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Treasure Hunter G

トレジャーハンターG

スクウェア / スティング / Square / String

SHVC-AEGJ-JPN

1996-05-24

RPG

2
2

Translations & Patches

US Treasure Hunter G vBeta 2 by Metalhawk / Obsolete Translations

Description

Battle System

Treasure Hunter G's battle system is quite similar to Final Fantasy Tactics. Attacks and spells have different attack ranges and effects. Like Fire spells and Red's Dash attack target enemies in a straight line, axe attacks push enemies back a space, a spear attack damages the enemy in front of you and then the enemy in back of you, etc. Instead of a movement span, you've got ACT (abbreviation for action). The closer you walk towards an enemy, the more ACT is consumed. Different enemies consume a different amount of ACT when you're close. The degree of ACT-consumption is shown by 3 colors: red for most, yellow for moderate, and blue for not much.

An Opinion

Treasure Hunter G is an amazing game! Seriously. The battles are so entertaining and the soundtrack is excellent. The pre-rendered 3D graphics make me scream like a teenage girl at a Backstreet Boys concert. There are scenes that will make you piss in your pants! Like Nintendo, Squaresoft also knows how to push the Super Nintendo to its limits. Like there's this one amazing scene with a pre-rendered 3D whale swimming across a 3/4 view mode 7 ocean! Since Treasure Hunter G was the last RPG that Squaresoft released for the SNES, it's only to be expected for everything about it to be top notch quality. The only thing that annoys me is that characters can only hold up to like 20 items, and you keep on getting more items almost every battle.

Credits / Staff List / スタッフ

General Producer
Hironobu Sakaguchi

Producer
Shinji Hashimoto

Director
Kazunari Yonemitsu

Main Program
Santo

Battle Program
Shinichi Abe
Kenjiro Hira

Event Program
Toshiaki Kimura
Satoru Kojima
Satoshi Miyauchi

Graphic
Akira Yamagata
Yumiko Uekusa
Dandy
Yoshihisa Tomita
N-Tada
Atsuya Kitamura

Battle Map
Nobuhiko Matsumura

Music
John Pee
T. Sakoda
Masaharu Iwata
Hitoshi Sakimoto

Technical Support
Kazuyuki Hashimoto (CG)
Tomohiro Kayano (CG)
Keizou Kokubo (Program)
Minoru Akao (Sound)
Eiji Nakamura (Sound)

CG
Norihiro Otsubo

Object
Eisaku Kitou

Executive Producer
Tetsuo Mizuno
Hisashi Suzuki

Production Management
Motohiro Harada

Promotion
Toshiyuki Inoue
Takuo Tsukuda

Publicity
Kouji Yamashita
Katsunobu Iida
Mie Mizushima
Manabu Denno

System Services
Shinichiro Kajitani
Hiromi Masuda
Hiroyoshi Hamada
Setsuko Inagaki
Yoshitaka Fujita
Takato Itoh

Sales
Toshiyuki Horii
Kiyomi Tanikawa
Jun Saitoh
Kouichiro Matsumoto
Kenichi Ohgo
Miyabi Itoh

Photographer
Yoshiaki Okamoto
Yasuo Wada

Special Thanks
Mitsugi
Yuko Shinoki
Hiromi Shibata
Yasue Santo
Kazunori Mochizuki
Noboru Fujisawa
Haruo Ogura
Hiroaki Tsukagoshi
Norimasa Yamaguchi
Hajime Takahashi
Yoshihiko Dai
Shouichi Kume
Tomohiko Oguro
Yuko Tezuka

and All of Test Players!

References

Have you seen this game mentioned in a magazine? Let us know by submitting a reference! The more information you have the better, such as title, issue, volume, page, author etc...

ROM Information

Country Japan
Internal CRC 57DC
CRC32 3CCEED49
MD5 B1774FC2E0AF8427FD3BCF116A4EC0E0
SHA-1 2FD4ACDF34424A85B9371AB9BF0438DE1D8F72C5
SHA-256 683F5755FDCE9C073561D5907F9182884EB203D4E52F84488440DD8DD8223005
ROM Speed 120ns (FastROM)
ROM Size 24 Mb
ROM Bank LoROM
ROM Type Normal + Battery
SRAM Size 64 Kb
Internal Title トレジャーハンターG          
Common Filenames
Treasure Hunter G (J).sfc (GoodSNES v0.999.5)
Treasure Hunter G (Japan).sfc (No-Intro 2011-12-24)
Treasure Hunter G (NTSC)(Jap)(1.0).sfc (Zapatabase 2011-01-30)

Treasure Hunter G

Treasure Hunter G

Treasure Hunter G

Treasure Hunter G

Treasure Hunter G

Treasure Hunter G

Treasure Hunter G

Treasure Hunter G

Treasure Hunter G

Treasure Hunter G

Treasure Hunter G