A Satellaview research blog.

Rom Release Rush Tsuu

Oh, after finding this one, that pun just could not be avoided…

“Puyo Puyo Tsuu BS Ban”.
When Callis first handed me this ROM, neither of us were sure how it was different from the standard game. As it turns out, it appears to be a demo – my gameplay and these translations provided by Sonic Retro forum member Insalubrious support the idea;

Puyo Puyo Tsuu Test Version
Choose how you want to play.
#1: Play alone (right side is computer)
#2: Play with two people

(Header) Please select the rules
(Bottom) Normal rules

(Bottom) Cannot play

(Bottom) Erase 6

Another thing of note is that Callis told me that, with this ROM header date and his info on the release of the cartridge version, that this was likely broadcast on the week of the download in 1995. After all, no sense in waiting a year to release a demo, eh?

Anyway, download time!

Puyo Puyo Tsuu BS Ban | ぷよぷよ通BS版
ROM Download

And now back to your regularly scheduled magazines…

Oh, yay! Is that some Famitsu I see there?
Dated 4/27, this Famitsu “Karara Ban” issue (whatsits?) covers such things as…


Game Boy Pockets…. I think. It could be Game Boy Light, but… yeah.

A lot of this is vaguely similar to the Famitsu listing that is on the SFC Mania Blog.

BS Famitsu Magazine Karara Ban 4/27 | BS ファミ通マガジン かわら版 4/27号
ROM Download

(PS. Excuse the Famitsu ROM’s name. Callis gave that one and I’m being a lazy bum right now.)

ROM Release Rush, featuring Tamori no Picross.

Hey folks. Today I plan to put out a few more ROMs than usual.

Most of these ROMs are apparently Magazines based on the Satellaview’s radio content, but I’ll start with one that’s a game rather than just a magazine..

Tamori no Picross is, from what I can understand, a long series of weekly installments of Picross puzzles. According to the Japanese Wikipedia, it was broadcast to coincide with a radio show called 『サバチーチカレッジ タモロス博士のサンデーゼミナール』 (“Sunday Seminar with Dr. Tamorosu Sabachichikarejji”).
The header has a specific broadcast date of June 13th in the title of the game, whereas the download was, IIRC, just a few days later.

As you can see, the one in this ROM has a lot of resemblance to “Mario no Super Picross”. However, it doesn’t look a thing like the one featured in the ads, which was much closer to the original/first season of the program. Did the game somehow “Change format” at some point? I may never know without finding a premire ROM, but… aw, well.

Tamori no Picross 6/13 | タモリのピクロス 6/13

The second ROM…

When I initially found this, I was hoping it’d be the elusive Soundlink game “Bakusho Mondai no Totsugeki! Star Pirates”. Instead, I seem to have obtained something else with their name tagged on it.

“Bakusho Mondai no Shirikon Chounaikai” is apparently a magazine meant to have articles based on the radio show of the same name which was also on the Satellaview…

Stuff like… Star Wars parodies. Very odd.

Bakusho Mondai apparently described the show themselves on their website.

Bakusho Mondai no Shirikon Chounaikai 6/22 | 爆笑問題のシリコン町内会 6/22

And last one for now…

Yuuki Nae no Ge-mu no Tsubo. Yuuki’s name is one I keep seeing repeatedly throughout the Satellaview’s history. This particular magazine seems to be about… I dunno. But it’s probably also related to her other stuff.


Yuuki Nae no Ge-mu no Tsubo | 裕木奈江のGE-MUの壷

Expect some more soon!

Redumps. Because sometimes identical ROMs happen, except for the times they aren’t -that- identical.

I posted an upload of these before in various ROM sites, but now I’ve checked them out in slightly more detail than before.

These are some redumps of previous dumps. Although most of these redumps – much like the new dumps – were pure chance dumps (with the exception of the Panel De Pon 98′ Redump, which I bought with my own cash), there’s quite a bit of good and/or interesting to take note of nonetheless.

Due to the nature of these being redumps and many of them being hard to tell from the initial releases, I’ve taken into marking the Month/Day values in the ROM Headers as part of the ROM filename – similar to how GoodTools and No-Intro manage multiple similar-appearing ROM dumps.

Currently these redumps are being hosted elsewhere – chalk it up to mere laziness.

I’ll start with this one. Should be familiar if you checked out the blog just a bit ago –

Gambler Jiko Chuushinsha 2 – Dorapon Quest.
Marked December 20th as opposed to the previous dump’s December 19th. It is otherwise identical down to the checksum.

Let’s Panchinko Nate Gindama 4.
Date is set as November 24th. The dump previously floating around is dated March 21st.

Panel De Pon ’98 Event Version.
Dated December 28th – the previous dump is marked January 11th.

