Archive for June, 2008

A random BS Yoshi no Panepon clip.

I kinda felt like putting a BS Yoshi no Panepon vid up here for some time, but I really can’t think of any good way to just… flow it in.

So instead I’m J-J-Jamming it in.

Fans of Tetris Attack should probably already know what this is. 🙂 Read the rest of this entry »

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BS Marvelous Camp Arnold Week 1

Let me get out a bit on BS Marvelous.

There were two BS Marvelous “games” on the Satellaview; Time Athletics Course and Camp Arnold Course. There’s apparently also a standard Super Famicom version of Marvelous.

The game seems to has the engine and some gameplay bits taken obviously from Zelda: A Link to the Past. However, it’s themes seem to resemble more down-to-earth, Boy Scouts-esque survival, environmental interactions and the like.

As I’m not quite sure which one came first yet, I’ll start with Camp Arnold. Read the rest of this entry »

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Squaresville downloads

I am finally posting up some descriptions of download games again. I don’t do these often except for games which aren’t dumped yet, but I feel the Squaresoft titles deserve some attention.

Many people seem to forget that Square did something other than Radical Dreamers on the Satellaview. In fact, they did quite a lot of titles! I will post some videos, like the usual!

Note that none of these are Soundlink-based broadcasts, so no Soundlink stuff in this subject. Read the rest of this entry »

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BS Zelda MAP 1, Week 4

This is the last week of BS Zelda MAP 1.

It obviously features the conclusion of the game, in which the player defeats Ganon. Read the rest of this entry »

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How to emulate the Satellaview: Data Cart goes in game!

This next quickie of a guide will be for Satellaview “Data Carts”. Or, Memory Packs which have data intended as an expansion to a retail cartridge. Read the rest of this entry »

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A Marathon’s Worth of Satellaview Radio.

Anyway, here’s more of “The After-School King”. Read the rest of this entry »

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How to use SNESGT to play Soundlink titles

I’m writing this one down in light of the fact that many people may not know how to properly emulate Satellaview content. In particular, Soundlink games have difficulty running. Read the rest of this entry »

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BS Zelda MAP 1, Week 3

BS Zelda, Map 1, Week 3. This is the week we have the ROM dump of, guys.

For the longest time, the Map 1, Dai-3-wa ROM being one of the sole dumps left many people confused. Since it was incomplete, many people thought the game was canned or never distributed – the actuality of it being that St. Giga just did not have the Dai-4-wa specific code 100-percent implemented because the player was not meant to reach that far.

In this video, the boy who could not complete his objectives last week has to backtrack this week to get the Triforce piece he missed, and then go clear the objective of getting the other two Triforce pieces. Sounds daunting, does it not? Actually, from what I’ve seen, Satellaview games seem to be toned down in difficulty compared to other games…

But either way, here we go. Read the rest of this entry »

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