It appears this year one of our more interesting ROM gets of the year is a tad last-second. My friends, let me tell you a story about true Christmas spirit, great ambitions, the hot-blooded determination of mankind, and hex editing! … Or possibly something resembling that. I’m not entirely sure.
A bit earlier in the month, there was a Satellaview set on eBay. Noting that it seemed a tad cheaper than what most models recently sell for, I basically went up to Callis and was like “OMG GET IT PLZ KTHXBAI”. With enough pressure, he caved. Yes, I probably am a dick for doing that.
Flash forward to just last Wednesday. Yep, the 21st. Read the rest of this entry »
When I tried to look up on “Sutte Hakkun”, I was guided to Wikipedia.
For once, an article with a lot of useful info on a game.
But, are all these differences that notable between versions?
Since I couldn’t find any of the games going around on sale, I once again took the cheap-way-out of emulating… but unlike most people who go straight to the NP Version, I started with the “BS Event Version”. Read the rest of this entry »
I popped BS Super Famicom Wars in SNESGT and played it a bit. From my Youtube description:
“This seems like a sort of little demo in comparison to the NP Version. Before you ask – these are the only characters, settings, and battle map I could select. There’s also a lot of missing polishes compared to the NP Version – I can’t seem to enable Battle and Fort Seizing animations for example.”
I looked into the matter further and, according to the Satellaview History Museum, there were actually 4 volumes of BS Super Famicom Wars released. They likely each had a different map. I’ll be on the lookout for more info.
Read the rest of this entry »
A lot of Satellaview games, even the downloaded ones, are rarities. Take a look at these, for example. Read the rest of this entry »