Zelda no Densetsu Kamigami no Triforce.
Dated November 30th. The previous dump was dated May 21st. This dump is “locked” (It was apparently played to it’s 5-bootup limit), so you can’t run it on BSNES, even though the previous dump runs fine on it last I checked. It otherwise appears to be the same game, of course.

Cu On Pa SFC.
This dump is dated June 15th. The previous was dated May 31st. This also has had it’s boot-ups exhausted and is marked as “locked”.

A bad BS F-Zero 2 Practice dump. The title screen graphics are corrupted. It otherwise seems to play fine. Weird…….

Multple Yoshi no Panepon – BS Ban dumps.
Marked January 2nd, June 14th, and July 5th. I think this is ample evidence to say that this data is fairly common and easy to find.

Peculiar Sutte Hakkun BS Version 2 dumps.
These seem to be a similar case as what the “AK Live Hit Gang” dump was – checksum and maker values were zero’d out. Due to this BSNES and SNESGT won’t run them. They are dated October 19th and November 25th, respectively.

Kirby no Omachahako – Hoshi Kuzushi.

New ROMs: Old ROMs; Same Difference.

Thanks to Callis yet again, here’s a set of new ROM releases.
Rather than go for “Strange” ROMs like I have done previously, this post will be dedicated to things one might find boring – or not. There’s still a chance there’s something in these I don’t see at first glance, after all.

Let me start with the one you’re least likely to play first. “Gambler Jiko Chuushinsha 2 – Dorapon Quest”.

Gambler Jiko Chuushinsha 2 – Dorapon Quest (BS) | 自己中心派2 ドラポンクエスト (BS)

I do not know much about the game in particular, but it’s based off a SFC cartridge release of some sort. It seems to be Mahjong game. Bummer.

Next up is a title a bit more easily accessible to an international audience.

Super Fire Pro Wrestling (BS) | スーパーファイヤープロレスリング (BS)

Super Fire Pro Wrestling is a game in the cult-import hit “Fire Pro Wrestling” line. The gameplay in this entry – once again a rerelease of the retail cart version – is similar to the NES game “Pro Wrestling”.

After that, we have…

Super Bomberman 2 (BS) | スーパーボンバーマン2 (BS)

Super Bomberman 2. This one should be fairly familiar for Bomberman fans. The Satellaview version does not seem to have anything particularly special about it, though, so the Caravan version would probably still be the rarest. [/nerd talk]

These three are all standard, limited-bootup, Satellaview downloads. Being quick rereleases of older titles, they are fairly easy to emulate. There may not even be any differences in coding…

Well, not the normal coding, anyway. The Satellaview had a different SRAM system, and games had to be modified to function with that. This can cause certain ROMs to have issues with emulators. Therefore, for the last two releases, I’d specifically recommend booting these with the BS-X ROM in SNESGT;

Super Nazo Puyo – Lulu no Luu (BS) | スーパーなぞぷよ ルルーのルー(BS)

Super Nazo Puyo, a psuedo-RPG/Puzzle game hybrid based off Compile’s arcade puzzle game line. Even though this is based off a standard retail release, an emulator like ZSNES would have problems with this ROM in spite of being able to play the original game normally.

Now, for my last release. This one is a bit more personal to me than the rest, because this is an 8M Pack I purchased myself, with my own money, to be dumped.
When I initially got it it appeared to be empty, but of course I knew (well, because the YJA auction description implied it) that it had some sort of data, so I sent it to Callis to dump.
He returned to me, this very ROM image.

ActRaiser (BS) | アクトレイザー(BS)

Strangely enough, I had people request me to find this bit of data before I actually did find it. As per the above entries, I do not suspect it to be any different from the retail (Japanese) version in terms of gameplay. However, Callis did tell me of emulation issues, so I once again expect SRAM code modification.

Hopefully anyone here can take the time to invest to try to dig into these ROMs a bit deeper? 🙂

DOUBLE ROM Release – Kouryaku Casino Bar Roulette + Game Tora no Ooana Special 2/24 (edited 12/4/09)

Horray! 2 releases in one Blog post!

Unfortunately, it’s not because I’m being generous. This release has some peculiarities.

To start off, “Kouryaku Casino Bar” might be a somewhat familiar name to someone who has a full ROM set of some sort..
You might’ve even seen this title screen before!

KCB Title screen

Now, this specific ROM dump, what’s so different about it? Well, it seems that all I can do with it is play the Roulette game.

Roulette surree is borring around heree

There’s also an option which returns you to the BIOs, and some… other option. I forget.

Anyway, yeah. Before I was able to do all that, I had to try to boot up the ROM. And there’s where I had my problems.

On SNES9X, this game will boot up without sound, and for some reason will not let you play the actual Roulette part (wtf?) so I tried booting the ROM up in BSNES… to no avail. Huh?

