original filename was &#8220;Horse Data.bs&#8221;.<\/p>\n<p><a href=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/DerbyStaDX4-2.png\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/DerbyStaDX4-2.png\" width=320 height=320 \/><\/a><br \/>\nAnd starting from that screen, can you really blame him?<br \/>\nPrevious bootups that went into a black screen with text were Data Packs. The one major difference is, this one had 6 lines full. I thought it&#8217;d be worth investigating, so I tried booting it myself;<\/p>\n<p><a href=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/DerbyStaDX4-1.png\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/DerbyStaDX4-1.png\" alt=\"\" width=320 height=320 \/><\/a><br \/>\nLooking at this header, I think it says&#8230; &#8220;Satesupo DX 4&#8221; or some like that, yes? Actually, I&#8217;m literally figuring this out as I write this, lol!<\/p>\n<p>So I open it up in BSNES, take a printscreen and then-<br \/>\n<img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/DerbyStaDX4-3.png\" alt=\"\" width=320 height=320 \/><br \/>\nWoah wait what?<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/DerbyStaDX4-4.png\" alt=\"\" width=320 height=320 \/><br \/>\nThis is a very text-laden magazine, of course. It&#8217;s not in any of the previous formats I got used to, though! L and R do some funky navigation things, and&#8230;<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/DerbyStaDX4-5.png\" alt=\"\" width=320 height=320 \/><br \/>\nI don&#8217;t think I&#8217;ve seen a chart quite like this in the other magazines!<\/p>\n<p>So far, I&#8217;ve only gotten this to boot on BSNES, too. Callis seemed unable to boot it even on a real hardware setup. Weird!<\/p>\n<p><a href=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/ROMs\/SatesupoDX%204%20-%20Derby%20Stallion.zip\"><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/DerbyStaDX4-6.png\" alt=\"\" width=320 height=320 \/> <br \/>Satesupo DX Dai-4-Gou | \u30b5\u30c6\u30b9\u30ddDX\u7b2c4\u53f7<br \/>ROM download<br \/> please excuse the misnamed file. This is kind of last-second here.<\/a><\/p>\n<p>Alright, one more.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/Gal%20Can%20Bazooka_000.bmp\" \/><br \/>\nThis last magazine is in a more familiar format.<br \/>\n&#8220;Gal Kan Bazooka!&#8221; appears to be a magazine about girls. I like girls. I&#8217;m not so sure I like bazookas, though. They&#8217;re kinda hazardous.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/Gal%20Can%20Bazooka_001.bmp\" \/><br \/>\nReading from the top-down, this is a very text-heavy magazine.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/Gal%20Can%20Bazooka_002.bmp\" \/><br \/>\nIt has very few pictures, even. I mean, I think I got half of them in these screenshots as it is. Ouchie.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/Gal%20Can%20Bazooka_003.bmp\" \/><br \/>\nIf my personal contact info was on a commercial Super Famicom product, should I be proud, or very, very concerned?<\/p>\n<p>But enough random comments. At the moment I only got this one to boot on SNES9XPP XE. I didn&#8217;t check the header &#8211; assuming for whatever reason it&#8217;s not reading right on emulators due to it. But too lazy at the moment to adjust it.<\/p>\n<p><a href=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/ROMs\/Gal%20Kan%20Bazooka%20Dai-5-Kan.zip\"><img decoding=\"async\" src=\"http:\/\/bsx.superfamicom.org\/wp-content\/uploads\/pics\/Gal%20Can%20Bazooka_004.bmp\" \/><br \/>Gal Kan Bazooka Dai-5-Kan | \u30ae\u30e3\u30eb\u7f36\uff22\uff41\uff5a\uff4f\uff4f\uff4b\uff41\uff01 \u7b2c5\u7f36<br \/>ROM download<\/a><\/p>\n<p><script type=\"text\/javascript\"><!--\ngoogle_ad_client = \"ca-pub-5308582010420588\";\n\/* Sega Pico (Banner) *\/\ngoogle_ad_slot = \"4040450529\";\ngoogle_ad_width = 468;\ngoogle_ad_height = 60;\n\/\/-->\n<\/script><br \/>\n<script type=\"text\/javascript\"\nsrc=\"http:\/\/pagead2.googlesyndication.com\/pagead\/show_ads.js\">\n<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Amidst all the BS-X Project news (Download v002 today!) it&#8217;s almost been tough to keep up with the &#8220;Schedule&#8221;, per se. Regardless, I promised to have the following ROM up on my birthday, which is, well, November 4th! This ROM is probably the worst-kept secret of the blog since around May or so, when it<\/p>\n<p class=\"text-right\"><span class=\"screen-reader-text\">Continue Reading&#8230; New ROM Dumps: BS-X Shooting! + Extras<\/span><a class=\"btn btn-secondary continue-reading\" href=\"https:\/\/superfamicom.org\/blog\/2011\/11\/new-rom-dumps-bs-x-shooting-extras\/\">Continue Reading&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_mi_skip_tracking":false,"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":[]},"categories":[179,148,173,145,182],"tags":[215],"jetpack_publicize_connections":[],"aioseo_notices":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p3rnlg-gU","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/1048"}],"collection":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/comments?post=1048"}],"version-history":[{"count":1,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/1048\/revisions"}],"predecessor-version":[{"id":2533,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/posts\/1048\/revisions\/2533"}],"wp:attachment":[{"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/media?parent=1048"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/categories?post=1048"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/superfamicom.org\/blog\/wp-json\/wp\/v2\/tags?post=1048"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}