Callis told me he dumped it from a memory pack which also had “Game Tora no Ooana Special 2/24” on it. I requested he send me the “full” dump with both their data, and after I got it, I was able to have BSNES boot the data from both the games up successfully.


No, I don’t know why. I don’t think it makes any sense, either. It just happens! Is there some grand mystery of the Satellaview only Byuu knows? Ah, but I can’t be speculating. ^^; Gotta keep moving.

Now, as for that “Special”… It’s possible you may have problems booting the individual ROM of this up automatically in BSNES, but now that there’s a manual load option, I don’t think that should be a problem. That being said, I didn’t test it. 😛

Aren't you excited now? :P

It’s a new magazine! No worries though, gamers, this one isn’t about music this time, I swear! It’s actually related to videogames, and seems to feature some Q&A, and a pretty long article on a Pro Yakyuu game which I can’t quite identify…

Actually, I was just too lazy to look it up. The 3 should be a giveaway.

You might recognize the name of the magazine as matching a radio program I showed on the blog before. :3

So, yeah, for this double release, the RAR file has both the original dump with the merged ROMs, and the split ROMs. I’d recommend running the merged ROM in BSNES if you actually want to play anything.

Kouryaku Caisno Bar Roulette + Game Tora no Ooana Special 2/24
攻略カジノバー ルーレット + ゲーム虎の大穴スペシャル 2/24

Madhatter has shown to me a bit of a revelation about the nature of the Kouryaku Casino Bar downloads! They’re apparently quite a bit more special than I initally anticipated!

“Also the Nichibutsu Casino has always fascinated me to just due to the BS Zelda connection. To quote from the September 19, 1995 News Wall:

☆発覚! 秘密クラブ建設計画

☆Secret Club construction plans revealed!
A previously locked house of mystery within the “City” opens as a secret club on October 1.
Casino Bar (Casino Nichibutsu).
However, the only people that may be admitted are those who have obtained eight pieces of Triforce and who gained the secret club entrance certificate from “BS The Legend of Zelda”.
How exciting!
(rough translation)”

… Man, have I been given a swerve! I have quite a few questions about how a “Secret Club” would be handled on the BS-X, but regardless, it seems I’ve just released a BS Zelda prize. O_O;


My apologies if people waiting to enthusiastically play games find my current ROM releasings boring. As I’ve said before, I’m throwing up the stranger oddities of the ROM Dumps first.

So, you’re probably gonna ask me what makes this one strange.

Basically, one day among a few other ROMs Callis wanted me to sort through, he found a bit of what looked like bootable data in one of them and showed this to me..

Onos, the text!

Obviously, you can't read this.

He asked me if the text data was corrupt, but having seen a few cases like this before, I proposed to him that for some reason the emulator he was using could not detect it as a BS-X BIOs compatible ROM, and therefore would not do a font call, which led to the corrupt fonts.

After obtaining the ROM myself, I tried popping it in every emulator I got only to get the same result.
Realizing that it might need it’s header hacked to boot up, I decided to pop it open in a Hex editor and-

This is seriously wrong.

For anyone wondering what I’m trying to point out, basically the header is somehow, well, messed up;
1) The byte for filesize is not one that’s functional with the BS-X (it’s 4mb according to ucon64 – an impossible filesize.)
2) There is NO checksum or inverse checksum
3) Not highlighted on here, but the “Maker” value is -blank-.

to summarize, if you’ve read this a long time ago, you’d kinda have an idea what’s wrong here.

After Callis assured me that was how the ROM was dumped, I went to making a header hack. The hack shall be included in with the ROM upload, as an IPS Patch. Then, after applying it, you should get -this-…


All better!

instead of corruptness over there. Indeed, my initial hunch was correct, although the circumstances a bit more bizarre than I expected.

Now, that may leave you wondering, is there anything important in this ROM?


Well… not really. Besides the state of the dump, the ROM’s a AK LIVE Magazine, made to promote the band and their music. Of course, this still makes one wonder how the ROM ended up the way it was – many “locked” ROMs simply have the “Number of tries” value set to the “lock”. Was it really necessary to remove the checksum…?

Click around here to download!
AK LIVE Hit Gang
AK LIVEヒットギャング

Dynamitracer – … I don’t know. (ALSO: On technical difficulties)

First off, apologizes for earlier – no video, picture, or music links were working for a while. This problem has since been resolved. Don’t want to elaborate on the technical details, but aye.

Following up on Treasure Conflix – there were also some NND uploads for Dynamitracer. These include some gameplay and the ending, but I don’t know if they comprise the whole game… it’s a very weird game, after all.

スクウェア幻の名作 ダイナマイ・トレーサー part1

スクウェア幻の名作 ダイナマイ・トレーサー part2


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